======Shroud Paladin====== =====Stats===== * 8 hits * 6 psyche * 3 Might * Wields Blade: Gain a RESIST. You can only use this RESIST when on full hits. * Affiliation: Great House Keelen, Order of the Shroud * Home District: The Barrens ====Class Feature: Initiate's Vow==== * I will never knowingly reveal a secret. * You should roleplay this vow accordingly. * This vow allows you to use Might to perform the Acts below. * If you ever feel as though you have violated your vow, let the GM know: * You will lose all your Might for the adventure. ====Class Feature: Might===== * Each Act costs 1 Might to perform. * Might is restored between encounters. * Each Paladin begins with 3 Might. ====Class Feature: Affiliation==== * Gain the [[:general_skills#affiliate|Affiliate]] skill for your Order. =====Paladin Skills===== ===Sense Devotion=== * You may sense other paladins or Muses. * In addition, you can tell whether a paladin you meet is following the same path as you. * At GM discretion, you can sense significant acts which have taken place recently in the vicinity. =====Acts===== ===Silent Death=== * You may call [[:nonstandardcalls#backstab|BACKSTAB]] on your next blow with any weapon. ===Eviscerate=== * You may call WOUND by weapon blow. =====Weapon Skills===== ====Weapon Specialisation==== * Blades: Gain a RESIST. You can only use this RESIST when on full hits. =====Body Skills===== ===Tough=== * +2 hits. ===Adrenaline=== * Whenever being healed (by HEAL or FIGHT ON) from 0 hits, * You may take an AGILITY. =====Contacts Skills===== ===Affiliate - Great House Keelen; Order of the Shroud=== * You have basic contacts with an organisation. * You can generally get to see someone relatively important within the organisation. * Once per adventure the organisation will investigate a question and provide an answer for you (assuming it is something they can reasonably answer and would trust you with). * You may also always ask your organisation if there is anything they want you to achieve on any given adventure