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afflictions [2017/12/06 19:28] gm_seb |
afflictions [2018/04/04 22:20] gm_seb |
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* Afflictions are permanent negative effects. | * Afflictions are permanent negative effects. | ||
- | * Afflictions have a type: Body or Soul. | + | * Afflictions have a type: Body or Mind. |
* Afflictions have a potency: Feeble, Strong, Severe or Chronic. | * Afflictions have a potency: Feeble, Strong, Severe or Chronic. | ||
* Afflictions are normally gained via taking the CURSE call. | * Afflictions are normally gained via taking the CURSE call. | ||
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* The potency of an affliction roughly determines how easy or difficult it is to remove. | * The potency of an affliction roughly determines how easy or difficult it is to remove. | ||
- | * Afflictions of the body are generally easier to remove than afflictions of the soul. | + | * Afflictions of the body are generally easier to remove than afflictions of the mind. |
* The potency of an affliction does not determine the severity of its effect. | * The potency of an affliction does not determine the severity of its effect. | ||
* Some abilities may cause afflictions to be treated as greater or lesser than their original potency. | * Some abilities may cause afflictions to be treated as greater or lesser than their original potency. | ||
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* Sometimes, as in the case of Weavers or Paladins, the nature of the plane or the purview of the Muse must be something appropriate to the situation at hand. | * Sometimes, as in the case of Weavers or Paladins, the nature of the plane or the purview of the Muse must be something appropriate to the situation at hand. | ||
- | ^ ^ Body ^ Soul^ | + | ^ ^ Body ^ Mind^ |
|Feeble|**Healer** (general/encounter); **Minor Ritual** (Weaver/adventure)|**Seer** (general/encounter); **Minor Ritual** (Weaver/adventure) | | |Feeble|**Healer** (general/encounter); **Minor Ritual** (Weaver/adventure)|**Seer** (general/encounter); **Minor Ritual** (Weaver/adventure) | | ||
- | |Strong|**Healer** (general/downtime); **Sage** (general/encounter); **Purify the Mortal Form** (Perfection Weaver/encounter); **Moderate Ritual** (Weaver/adventure); **Embrace** (Paladin/Adventure)|**Moderate Ritual** (Weaver/adventure); **Purify the Mortal Form** (Perfection Weaver/encounter); **Embrace** (Paladin/adventure) | | + | |Strong|**Guided Mutation** (Savant/adventure); **Healer** (general/downtime); **Sage** (general/encounter); **Purify the Mortal Form** (Perfection Weaver/encounter); **Moderate Ritual** (Weaver/adventure); **Embrace** (Paladin/Adventure)|**Moderate Ritual** (Weaver/adventure); **Purify the Mortal Form** (Perfection Weaver/encounter); **Embrace** (Paladin/adventure) | |
|Severe|**Flesh to Clay** (Savant/adventure); **Major Ritual** (Weaver/adventure)|**Major Ritual** (Weaver/adventure) | | |Severe|**Flesh to Clay** (Savant/adventure); **Major Ritual** (Weaver/adventure)|**Major Ritual** (Weaver/adventure) | | ||
|Chronic|**Fleshcrafter** (Savant/adventure); **Anointment** (Forest Touched/adventure) |**Mind Turned Upon Itself** (Conflict Weaver/self/encounter); **Anointment** (Forest Touched/adventure)| | |Chronic|**Fleshcrafter** (Savant/adventure); **Anointment** (Forest Touched/adventure) |**Mind Turned Upon Itself** (Conflict Weaver/self/encounter); **Anointment** (Forest Touched/adventure)| | ||
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* **Moment of Joy** (wheel Paladin/encounter): target can ignore negative effects of any affliction for the rest of the encounter. | * **Moment of Joy** (wheel Paladin/encounter): target can ignore negative effects of any affliction for the rest of the encounter. | ||
+ | * **Benediction** (Savant/adventure): induces a mutation that may compensate for a severe affliction of the body for the rest of the adventure, but will fade afterwards. | ||
* **Take up Another's Burden** (connection Weaver/encounter): shifts any affliction from the target onto the Connection Weaver, instead. | * **Take up Another's Burden** (connection Weaver/encounter): shifts any affliction from the target onto the Connection Weaver, instead. | ||
- | * **Vitality of Nature** (Forest Touched/permanent): all afflictions of the body and soul which affect this character are treated as one potency lower. | + | * **Life Unending** (Forest Touched/permanent): all afflictions of the body which affect this character are treated as one potency lower. |
+ | * **Pierce The Veil** (Forest Touched/permanent): all afflictions of the mind which affect this character are treated as one potency lower. | ||