======The Congruent Planes====== * The Congruent Planes overlay our reality (the Mundane). * They are invisible to most but affect the world nonetheless. * Plane Weavers are those who have had a significant encounter with one of the Planes at some point in their lives, and have developed a connection to another Plane as a result. * Plane Weavers have the ability to draw their plane closer to the Mundane and warp reality towards its whims. * Plane Weavers of skill may travel into the Congruent Planes directly. =====Conflict===== * The plane of Conflict is a world in constant flux. The very landscape fights against itself. * Storms rage continually across the sky, whilst earthquakes sunder the land, destroying the old, and forging the new, in their mighty wake. * The magic of conflict is primarily connected to primal elements and forces and is violent in nature. * The denizens of Conflict are embodiments of hardships, strife and discord. * These denizens are at constant war with each other – and, when the opportunity arises – with the Mundane, as well. * Untouched by Erosion, these denizens are ageless and suffer only violent ends but those who die a death inflicted by a foe are merely born anew. * Near the city the plane is dominated by two factions - the Court of Strife, and the Court of Discord. =====Perfection===== * The plane of Perfection is made of burnished metal shining constantly with a dazzling light. * Visible from everywhere in the plane (and, perhaps, making up the Plane in its entirity) is a tower of gleaming metal stretching impossibly tall towards the heavens. * It is said that to climb this tower is to obtain ultimate enlightenment. But the higher you climb, the stranger the tower becomes. Few manage to ascend very far at all. * The denizens of Perfection believe unshakably in the pursuit of perfection, comprehension and the establishment of Order. =====Connection===== * The plane of Connection is a shifting underground labyrinth of endless rooms - some as vast as cities, others as cramped as closets. * The plane is hewn from purple stone - strangely pliant and warm to the touch. * The labyrinth constantly rearranges itself, with one door rarely leading to the same place twice. * With practice, a skilled traveller can often find their way to where they wish provided they have a connection to where they are going. * Connection is populated by the personifications of emotions and concepts that come from those who travel its bounds. =====Erosion===== * The plane of Erosion is a ruined land, swallowed by vast black ocean sinking deeper than anyone has ever gone towards an abyss. * Those who have travelled Erosion describe the ocean as frigidly cold, sapping warmth and vitality from all it touches. * The shallows of this Ocean look much like a decrepit version of the mundane plane. As one descends even these remnants begin to crumble away. * The denizens vary from pitiful wraiths - desperate to the warmth of the living - to benthic leviathans whom few have glimpsed and lived. =====Dreams===== * When people sleep they touch the plane of Dreams. * Most people do not remember their dreams and cannot guide where they go here. * There is considerable debate about whether the plane of Dreams is 'real' in the same way that a Congruent Plane is real.