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alchemy [2019/01/31 12:29]
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-======Ichorwerk====== 
- 
-  * Ichorwerk is produced by the Ichor Savants of the Imperial Commission. ​ 
-  * Ichorwerk potions come in 3 classes: C, B and A. 
-  * A standard adventurer can drink two potions per encounter without ill effect. 
-  * Drinking potions beyond this limit with each potion costs a point of PSYCHE. ​ 
-  * Note: you should roleplay drinking potions when you use them.  
-  * This requires the use of your arms. 
-  * Ichorwerk potions can also be thrown as flasks. They take effect upon successfully striking an enemy. 
-  * If a potion can be delivered by flask, the description will say so.  ​ 
-  * Ichorwerk degrades over time and potions carried at the start of the adventure will become useless before the end of the adventure. ​ 
- 
-===Buying Ichorwerk=== 
- 
-  * You can buy Ichorwerk directly from the Comisssion at the following cost: 
-  * 2 favor for a Class A potion 
-  * 1 favor for a Class B potion 
-  * 1 favor for 2 Class C potion. ​ 
- 
-  * Buying ichorwerk directly from a Commissioner and not through the official Commission is a high crime. 
- 
-===Buying Black Ichor=== 
- 
-  * Black Ichor can be bought by Commissioners but it is not available for sale in the general market. 
-  * Black Ichor costs an Ichor Savant 2 favor.  ​ 
-  * Possession of Black Ichor by anyone other than a Commissioner is treason. ​ 
-====Class C==== 
-==Scent of Slumber== 
-  * If willing you swiftly fall asleep and begin to lucidly dream. 
-==Detach from Life's Flow== 
-  * You will not bleed out this encounter but are IMMUNE to healing. 
-==Power Overwhelming== 
-  * You are strengthened for the next 30 seconds but then take a SLAY.  
-==Flash Powder== 
-  * You may call DOUBLE STAGGER by flask.  ​ 
-==Moment'​s Grace== 
-  * The drinker takes a HEAL 0. This can also be delivered by flask. ​ 
-==Quicksilver== 
-  * You are strengthened until you next take damage. 
-==Withering== 
-  * You may call WEAKEN by flask. ​ 
-==Blade Oil == 
-  * You may call BREAK by flask. ​ 
-  * If you hit a target you can call BREAK against one of their items. ​ 
-====Class B==== 
-==Sleep of Death - Severe Soul== 
-  * The target falls into a deep slumber indistinguishable from death. ​ 
-  * They awaken after 8 hours. ​ 
-==Void Grenade== 
-  * Call BLAST STAGGER by flask. 
-==Stoneskin== 
-  * Your skin begins to harden and crack taking on a dry flaky texture but hardening in the process. ​ 
-  * You take a REND as this process is quite painful and lose 3 maximum body hits.  
-  * You gain 6 Armour hits.  
-  * This effect wears off at the end of an encounter. ​ 
-  * If you drop to 0 body hits in this way you begin your death count. 
-==Savants Folly== 
-  * This is the closest the alchemist Guild has ever come to a healing potion. ​ 
-  * It reinvigorates the body but is not without side effects. ​ 
-  * Call FIGHT ON.  
-==Flee as Wind== 
-  * The drinkers body melts becoming like wind. 
-  * They may call DISAPPEARING leaving the encounter and being borne away in whatever direction the wind is currently blowing. ​ 
-  * Their body will reform sometime later at a safe distance away. 
-==Strength Unbound== 
-  * You may strike for REPEL 30 on your next blow.  
-  * Alternatively at GM discretion you may achieve other great feats of strength. ​ 
-==Banshee'​s Wail== 
-  * You may call REND by flask. ​ 
-==Alkahest - Chronic Body== 
-  * You may call BREAK ALL by flask. ​ 
-  * If drunk, the drinker takes a SLAY although the fact it will melt through any container not made of obsidian makes it somewhat difficult to use as a subtle poison. 
-==Numbness== 
-  * You may call WOUND 30 by flask. ​ 
-==Bloodlust== 
-  * You are overwhelmed with rage. 
-  * You are strengthened until you next kill an enemy, at which point your bloodlust is quenched. 
-==Thunderclap== 
-  * Call BLAST REPEL by flask. 
-====Class A==== 
-==Black Rot - Strong Body== 
-  * Call POISON by flask. ​ 
-  * The targets body begins to liquefy as the rot begins to eat away at them. 
-  * The victim loses a maximum body hit every encounter dying when they reach zero.  
-  * During this time they may take a single to call POISON via melee blow, applying this poison to their victim. 
-==Ethereal== 
-  * For the next 10 seconds the drinker becomes intangible. 
-  * Call IMMUNE against and effects which hit them.  
-  * Physical objects do not impede you but people do. You cannot affect the material world and cannot make calls. 
-==Abyssal Howl== 
-  * After drinking this potion alchemists vocal chords begin to swell and they let out a great shout which seems to cleave into the soul.  
-  * Call MASS FEAR. 
-==Nightingales Song - Normal Soul== 
-  * You may call CURSE by flask.  ​ 
-  * The target begins to fall into waking dreams of increasing severity at the beginning of every encounter. 
-  * Until they are cured they will take a REND whose duration doubles each time as they succumb once more to a waking dream. ​ 
-==Red Joy - Severe Body== 
-  * You may call CURSE by flask. ​ 
-  * The targets blood begins to seep out of their pores at an increasing rate. 
-  * This obvious to any who can see it and yet oddly difficult to cure.  
-  * The target will die after one week as their heart gives out but will suffer no ill effects beyond the blood until this time. 
-==Flesh to Smoke== 
-  * You may call WOUND INDEFINITE by flask. ​ 
-==Excoriating Mist== 
-  * You may call MASS REND 5. 
-  * You take this call.  
  
alchemy.1548937789.txt.gz · Last modified: 2019/01/31 12:29 by gm_seb