Core Rules. Base psyche changed to 6.
Standard Calls. Buffed STUN considerably.
Standard Calls. Nerfed BACKSTAB slightly.
General Skills. Changed Dagger Weapon Specialization
General Skills. Added BACKSTAB skill.
General Skills. Changed Beast of Burden to Athlete skill, which lets you carry people mid combat.
General Skills. Swapped and tweaked some Lv2 and lv4 weapon skills.
General Skills. Removed wind-up on Edificier
General Skills. Nerfed regular Stealth to 15s
General Skills. Renamed Escape Artist to Tradecraft
Throne Paladin. Swapped out ‘Utility Belt’ for ‘Isolation’
Throne Paladin. Nerfed sacrifice the pawn slightly.
Torch Paladin. Added cooldown to Burning Blade
Torch Paladin. Nerfed No Further! slightly.
Torch Paladin. Nerfed standard use of Embrace slightly.
Torch Paladin. Nerfed Help the Helpless slightly.
Rod Paladin. Added cooldown to Brutality.
Rod Paladin. Nerfed Scythe Through Wheat.
Rod Paladin. Nerfed Shockwave.
Shroud Paladin. Nerfed Instant Stealth slightly.
Shroud Paladin. Added cooldown to Eviscerate.
Weavers. Removed regular penalty for Collaboration.
Weavers. Added explanation of Planar Affinity for each class.
Connection W. Added note about using LINKs on Forest Touched.
Connection W. Nerfed Nearlink.
Perfection W. Nerfed Cast off Erosion’s Shackles.
Perfection W. Nerfed Comprehension of Peril.
Perfection W. Tweaked Perfection of Action.
Perfection W. Nerfed HP gain from ‘Transformation’ tree.
Conflict W. Clarified Escalation.
Conflict W. Nerfed First Strike slightly.
Conflict W. Capped Whirling Dervish damage at QUAD.
Conflict W. Changed Eye of the Storm.
Erosion W. Increased Glimpse of Eternity cast time.
Erosion W. Increased cast time on STUN ward.
Forest Touched. Removed Survivor Skill. Added nerfed version as Class Feature.
Forest Touched. Nerfed Gift of Life to have limited range.
Forest Touched. Clarified how Sense of the Forest Works.
Forest Touched. Changed how Thornheart works.
Forest Touched. Abilities which cost QUINT now cost QUAD.
Forest Touched. Buffed Dominion.
Shaper. Still a work in progress. We are heading towards 'uptime item wizards'.