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calls [2017/10/02 09:20]
gm_seb
calls [2019/05/07 08:22]
gm_seb [Repel]
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   * A call is a word or phrase you say out loud to indicate something has happened.   * A call is a word or phrase you say out loud to indicate something has happened.
-  * The effects and categories ​of calls are described below.  +  * There are two types of calls - damage calls and effect calls
-  * Sometimes people will call number after an effect callThis overrides ​the standard duration of that call+  * Damage calls reduce ​target'​s hit points  
-  * For example, a STUN is normally 10sSTUN 5 is a STUN callbut it only lasts 5 seconds +  * Effect calls make the target behave in a certain way. 
 + 
 +=====Taking Calls===== 
 + 
 +  * Weapons block damage callsbut not effect calls.  
 +  * A hand holding ​weapon counts as that weapon for the purposes of taking calls. 
 +  * The head is not valid target for attacks andas such, all calls which target the head can be ignored
  
 =====Damage Calls===== =====Damage Calls=====
  
   * Whenever you hit somebody successfully with a weapon, this does one point of damage.   * Whenever you hit somebody successfully with a weapon, this does one point of damage.
-  * You do not need to call anything, but may call SINGLE if you think they have not noticed or may miss the blow. +  * You do not need to call anything. You may call SINGLE if you think the target has not noticedor may miss the blow. 
-  * Other damage calls, ​like DOUBLE, TRIPLE, QUAD, QUINT and DEC, exist+  * The other damage calls are ZERO, DOUBLE, TRIPLE, QUAD, QUINT and DEC. 
-  * These do 2,3,4,5 and 10 points of damage respectively.+  * These do 0,2,3,4,5 and 10 points of damage respectively
 +  * If an effect call says that you '​cannot attack',​ then, if you do hit someone, you must call ZERO to let them know that they should not take damage from your attack
  
-=====Physical Effect Calls=====+=====Ranged vs Melee=====
  
-====Wound====+  * Calls are delivered in two ways - ranged or melee. 
 +  * '​Melee'​ means that you need to hit the target with a weapon before you may make that call against them. 
 +  * '​Ranged'​ means you can point to a target and make that call against them. 
 +  * When making ranged calls, where possible, you should always specify who you are targeting, e.g. "Seb, STUN!";​ "​Marian,​ QUINT!";​ "Red Robes, STAGGER!"​ 
 + 
 +=====Duration===== 
 + 
 +  * By default, all effect calls last 10s. 
 +  * Sometimes there will be a number after an effect call. This overrides the standard duration of that call. 
 +  * For example, a WOUND normally lasts 10s. WOUND 5 is a WOUND call, but it lasts 5 seconds. 
 +====Being Hit By The Same Effect Call==== 
 + 
 +  * If you are hit with the same effect call, you take the duration of the most recent call. 
 +  * E.g. I'm hit with STUN. 5 seconds later, I'm hit with STUN again. I now have 10s of STUN left. 
 +====I Can't Remember What That Call Does!==== 
 + 
 +  * That's cool. This happens. //​Especially//​ when you're new to the game and have a hojillion things to remember. 
 +  * If you ever can't remember what a call does, and you're not in a position to ask (i.e. during combat): 
 +  * You can take that call as a STUN, instead. 
 +  * This is not an ability which PCs inherently possess (or something that they can choose to do freely).  
 +  * This should only be used when you cannot remember a call.  
 + 
 +{{ :​standardcall.jpg?​nolink |a player taking the STAGGER call raises a hand, either in pain, or to throw a deadly ichorwerk, or both}} 
 + 
 +======Effect Calls====== 
 + 
 +=====Offensive Calls===== 
 + 
 +====Stun====
 Duration: 10s Duration: 10s
  
-  * Your limb has been disabled by a vicious blow+  * You cannot make calls or attack. 
 +  * You may only take one step every 1s ('​shield pace'​). 
 +====Fear==== 
 +Duration: 10s 
 + 
 +  * You can't attack the person who made this call unless they attack you first. 
 +  * You should make way for them if they try and move past you.  
 + 
 +====Wound==== 
 +Duration: 10s 
 + 
   * If you are wounded in the arm, it goes limp, and you cannot use it to defend yourself or make calls. ​   * If you are wounded in the arm, it goes limp, and you cannot use it to defend yourself or make calls. ​
-  * If you are wounded in a single ​leg, it becomes useless, and you cannot move faster than a walk as you drag yourself along.+  * If you are wounded in the leg, you cannot move it, but you can pivot on it
   * If you are wounded in both legs, you cannot move.    * If you are wounded in both legs, you cannot move. 
   * If you are struck on the torso with a WOUND call, apply the effects to the limb nearest the struck area.   * If you are struck on the torso with a WOUND call, apply the effects to the limb nearest the struck area.
-  * When called at range, the wound call must specify a limb (e.g. WOUND LEFT LEG). +  * When called at range, the target chooses which limb to take the call on, unless the ranged ​call further specifies the type of limb affected ​(e.g. WOUND LEG).  
  
