======Wheel Paladin (★)====== =====Stats===== * 6 hits * 6 psyche * 3 Might * Wields Balanced: Gain a RESIST. You can only use this RESIST when on full hits. * Affiliation: Foresters Guild; Order of the Wheel * Home District: Outside the Embrace ====Class Feature: Initiate's Vow==== * I will always accept the call to adventure. * You should roleplay this vow accordingly. * This vow allows you to use Might to perform the Acts below. * If you ever feel as though you have violated your vow, let the GM know: * You will lose all your Might for the adventure. ====Class Feature: Might===== * Each Act costs 1 Might to perform. * Might is restored between encounters. * Each Paladin begins with 3 Might. ====Class Feature: Affiliation==== * Gain the [[:general_skills#affiliate|Affiliate]] skill for your Order. =====Paladin Skills===== =====Acts===== ===Effortless Evasion=== * Gain a DODGE. * You may use this act reactively (i.e. in response to someone making a melee call against you). ===Charge!=== * At the end of a uninterrupted charge of at least 5m, you may call STAGGER 5 at the target of your charge. =====Weapon Skills===== ===Weapon Specialisation=== * Balanced: Gain a RESIST. You can only use this RESIST when on full hits. =====Fighting Style Skills===== ====Single Weapon Focus==== //Uses a one-handed weapon with nothing in the off-hand// * When you adopt the Single Weapon Focus fighting style, you may not hold a weapon or shield your off-hand for the rest of the encounter. * You may swap your off hand / weapon hand freely so long as one hand remains the off-hand. * You may still throw Ichorwerk with your off-hand. * This hand still counts as a free hand for the purposes of spellcasting and other non-weapon abilities. ====Single Weapon==== ===Resolute Companion=== * When you adopt this fighting style: gain one DODGE against every monster physrep. ===Duellist=== //Pre-req: Resolute Companion// * When you adopt this fighting style: you may triple any remaining weapon calls from the Weapon Talent and Weapon Mastery skills for this weapon. =====Body Skills===== ===Adrenaline=== * Whenever being healed (by HEAL or FIGHT ON) from 0 hits, * You may take an AGILITY. =====Contacts Skills===== ===Affiliate - Foresters Guild; Order of the Wheel=== * You have basic contacts with an organisation. * You can generally get to see someone relatively important within the organisation. * Once per adventure the organisation will investigate a question and provide an answer for you (assuming it is something they can reasonably answer and would trust you with). * You may also always ask your organisation if there is anything they want you to achieve on any given adventure.