======Erosion Weaver====== =====Stats===== * 8 hits * 6 psyche * Wields Blade: Gain a RESIST. You can only use this RESIST when on full hits. * Wields Buckler: You can call IMMUNE to any call which hits a buckler you are holding. * Affiliation: Great House Rom * Home District: Rom ====Class Feature: Powered by Erosion==== * For every benefit brought by an Erosion spell, a cost must be paid. * This is a cost in time, represented by needing to spend a certain number of seconds [[:corerules#Concentration|concentrating]]. * This Concentration requirement is listed below each spell. * With time, even the greatest of mountains may be eroded into dust. =====Erosion Weaver Spells===== ==Embrace Frailty== //20s// * This spell can be used in one of two ways: * Take WOUND LEG to call WOUND LEG. * Take WOUND ARM to call WOUND ARM. * You must take the WOUND call for this spell to work. ==Death's Comfort=== //10s// * Nominate an ally within 1m who is bleeding out. * At the end of your Concentration: call HEAL 1 on yourself. * This Concentration is broken if you move more than 1m away from the target. ==Vision of Ending== //10s// * You may ready a ward. * The next time you are struck by a melee blow: * You must call FEAR against the target. * You may only ready one of this kind of ward at a time. =====Weapon Skills====== ===Weapon Specialisation=== * Blades: Gain a RESIST. You can only use this RESIST when on full hits. ===Use Buckler=== * You may use a buckler in either hand. * You can call IMMUNE to any call which hits a buckler you are holding. * You may immediately make any call you take on your buckler back against the target. =====Body Skills===== ===Tough=== * +2 hits. =====Contacts Skills===== ===Affiliate - Great House Rom=== * You have basic contacts with an organisation. * You can generally get to see someone relatively important within the organisation. * Once per adventure the organisation will investigate a question and provide an answer for you (assuming it is something they can reasonably answer and would trust you with). * You may also always ask your organisation if there is anything they want you to achieve on any given adventure.