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- | ======Ichorwerk====== | ||
- | |||
- | * Ichorwerk is produced by the Ichor Savants of the Imperial Commission. | ||
- | * Ichorwerk potions come in 3 classes: C, B and A. | ||
- | * A standard adventurer can drink two potions per encounter without ill effect. | ||
- | * Drinking potions beyond this limit with each potion costs a point of PSYCHE. | ||
- | * Note: you should roleplay drinking potions when you use them. | ||
- | * This requires the use of your arms. | ||
- | * Ichorwerk potions can also be thrown as flasks. They take effect upon successfully striking an enemy. | ||
- | * If a potion can be delivered by flask, the description will say so. | ||
- | * Ichorwerk degrades over time and potions carried at the start of the adventure will become useless before the end of the adventure. | ||
- | |||
- | ===Buying Ichorwerk=== | ||
- | |||
- | * You can buy Ichorwerk directly from the Comisssion at the following cost: | ||
- | * 2 favor for a Class A potion | ||
- | * 1 favor for a Class B potion | ||
- | * 1 favor for 2 Class C potion. | ||
- | |||
- | * Buying ichorwerk directly from a Commissioner and not through the official Commission is a high crime. | ||
- | |||
- | ===Buying Black Ichor=== | ||
- | |||
- | * Black Ichor can be bought by Commissioners but it is not available for sale in the general market. | ||
- | * Black Ichor costs an Ichor Savant 2 favor. | ||
- | * Possession of Black Ichor by anyone other than a Commissioner is treason. | ||
- | ====Class C==== | ||
- | ==Scent of Slumber== | ||
- | * If willing you swiftly fall asleep and begin to lucidly dream. | ||
- | ==Detach from Life's Flow== | ||
- | * You will not bleed out this encounter but are IMMUNE to healing. | ||
- | ==Power Overwhelming== | ||
- | * You are strengthened for the next 30 seconds but then take a SLAY. | ||
- | ==Flash Powder== | ||
- | * You may call DOUBLE STAGGER by flask. | ||
- | ==Moment's Grace== | ||
- | * The drinker takes a HEAL 0. This can also be delivered by flask. | ||
- | ==Quicksilver== | ||
- | * You are strengthened until you next take damage. | ||
- | ==Withering== | ||
- | * You may call WEAKEN by flask. | ||
- | ==Blade Oil == | ||
- | * You may call BREAK by flask. | ||
- | * If you hit a target you can call BREAK against one of their items. | ||
- | ====Class B==== | ||
- | ==Sleep of Death - Severe Soul== | ||
- | * The target falls into a deep slumber indistinguishable from death. | ||
- | * They awaken after 8 hours. | ||
- | ==Void Grenade== | ||
- | * Call BLAST STAGGER by flask. | ||
- | ==Stoneskin== | ||
- | * Your skin begins to harden and crack taking on a dry flaky texture but hardening in the process. | ||
- | * You take a REND as this process is quite painful and lose 3 maximum body hits. | ||
- | * You gain 6 Armour hits. | ||
- | * This effect wears off at the end of an encounter. | ||
- | * If you drop to 0 body hits in this way you begin your death count. | ||
- | ==Savants Folly== | ||
- | * This is the closest the alchemist Guild has ever come to a healing potion. | ||
- | * It reinvigorates the body but is not without side effects. | ||
- | * Call FIGHT ON. | ||
- | ==Flee as Wind== | ||
- | * The drinkers body melts becoming like wind. | ||
- | * They may call DISAPPEARING leaving the encounter and being borne away in whatever direction the wind is currently blowing. | ||
- | * Their body will reform sometime later at a safe distance away. | ||
- | ==Strength Unbound== | ||
- | * You may strike for REPEL 30 on your next blow. | ||
- | * Alternatively at GM discretion you may achieve other great feats of strength. | ||
- | ==Banshee's Wail== | ||
- | * You may call REND by flask. | ||
- | ==Alkahest - Chronic Body== | ||
- | * You may call BREAK ALL by flask. | ||
- | * If drunk, the drinker takes a SLAY although the fact it will melt through any container not made of obsidian makes it somewhat difficult to use as a subtle poison. | ||
- | ==Numbness== | ||
- | * You may call WOUND 30 by flask. | ||
- | ==Bloodlust== | ||
- | * You are overwhelmed with rage. | ||
- | * You are strengthened until you next kill an enemy, at which point your bloodlust is quenched. | ||
- | ==Thunderclap== | ||
- | * Call BLAST REPEL by flask. | ||
- | ====Class A==== | ||
- | ==Black Rot - Strong Body== | ||
- | * Call POISON by flask. | ||
- | * The targets body begins to liquefy as the rot begins to eat away at them. | ||
- | * The victim loses a maximum body hit every encounter dying when they reach zero. | ||
- | * During this time they may take a single to call POISON via melee blow, applying this poison to their victim. | ||
- | ==Ethereal== | ||
- | * For the next 10 seconds the drinker becomes intangible. | ||
- | * Call IMMUNE against and effects which hit them. | ||
- | * Physical objects do not impede you but people do. You cannot affect the material world and cannot make calls. | ||
- | ==Abyssal Howl== | ||
- | * After drinking this potion alchemists vocal chords begin to swell and they let out a great shout which seems to cleave into the soul. | ||
- | * Call MASS FEAR. | ||
- | ==Nightingales Song - Normal Soul== | ||
- | * You may call CURSE by flask. | ||
- | * The target begins to fall into waking dreams of increasing severity at the beginning of every encounter. | ||
- | * Until they are cured they will take a REND whose duration doubles each time as they succumb once more to a waking dream. | ||
- | ==Red Joy - Severe Body== | ||
- | * You may call CURSE by flask. | ||
- | * The targets blood begins to seep out of their pores at an increasing rate. | ||
- | * This obvious to any who can see it and yet oddly difficult to cure. | ||
- | * The target will die after one week as their heart gives out but will suffer no ill effects beyond the blood until this time. | ||
- | ==Flesh to Smoke== | ||
- | * You may call WOUND INDEFINITE by flask. | ||
- | ==Excoriating Mist== | ||
- | * You may call MASS REND 5. | ||
- | * You take this call. | ||