======Paladins====== * Paladins have a pool of Might they can use to accomplish Acts during an encounter. * Starting paladins begin with two Might. * All Paladins must swear a vow on joining their order. Breaking the vow will cause the paladin to lose access to their special powers for the adventure. ===Class Feature: Initiate's Vow=== * Every Paladin must swear a vow which they must cleave to at all times. * See the Order page for your chosen Order for more details. =====General Paladin Skills===== * All Paladins may purchase these skills. ====Lv 1==== ===Might=== * Gain one Might. ===Affiliation=== * Gain the [[:general_skills#affiliate|Affiliate]] skill for your Order. ===Sense Devotion=== * You may sense other paladins or Muses. * In addition, you can tell whether a paladin you meet is following the same path as you. * At GM discretion, you can sense significant acts which have taken place recently in the vicinity. ====Lv 2==== ===Might=== * Gain one Might. ====Lv 3==== ===Might=== * Gain one Might. ====Lv 4==== ===Might=== * Gain one Might. ====Lv 5==== ====Personal Vow==== * You may, once ever, make a personal vow. * This represents your unique relationship to your Muse. * When you purchase this skill, contact the LARPO. * Together we will work out the advantages and drawbacks of this vow.