===Survivalist=== * You are at home in the wilderness. * You may track people through wilderness environments, do not suffer deprivation penalties, you may also ask the GM for useful information on common threats such a region has. * Gain a DODGE when in such a region. * This functions in normal wilderness but is likely to fail in the deep forest or other extreme environments. ===Resuscitate=== * With 10s medical roleplay you may call HEAL 4 to someone on their death count. ===Medical Knowledge=== * You may diagnose diseases and mundane poisons. * You may also come up with a treatment regimen which can cure normal potency afflictions of the body between encounters. * In downtime, you can devise a treatment regimen to cure strong afflictions of the body. ===Combat Repairs=== * You may treat another's wounds amidst the heat of combat. * With 10s medical roleplay in combat you may call HEAL 4 on an ally. * Each ally may only be healed a number of times equal to their ranks of tough before they are weakened by this. ===Doctor=== * You may attempt to surgically treat afflictions between encounters. * You also have a greater understanding of medical practices. * You may cure strong afflictions of the body between encounters. * You may cure severe afflictions of the body in downtime. * You can also perform autopsies to attempt to discern information from dead bodies. ===Master Survivalist=== * You may treat the deep forest and other extreme environments such as tundras or desert as favourable terrain. * This grants you full use of your survivalist skills whilst in those environments. ===Guide=== * As long as you have a Survivalist skill sufficient to cover the terrain you’re travelling in, the whole party gains a DODGE. * For you, this is in addition to the one you get from Survivalist. ===Larceny=== * You have basic criminal talents. * You can pick simple locks and are capable of sneaking past people who are not paying attention such as bystanders of sleeping guards. ===Flanker=== * You are skilled at stealthily ranging ahead of the party and getting into prime positions. * Any time a combat starts that is in terrain for which you have the survivalist skill and is not a sudden surprise to your party, you may choose to begin the encounter in cover away from the main party. * Monsters will usually not notice you until you move or take an offensive action. ===Disguise=== * You are adept at putting together a disguise to cover your looks. ===Ambusher=== * You are always ready to surprise your foes. * You can always use the flanking ability in terrain for which you have the survivalist skill, even when the party is caught by surprise. ===Contacts=== * You gain connections and influence among a group. * You may pick a group to gain the level one contacts skill with. ===Just Hear Me Out=== * Your voice carries authority. * As long as combat is not in progress, you can, once per encounter, call JUST HEAR ME OUT and follow it with up to 30s of talking. * If you do, intelligent creatures will always listen to the end before initiating combat. ===Knowledge=== * You have a wide breadth of knowledge on certain subjects. * Choose a relatively broad subject. * Your character is well informed on the ins and outs of it. * You also gain one PSYCHE. ===Investigator=== * You are skilled at research and investigation. * You can quickly get the vague gist of any books or other such works you come across. * You are adept at piecing together clues left behind at the scene of a crime or event. ===Legerdemain=== * You are skilled at trickery and slight of hand. * You may attempt to pickpocket someone after spending 5s roleplaying doing so without being noticed. * You are adept at hiding items about your person and in general can sneak objects up to the size of a dagger past searches. ===Edificier=== * You are a skilled climber. * The effects of this are at GM discretion, but it’s very useful for breaking and entering. ===Streetwise=== * You are at home in the city. * You may track people through city environments. * You may ask the GM for useful information on local threats. * You gain a DODGE in this environment.