======Standard Calls====== =====How Calls Work===== * A call is a word or phrase you say out loud to indicate something has happened. * There are two types of calls - damage calls and effect calls. * Damage calls reduce a target's hit points. * Effect calls make the target behave in a certain way. =====Taking Calls===== * Weapons block damage calls but not effect calls. * A hand holding a weapon counts as that weapon for the purposes of taking calls. * The head is not a valid target for attacks and, as such, all calls which target the head can be ignored. =====Damage Calls===== * Whenever you hit somebody successfully with a weapon, this does one point of damage. * You do not need to call anything. You may call SINGLE if you think the target has not noticed, or may miss the blow. * The other damage calls are ZERO, DOUBLE, TRIPLE, QUAD, QUINT and DEC. * These do 0,2,3,4,5 and 10 points of damage respectively. * If an effect call says that you 'cannot attack', then, if you do hit someone, you must call ZERO to let them know that they should not take damage from your attack. =====Ranged vs Melee===== * Calls are delivered in two ways - ranged or melee. * 'Melee' means that you need to hit the target with a weapon before you may make that call against them. * 'Ranged' means you can point to a target and make that call against them. * When making ranged calls, where possible, you should always specify who you are targeting, e.g. "Seb, STUN!"; "Marian, QUINT!"; "Red Robes, STAGGER!" =====Duration===== * By default, all effect calls last 10s. * Sometimes there will be a number after an effect call. This overrides the standard duration of that call. * For example, a WOUND normally lasts 10s. WOUND 5 is a WOUND call, but it lasts 5 seconds. ====Being Hit By The Same Effect Call==== * If you are hit with the same effect call, you take the duration of the most recent call. * E.g. I'm hit with STUN. 5 seconds later, I'm hit with STUN again. I now have 10s of STUN left. ====I Can't Remember What That Call Does!==== * That's cool. This happens. //Especially// when you're new to the game and have a hojillion things to remember. * If you ever can't remember what a call does, and you're not in a position to ask (i.e. during combat): * You can take that call as a STUN, instead. * This is not an ability which PCs inherently possess (or something that they can choose to do freely). * This should only be used when you cannot remember a call. {{ :standardcall.jpg?nolink |a player taking the STAGGER call raises a hand, either in pain, or to throw a deadly ichorwerk, or both}} ======Effect Calls====== =====Offensive Calls===== ====Stun==== Duration: 10s * You cannot make calls or attack. * You may only take one step every 1s ('shield pace'). ====Fear==== Duration: 10s * You can't attack the person who made this call unless they attack you first. * You should make way for them if they try and move past you. ====Wound==== Duration: 10s * If you are wounded in the arm, it goes limp, and you cannot use it to defend yourself or make calls. * If you are wounded in the leg, you cannot move it, but you can pivot on it. * If you are wounded in both legs, you cannot move. * If you are struck on the torso with a WOUND call, apply the effects to the limb nearest the struck area. * When called at range, the target chooses which limb to take the call on, unless the ranged call further specifies the type of limb affected (e.g. WOUND LEG). ====Repel==== Duration: 10s * You must move directly away from the person who delivered this call. * Turn around and move in a straight line as best you can. * You cannot make calls or attack. * You may call DODGE to any blow. * REPEL expires early if you would hit a large obstacle or another person. * If this occurs, take a STAGGER. ====Stagger==== Duration: 1s * Place the palm of one hand on the floor, count the duration, and stand back up again. * You may defend yourself with one hand, move, and make calls as normal during this time. * If you are hit with a REPEL, the STAGGER call ends. ====Curse==== Duration: Instant * You have been afflicted with a curse of the body or the soul. * You will need to check with the GM at the end of the encounter to discover the effects of the curse. * Roleplay effects will be provided at this time. * You cannot RESIST this call. ====Backstab==== Duration: Instant * What the call does depends on if the target was taken by surprise. * Target did not see the attack coming: * Target takes a QUAD (4 points of damage). * The target cannot DODGE or RESIST the call. * Target did see the attack coming: * Target gains a RESIST to this attack, which they must call immediately. =====Utility Calls===== ====Roleplay (X)===== Duration: 10s * This call is followed by a single word, e.g. PAIN, BURNING, FRUSTRATION, ANGER, LOSS. * A strong stimulus is inviting you to fall under the corresponding roleplay effect. * As with all roleplay effects, you have full control over how your character reacts to any effect, and how deeply you're affected by it. * Though the standard duration is only 10s, you may continue to be affected afterwards. ====Heal X==== Duration: Instant * Regain X body hits. * You cannot gain body hits above your maximum in this way. ====Fight On!==== Duration: 30s * Only affects you if you are on 0 hits. * Regain 6 hits. * You cannot gain body hits above your maximum in this way. * If you receive any healing (i.e. a HEAL call) this call expires immediately with no further effect. * Otherwise, at the end of the duration, you drop to 0 hits. ====Resist==== Duration: Instant * Called as a reaction to an effect call, delivered at range or by melee. * The effect part of the call has been avoided. * If you have a RESIST, you can use it to RESIST any effect call unless otherwise noted. ====Dodge==== Duration: Instant * Called as a reaction to a melee blow. * The effect and damage parts of the call have both been avoided. ====Immune==== Duration: Instant * Called as a reaction to any effect call, delivered at range or by melee. * The effect part has been avoided. * Immune indicates that a target cannot ever be affected in this way. ====Disappearing==== Duration: Varies * You have disappeared. Place two fingers in the air to indicate this. * You may not make calls, talk, or attack while DISAPPEARING. * If are struck by a MASS call while under DISAPPEARING, this causes the DISAPPEARING call to instantly expire. * When the DISAPPEARING duration expires, drop your fingers to indicate that you visible. * You should wait two seconds after DISAPPEARING expires before making any other calls or attacking. * You may voluntarily end a DISAPPEARING call early. ====Agility==== Duration: 10s * You may call DODGE to any blow. * You cannot make calls or attack. * You must remain in motion, or else this effect expires. =====Call Modifiers===== ====Mass X==== * This call modifies an existing call, e.g. MASS STAGGER. * Everybody within a 5m radius of the person who made the call takes the effect. * The person making the call is unaffected. =====Nonstandard Calls===== * If a call is not listed here, it is a [[[[:nonstandardcalls|nonstandard call.]] * Players with nonstandard calls must brief them at the start of the adventure. * GMS will not include nonstandard calls in a Level 1 adventure. {{ :standardcall2.jpg?nolink |a row of monsters and players clashing}}