======Core Rules====== =====What Any Player Character Can Do===== **NB**: //This does not apply to human monsters by default.// * Call HEAL 1 to someone after 10s of medical roleplay. * Wield one weapon. * Have 3 hits. * Wear armor to gain 3 more hits, if they wish. This does NOT need to be physrepped. * Have 6 psyche. * Regain all hits and psyche between encounters. * Die 4 times per character lifetime without being rendered unplayable. * Speak quietly on their death count. * Have enough to live on. (You can be anything from dirt poor to comfortable depending on player preference.) * Source a set of standard equipment between adventures. * Source 2 Imperial Essence (call FIGHT ON! to a target within sword reach by scattering ash across them) between adventures. * Execute an unresisting target by spending 10s of appropriate roleplay killing them. * Drag an unconscious or bleeding person slowly by using both hands (nb: do not actually drag them). * Every 6 adventures, gain a [[:quality|Quality]] on one of your items. =====Death & Dying===== ====Bleeding Out==== * When someone reaches 0 body hits, they enter their death count. * This is also known as 'bleeding out'. * You cannot speak, move, concentrate, or make calls when bleeding out. * After 60 seconds of bleeding out, you die. * Taking any HEAL call, including HEAL 0, stops you from bleeding out. * Medical roleplay pauses your death count. ====Death==== * Player characters belong to a group of individuals known as the Blessed who are resistant to death. * When a player character dies, so long as they wish to persist, their body dissipates and reforms elsewhere. * In play, this means that a player character may rejoin the party after a couple of encounters at GM discretion. * (OC, we will be looking to do what is most appropriate and makes the most fun for all involved). * A player can respawn in this way up to four times. {{ :corerules.jpg?nolink | A player in a white shirt collapsed on a path strewn with brown leaves, weapon hand outstretched.}} =====Psyche==== * Psyche measures your strength of will and mental wellbeing. * A character starts off with 6 psyche and can gain more through buying skills. ===Psychic Combat=== * Psychic combat represents your strength of will and ability to resist spiritual effects. * These combats are always fought with matched weapons. * In psychic combat, your hits are equal to your psyche. =====Concentration===== * Some skills require the user to concentrate for a length of time. * Concentration is broken by taking offensive effect calls. (If you RESIST or DODGE your Concentration is unbroken.) * Taking damage does not break concentration, but bleeding out (starting your death count) does. * If concentration is broken the timer is reset to 0 and the user must begin concentrating again. * You cannot concentrate while under the effect of a durational call. * Whilst concentrating you should roleplay appropriately. {{ :corerules2.jpg?nolink | a player looking pensive while battle rages on in the distance}} =====Medical Roleplay===== * Some abilities which let you call HEAL require the use of 'medical roleplay'. * Every PC can spend 10 seconds of medical roleplay to call HEAL 1 on somebody else. ===Style & Conduct=== * Medical roleplay in Animus is performed the style of [[http://avatar.wikia.com/wiki/Waterbending|spiritual healing]], rather than 20th century medicine. * Medical roleplay does not involve any physical contact. * Indeed, as with the rest of the system, contact is __completely forbidden__ unless clear consent is given. ===Rules for Medical Roleplay=== * The healer must be within 1m of the patient. * The healer must use both hands to gesture. * The healer must be Concentrating. * The healer cannot make calls EXCEPT reactively (e.g. DODGE, RESIST, VOID). * You can never perform medical roleplay on yourself. * When healing, the healer must take blows that hit their weapons or shields as though they had successfully hit their body. * Medical roleplay pauses the death count of the patient. * The healer should say 'STAUNCHING' to the patient if they are bleeding out, and it is unclear whether medical roleplay is happening. * Once medical roleplay is complete, these limitations cease, and the player may make the appropriate HEAL call. =====The Golden Rule===== * When referring to game rules on this wiki, specific rules override general ones. * This does not apply to OC guidance covered in the introduction (Social Contract, Safety, Accessibility.)