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afflictions [2018/01/03 14:29]
gm_seb
afflictions [2018/04/04 22:20]
gm_seb
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   * Afflictions are permanent negative effects.   * Afflictions are permanent negative effects.
-  * Afflictions have a type: Body or Soul.+  * Afflictions have a type: Body or Mind.
   * Afflictions have a potency: Feeble, Strong, Severe or Chronic.   * Afflictions have a potency: Feeble, Strong, Severe or Chronic.
   * Afflictions are normally gained via taking the CURSE call.    * Afflictions are normally gained via taking the CURSE call. 
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   * The potency of an affliction roughly determines how easy or difficult it is to remove.   * The potency of an affliction roughly determines how easy or difficult it is to remove.
-  * Afflictions of the body are generally easier to remove than afflictions of the soul+  * Afflictions of the body are generally easier to remove than afflictions of the mind
   * The potency of an affliction does not determine the severity of its effect.   * The potency of an affliction does not determine the severity of its effect.
   * Some abilities may cause afflictions to be treated as greater or lesser than their original potency.   * Some abilities may cause afflictions to be treated as greater or lesser than their original potency.
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   * Sometimes, as in the case of Weavers or Paladins, the nature of the plane or the purview of the Muse must be something appropriate to the situation at hand.   * Sometimes, as in the case of Weavers or Paladins, the nature of the plane or the purview of the Muse must be something appropriate to the situation at hand.
  
-^ ^ Body ^ Soul^+^ ^ Body ^ Mind^
 |Feeble|**Healer** (general/​encounter);​ **Minor Ritual** (Weaver/​adventure)|**Seer** (general/​encounter);​ **Minor Ritual** (Weaver/​adventure) | |Feeble|**Healer** (general/​encounter);​ **Minor Ritual** (Weaver/​adventure)|**Seer** (general/​encounter);​ **Minor Ritual** (Weaver/​adventure) |
-|Strong|**Healer** (general/​downtime);​ **Sage** (general/​encounter);​ **Purify the Mortal Form** (Perfection Weaver/​encounter);​ **Moderate Ritual** (Weaver/​adventure);​ **Embrace** (Paladin/​Adventure)|**Moderate Ritual** (Weaver/​adventure);​ **Purify the Mortal Form** (Perfection Weaver/​encounter);​ **Embrace** (Paladin/​adventure) |+|Strong|**Guided Mutation** (Savant/​adventure); ​**Healer** (general/​downtime);​ **Sage** (general/​encounter);​ **Purify the Mortal Form** (Perfection Weaver/​encounter);​ **Moderate Ritual** (Weaver/​adventure);​ **Embrace** (Paladin/​Adventure)|**Moderate Ritual** (Weaver/​adventure);​ **Purify the Mortal Form** (Perfection Weaver/​encounter);​ **Embrace** (Paladin/​adventure) |
 |Severe|**Flesh to Clay** (Savant/​adventure);​ **Major Ritual** (Weaver/​adventure)|**Major Ritual** (Weaver/​adventure) | |Severe|**Flesh to Clay** (Savant/​adventure);​ **Major Ritual** (Weaver/​adventure)|**Major Ritual** (Weaver/​adventure) |
 |Chronic|**Fleshcrafter** (Savant/​adventure);​ **Anointment** (Forest Touched/​adventure) |**Mind Turned Upon Itself** (Conflict Weaver/​self/​encounter);​ **Anointment** (Forest Touched/​adventure)| |Chronic|**Fleshcrafter** (Savant/​adventure);​ **Anointment** (Forest Touched/​adventure) |**Mind Turned Upon Itself** (Conflict Weaver/​self/​encounter);​ **Anointment** (Forest Touched/​adventure)|
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   * **Moment of Joy** (wheel Paladin/​encounter):​ target can ignore negative effects of any affliction for the rest of the encounter. ​   * **Moment of Joy** (wheel Paladin/​encounter):​ target can ignore negative effects of any affliction for the rest of the encounter. ​
 +  * **Benediction** (Savant/​adventure):​ induces a mutation that may compensate for a severe affliction of the body for the rest of the adventure, but will fade afterwards. ​
   * **Take up Another'​s Burden** (connection Weaver/​encounter):​ shifts any affliction from the target onto the Connection Weaver, instead.   * **Take up Another'​s Burden** (connection Weaver/​encounter):​ shifts any affliction from the target onto the Connection Weaver, instead.
   * **Life Unending** (Forest Touched/​permanent):​ all afflictions of the body which affect this character are treated as one potency lower. ​   * **Life Unending** (Forest Touched/​permanent):​ all afflictions of the body which affect this character are treated as one potency lower. ​
-  * **Pierce The Veil** (Forest Touched/​permanent):​ all afflictions of the soul which affect this character are treated as one potency lower. ​+  * **Pierce The Veil** (Forest Touched/​permanent):​ all afflictions of the mind which affect this character are treated as one potency lower. ​
  
  
afflictions.txt ยท Last modified: 2018/04/04 22:20 by gm_seb