======Conflict Weaver====== ====Stats===== * 8 hits * 6 psyche * Unbalanced: Certain triggers cause you to gain a STAGGER which you must use immediately on your next melee blow with that weapon. At the start of combat: gain a STAGGER. Every time you drop an enemy to 0 hits: gain a STAGGER. Whenever you drop to 0 hits: gain a STAGGER. * Affiliation: Great House Esteban * Home District: Esteban ====Class Feature: Powered by Conflict==== * Conflict Weavers cast spells using Charge. * Conflict weavers gain 1 point of Charge for the following: * In combat: Landing a successful blow on an enemy * In combat: Taking a blow from an enemy * Out of combat: arguing for 10s * NB: a genuine conflict has to exist with the target of your conflict. Friends letting you hit them will not generate charge; arguments have to have //teeth// and be designed to anger. * When you cast a conflict spell, you deplete all accumulated Charge, dropping to 0 Charge. * Conflict spells cannot gain the caster Charge. * Charge is lost between encounters. =====Conflict Weaver Spells===== ===Level 1 === ==Blazing Bolt 5== * Call STAGGER. ==Wave of Force 5== * Call REPEL. =====Conflict Weaver Skills===== ===Through Adversity I Gain Strength=== * Whenever a genuine enemy drops you to 0 hits, gain 5 charge. =====Weapon Skills====== ===Weapon Specialisation=== * Weilds Unbalanced: Certain triggers cause you to gain a STAGGER which you must use immediately on your next melee blow with that weapon. At the start of combat: gain a STAGGER. Every time you drop an enemy to 0 hits: gain a STAGGER. Whenever you drop to 0 hits: gain a STAGGER. =====Fighting Style Skills===== ====Ambidextrous==== ===Ambidex=== * You can use two weapons. =====Body Skills===== ===Tough=== * +2 hits. =====Contacts Skills===== ===Affiliate - Great House Esteban=== * You have basic contacts with an organisation. * You can generally get to see someone relatively important within the organisation. * Once per adventure the organisation will investigate a question and provide an answer for you (assuming it is something they can reasonably answer and would trust you with). * You may also always ask your organisation if there is anything they want you to achieve on any given adventure.