Plane Weaver
Certain individuals have the ability to interact with the congruent planes, drawing them momentarily closer and twisting the nature of reality.
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Connection
Perfection
Perfection is all about the pursuit of perfection, comprehending reality, and oneself.
Perfection spells cost psyche hits and/or have role playing requirements.
Conflict
Erosion
Rituals
Rituals give weavers the ability to try more freeform magic to have greater or more long-lasting effects than normal spells.
The ritualist will specify an outcome they hope to attain by peforming the ritual.
A bead bag is used. By default, the bag contains two white and one black bead.
Then, the ritualist must draw beads from the bag until they draw a white or black bead.
A white bead indicates success.
A black bead indicates failure.
Collaboration
Weavers with the ritual skill can collaborate to bring about a more complex or powerful effect.
Each weaver must be performing a ritual of the same level.
For each weaver collaborating in this way, add one black bead to the bead bag.
Weavers of opposing planes (Conflict ↔ Connection; Erosion ↔ Perfection) cannot collaborate.
Plane Weaver Skills
All Plane Weavers may purchase these skills.
Lv1
Plane Sight
Familiar
Req: Plane Sight
You have formed a bond with a being native to your plane.
Only you can see and hear your familiar.
They are a sentient intelligent creatures who spend most of their time about their own business in the plane.
They cannot normally interact with the material world but they can strengthen your spirit:
+1 psyche.
Nascent Ritualist
Lv2
Channel Power
Pre-req: Familiar
Your familiar strengthens your connection to this plane, improving your ability to cast spells.
Connection: The familiar grants an additional use of the CONNECTION call per encounter.
Conflict: The familiar counts as a valid target for argument.
Perfection: Your familiar grants you one essence per encounter.
Erosion: Your familiar can concentrate for you. Once per encounter, when you would lose concentration: do not lose concentration.
Ritual Chamber (Downtime)
Planar Lore
Lv3
Shared Knowledge
Awakened Ritualist
Pre-req: Nascent Ritualist
Lv4
Duality of Mind
Master Weaver
Lv5
Master Ritualist
Pre-req: Awakened Ritualist
Assumption
Pre-req: Master Weaver & Master Ritualist
Once per adventure, you may, with 5 minutes of concentration, find a point that lets you travel physically to your plane.
You may, if you wish, take your party with you.
Alternatively you may attempt to permanently merge the local region with your plane.