======Perfection====== ====Class Feature: Powered by Perfection==== * All spells cost one Essence. * Starting level Perfection Weavers begin with 2 Essence. * Essence is restored between encounters. ==Planar Influence== * When travelling in Perfection, you may, once per encounter, choose to gain Essence equal to your maximum spell charges. * When travelling in Erosion, your Essence is halved (rounded up). ===Rituals=== * Rituals give weavers the ability to try more freeform magic to have greater or more long-lasting effects than normal spells. * The ritualist will specify an outcome they hope to attain by performing the ritual. * A standard ritual takes 2 minutes to cast. The ritualist may, if they wish, choose instead to cast the ritual instantaneously. This is not without risk and carries a 50% chance of something going seriously wrong with the ritual. * Ritual cast times are halved in a complimentary plane and doubled in an opposing plane. ====Spells==== ===Level 1=== ==Essential Nature== * You may attempt to divine the essential nature of an object or living thing. * This requires you to touch the object. * Speak to a GM. This will typically return a very broad general category or categories, e.g. "living", "nonliving", "human", "forest", "ichor", but may produce more information at GM discretion. * Coming into this fundamental understanding is not without risk. An entity of power may use this opportunity to reach out to the Weaver, in turn. The abyss also stares back. * At base, this experience is unsettling. You are under the ROLEPLAY:SHAKEN call for the rest of the encounter and can never unsee what you have seen. This effect can reoccur at player discretion. ==Perfidious words== * You summon a chorus from the plane of perfection talking of things just beyond comprehension. * You may call STUN against a target as their minds are scoured, as if by cleansing light. ==Moment's clarity== * Up to four times per adventure you may call a TIME FREEZE. * You and the rest of the party can then discuss your plans before timing back in in the same positions. * There is no strict time limit on this ability, but GMs may impose one at their discretion to keep the adventure moving. ===Level 2=== ==Cast off Erosion's Shackles== * For the next 10s you may call FIGHT ON! by melee blow. ==Flies in Amber== * Call MASS [[:nonstandardcalls#stasis|STASIS]]. ==Glimpse of Perfection== * You show others a glimpse of the true world beyond their comprehension. * You may call MASS FEAR. ===Level 3=== ==Purify the Mortal Form== * You attempt to drive impurities from a mortal form. * This can instantly heal an affliction of strong potency or less. * The person will be left permanently changed in some minor way, however, as a small part of their humanity is also removed. ==Perfection of Action== * You push your body beyond its limits moving with unnatural grace * You gain a DODGE which may be used to dodge range calls as well as melee blows. ===Level 4=== ==Comprehension of Peril== * Ten seconds into your death count you may call HEAL 5 on yourself. * If you do so, you will forever more remember dying in this particular way with exquisite clarity. * You may only do this once per encounter. ==Cast out of Time's Flow== * You may call [[:nonstandardcalls#stasis|STASIS]] as you throw another into perfection. * When they return you must call STUN. ===Level 5=== ==Cares Fall Away== * Mundane cares fall away as you approach perfection. * For the next 10s you may call VOID to all damage and calls but may not make any offensive calls. * You can hit people for damage though. * Immediately afterwards, you take an unavoidable STUN 5 as you fall deliriously from grace. ==Seclusion== * Take a [[:nonstandardcalls#stasis|STASIS]] as you transition into perfection; * You may then call HEAL 6 on yourself. * Upon your return the world and its inhabitants seem discordant and degraded. =====Skills===== ====Lv1==== ===Growth=== * You undergo a ritual attempting to cleanse yourself of all imperfection and become more worthy of your plane. * You may only ever perform this ritual once. * A pillar of golden light transfixes your body which begins to change: * Take a [[:nonstandardcalls#stasis|STASIS]] 10. * At the end of this time you are transformed. Your eyes become bigger and metallic in hue. * Regain all your hits. * +1 essence. * +1 hit. * Your death count is now 90 seconds. ===Plane