======Connection Weaver====== ====Stats===== * 8 hits * 6 psyche * 4 spell charges * Balanced: Gain a RESIST. You may only use this RESIST when on full hits. * Affiliation: Circle of the Enlightened Mind * Home District: Rom ===Class Feature: Touchstones=== * You draw power from your connections with others. * You must specify an individual as your touchstone with whom you feel a particularly powerful connection. This connection does not have to be positive (love, friendship, respect) - it can be negative (hatred, envy, fear). Either is equally efficacious. * If this connection ever fades you will need to find a new one to continue using your powers. * Starting level Connection Weavers begin with 1 Touchstone and 4 spell charges per encounter. * (Touchstone Example: Salih Ravennah of Rom, my mentor in the planar arts) =====Connection Weaver Spells===== ==We are One== * You may take X damage to call HEAL 2X on an ally at range. =====Connection Weaver Skills===== ==Illusion of Space== * You may perform medical roleplay at range. * You must be standing still for this to work. * You must be able to see the person you are healing in this way. =====Weapon Skills====== ===Weapon Specialisation=== * Balanced: Gain a RESIST. You may only use this RESIST when on full hits. =====Fighting Style Skills===== ===Use Shield=== * **Shield:** You can use a shield. =====General Skills===== ===Resuscitate=== * With 10s medical roleplay you may call HEAL 4 to someone on their death count. =====Body Skills===== ===Tough=== * +2 hits =====Contacts Skills===== ===Affiliate - Circle of the Enlightened Mind=== * You have basic contacts with an organisation. * You can generally get to see someone relatively important within the organisation. * Once per adventure the organisation will investigate a question and provide an answer for you (assuming it is something they can reasonably answer and would trust you with). * You may also always ask your organisation if there is anything they want you to achieve on any given adventure.