======Rod Paladin (★)====== =====Stats===== * 8 hits * 6 psyche * 3 Might * Wields Unbalanced: Certain triggers cause you to gain a STAGGER which you must use immediately on your next melee blow with that weapon. At the start of combat: gain a STAGGER. Every time you drop an enemy to 0 hits: gain a STAGGER. Whenever you drop to 0 hits: gain a STAGGER. * Affiliation: Great House Telemere; Order of the Rod * Home District: Telemere ====Class Feature: Initiate's Vow==== * I will never surrender. * You should roleplay this vow accordingly. * This vow allows you to use Might to perform the Acts below. * If you ever feel as though you have violated your vow, let the GM know: * You will lose all your Might for the adventure. ====Class Feature: Might===== * Each Act costs 1 Might to perform. * Might is restored between encounters. * Each Paladin begins with 3 Might. ====Class Feature: Affiliation==== * Gain the [[:general_skills#affiliate|Affiliate]] skill for your Order. =====Paladin Skills===== =====Acts===== ===Mighty Blow=== * You may call STAGGER by melee. ===Crush the Limb=== * You may call WOUND by melee. ===Punt=== * You may call REPEL by melee. =====Weapon Skills===== ====Weapon Specialisation==== * Wields Unbalanced: Certain triggers cause you to gain a STAGGER which you must use immediately on your next melee blow with that weapon. At the start of combat: gain a STAGGER. Every time you drop an enemy to 0 hits: gain a STAGGER. Whenever you drop to 0 hits: gain a STAGGER. =====Body Skills===== ===Tough=== * +2 hits ===Adrenaline=== * Whenever being healed (by HEAL or FIGHT ON) from 0 hits, * You may take an AGILITY. =====Contacts Skills===== ===Affiliate - Great House Telemere; Order of the Rod=== * You have basic contacts with an organisation. * You can generally get to see someone relatively important within the organisation. * Once per adventure the organisation will investigate a question and provide an answer for you (assuming it is something they can reasonably answer and would trust you with). * You may also always ask your organisation if there is anything they want you to achieve on any given adventure.