Sight=== * The Weaver's vision is overlayed with the plane to which they are aligned. * This allows weavers of all types to sense the intrusion of any plane into the waking world. * You can sense other Weavers and what alignment they are. * You can sense if someone has a perfection affliction, its severity, and gain some insight into what it does. * You can see and interact with familiars from your plane. ===Familiar=== //Req: Plane Sight// * You have formed a bond with a being native to your plane. * Only you can see and hear your familiar. * They are a sentient intelligent creatures who spend most of their time about their own business in the plane. * They cannot normally interact with the material world but they can strengthen your spirit: * +1 psyche. ===Nascent Ritualist=== * You have become adept at using the powers of the planes for more freeform but minor utility effects. * Three times per adventure you may cast rituals to achieve minor effects within the purview of your plane. ====Lv 2==== ===Switch=== //Pre-req: Familiar// * Once per adventure you may switch places with your familiar. * You may do this even on your death count if you wish. * Your spirit flung deep into the plane whilst theirs takes over your body. * For the rest of the encounter you roleplay as your familiar. There personality is upto you to define but should in some way be shaped by their plane. * They have the same stats as you, but you regain your hits, per-encounter abilities and resources as though this was the start of a new encounter. * At the end of the encounter, you switch places again. ===Ritual Chamber (Downtime)=== * As a Downtime action: you can perform a ritual of a power level you have mastered. ===Planar Lore=== * You understand the nature of your own plane well. * If you ever find yourself there you gain all the benefits of the [[:general_skills#survivalist|Survivalist]] skill. ====Lv3==== ===Chrysalis (Downtime)=== //Pre-req: Growth// * You undergo a ritual attempting to cleanse yourself of all imperfection and become more worthy of your plane. * You may only ever cast this ritual once. * A pillar of golden light transfixes your body which begins to change: * Take a [[:nonstandardcalls#stasis|STASIS]] 20. * At the end of this time you are transformed. Your body proportion is noticeably different to other humans - it is uncanny to them, but to you it is perfect. * Regain all your hits. * +1 essence. * +1 hits. * You death count is now 120 seconds. * In addition, gain the following Downtime ability: * Nominate a goal or objective. * You spend a prolonged period of time pursuing the perfection of yourself as you contemplate this goal. * At the end of this period you will come to understand what the next step is you must take to achieve this goal, or else, if the goal is impossible. ===Shared Knowledge=== * You familiar is able to give helpful knowledge on a topic upon which it has expertise. * Pick two subjects which your familiar is an expert in. * You count as having access to the [[:general_skills#knowledge|Knowledge]] skill for that subject. ===Awakened Ritualist=== //Pre-req: Nascent Ritualist// * Once per adventure, you can attempt to perform rituals of moderate power. ====Lv4==== ===Duality of Mind=== //Pre-req: Familiar// * Gain one RESIST per encounter. ===Master Weaver=== * You understand the nature of all of the planes and their interaction with the mundane world. ====Lv5==== ===Metamorphosis=== //Pre-req: Chrysalis// * You undergo a ritual attempting to cleanse yourself of all imperfection and become more worthy of your plane. * You may only ever cast this ritual once. * A pillar of golden light transfixes your body which begins to change: * Take a [[:nonstandardcalls#stasis|STASIS]] 30. * At the end of this time you are transformed, your features becoming akin to a blank mask and your voice a song: * Regain all your hits. * +1 essence. * +2 hits. * Your death count is now 150 seconds. ===Master Ritualist=== //Pre-req: Awakened Ritualist// * Once per adventure, you can attempt to perform rituals of major power. ===Assumption=== //Pre-req: Master Weaver & Master Ritualist// * Once per adventure, you may, with 5 minutes of concentration, find a point that lets you travel physically to your plane. * You may, if you wish, take your party with you. * Alternatively you may attempt to permanently merge the local region with your plane.