Wields Great Weapon: You may treat any blows which hit your forearms as hitting your weapon, so long as those forearms are holding the weapon.
Affiliation: Foresters Guild, Lyra's Blessed
Home District: Outside the Embrace
Class Feature: Outcast
Forest Touched are treated with suspicion and fear throughout Rastaban. Only in the Forester's Guild, and Outside the Embrace, does this fear and suspicion ease off.
In those outer places, they understand the dangers the Forest poses, and appreciate how crucial the Forest Touched are in combating that peculiar menace.
Forest Touched typically fare worse than their counterparts in the social politics of the City. Services are harder to obtain; trust and kinship harder to earn.
In any situation where blame is equally likely to be attributed to any one of a number of people, and one of them is Forest Touched, then it is likely the Forest Touched will bear the blunt of the blame.
Class Feature: Affiliation
Gain the Affiliate skill for the Forester's Guild.
Class Feature: Survivor
You gain hits equal to (your psyche hits) minus 6.
Forest Touched Skills
Flesh Hard as Stone
Gain a RESIST.
Gift of Life
You may freely transfer body hits to anyone within sword reach.
Take X damage to call HEAL X to someone within sword reach.
Weapon Skills
Weapon Specialisation
Great Weapon: You may treat any blows which hit your forearms as hitting your weapon, so long as those forearms are holding the weapon.
Body Skills
Tough
+2 hits
Psyche Skills
Strong Willed
+2 psyche.
In addition, once per encounter, when taking an offensive effect call while Concentrating:
This does not break Concentration, and you may continue to Concentrate successfully throughout the duration of this call.
Optionally, you may call 'STRONG WILL', to indicate this has occurred.
Contacts Skills
Affiliate - Foresters Guild, Lyra's Blessed
You have basic contacts with an organisation.
You can generally get to see someone relatively important within the organisation.
Once per adventure the organisation will investigate a question and provide an answer for you (assuming it is something they can reasonably answer and would trust you with).
You may also always ask your organisation if there is anything they want you to achieve on any given adventure.