======Torch Paladin (★)====== =====Stats===== * 8 hits * 6 psyche * 3 Might * Wields Staff: When you drop someone to 0 hits: you may call HEAL 0 on them * Affiliation: Great House Esteban; Order of the Torch * Home District: Esteban ====Class Feature: Initiate's Vow==== I will never choose what is easy over what is right. * Roleplay this vow accordingly. * If you ever feel as though you have violated your vow, let the GM know: * You will lose all your Might for the adventure. ====Class Feature: Might===== * Each Act costs 1 Might to perform. * Might is restored between encounters. * Each Paladin begins with 3 Might. ====Class Feature: Affiliation==== * Gain the [[:general_skills#affiliate|Affiliate]] skill for your Order. =====Paladin Skills===== ===Sense Devotion=== * You may sense other paladins or Muses. * In addition, you can tell whether a paladin you meet is following the same path as you. * At GM discretion, you can sense significant acts which have taken place recently in the vicinity. =====Acts===== ===Embers Rekindled=== * Call FIGHT ON! ===Piercing Gaze=== * Your gaze pierces the guilty. * You may call a FEAR at someone whose eyes you meet. * You may make this FEAR call without interrupting your medical roleplay. =====Weapon Skills===== ===Weapon Specialisation=== * Staff: When you drop someone to 0 hits: you may call HEAL 0 on them. =====Body Skills===== ===Tough=== * +2 hits. ===Adrenaline=== * Whenever being healed (by HEAL or FIGHT ON) from 0 hits, * You may take an AGILITY. =====Contacts Skills===== ===Affiliate - (Great House Esteban; Order of the Torch)=== * You have basic contacts with an organisation. * You can generally get to see someone relatively important within the organisation. * Once per adventure the organisation will investigate a question and provide an answer for you (assuming it is something they can reasonably answer and would trust you with). * You may also always ask your organisation if there is anything they want you to achieve on any given adventure.