 ====Repel==== ====Repel====
 Duration: 10s Duration: 10s
  
-  * You have been knocked back by a wave of force or powerful blow.  
   * You must move directly away from the person who delivered this call.   * You must move directly away from the person who delivered this call.
-  * Turn around and move in a straight line as best you can, stopping ​if you would hit a large obstacle or another person.  +  * Turn around and move in a straight line as best you can.  
-  Do not move backwardsand move at safe speed +  * You cannot make calls or attack. 
-  * Roleplay being struck with incredible force. ​+  * You may call DODGE to any blow.  
 +  * REPEL expires early if you would hit a large obstacle or another person.  
 +       ​If this occurstake STAGGER.  ​
    
- 
 ====Stagger==== ====Stagger====
 Duration: 1s Duration: 1s
  
-  ​* You are struck by a powerful blow.  +  * Place the palm of one hand on the floor, ​count the duration, and stand back up again.  
-  ​* Place the palm of one hand on the floor.  +  * You may defend yourself with one hand, moveand make calls as normal during this time. 
-  * Count to onethen stand back up again. ​  +  * If you are hit with a REPEL, the STAGGER call ends 
-  * You may defend yourself with one hand, move and make calls as normal during this time.  +
-  * Roleplay being winded or caught off-guard+
  
  
-====Backstab====+====Curse====
 Duration: Instant Duration: Instant
  
-  * This is called against ​the target'​s back after sneaking up on them.  +  * You have been afflicted with a curse of the body or the soul  
-  * What the call does varies depending on if the target was taken by surprise+  * You will need to check with the GM at the end of the encounter to discover the effects of the curse.  
 +  * Roleplay effects will be provided at this time.  
 +  * You cannot RESIST this call
  
-    * You did not see the attack coming: 
-       * Take a QUINT (5 points of damage). ​ 
-       * You cannot DODGE or RESIST the call. 
  
-    * You did see the attack coming: +====Backstab====
-       * Take a SINGLE.  +
-====Heal X====+
 Duration: Instant Duration: Instant
  
-  * Regain X body hits. +  * What the call does depends on if the target was taken by surprise
-  * You cannot gain body hits above your maximum in this way+
  
-====Fight On!==== +    * Target did not see the attack coming: 
-Duration30s+       * Target takes a QUAD (4 points of damage).  
 +       * The target cannot DODGE or RESIST the call.
  
-  ​Only affects you if you are on 0 hits.  +    ​Target did see the attack coming: 
-  Regain 6 hits. +       ​Target gains a RESIST to this attack, which they must call immediately.  ​
-  * You cannot gain body hits above your maximum in this way +
-  * At the end of the duration if you have not received any other healing (i.e. a HEAL call) you drop to 0 hits. +
  
  
-=====Mental Effect ​Calls=====+=====Utility ​Calls=====
  
-====Fear====+====Roleplay (X)=====
 Duration: 10s Duration: 10s
  
-  * You are overwhelmed ​by fear+  * This call is followed ​by a single word, e.g. PAIN, BURNING, FRUSTRATION,​ ANGER, LOSS.  
-  * You can't attack ​the object of your fear unless they attack ​you first+  * A strong stimulus is inviting you to fall under the corresponding roleplay effect.  
-  * You should make way for them if they try and move past you. +  * As with all roleplay effects, you have full control over how your character reacts to any effect, and how deeply ​you're affected by it.  
 +  * Though the standard duration is only 10s, you may continue to be affected afterwards
  
-====Stun==== +====Heal X====
-Duration: 10s +
- +
-  * You fall into a stupor.  +
-  * You may not move, make calls, or defend yourself.  +
-  * The first time you take a call, the STUN ends. +
-  * Roleplay being stupefied. Do not close your eyes or lie down.  +
- +
-====Break====+
 Duration: Instant Duration: Instant
  
-  * Your weapon or item has been damaged+  * Regain X body hits
-  * You cannot ​make effect calls using this item until it is fixed.  +  * You cannot ​gain body hits above your maximum in this way
-  * For shields: take any damage by melee which hits the shield as though it hit your shield arm instead+
  
-=====Other Calls=====+====Fight On!==== 
 +Duration: 20s
  
-====Curse==== +  * Only affects you if you are on 0 hits.  
-Duration: Instant +  * Regain 6 hits. 
- +  * You cannot gain body hits above your maximum in this way. 
-  * You have been afflicted with a curse of the body or the soul.   +  * If you receive any healing (i.e. a HEAL call) this call expires immediately with no further effect. ​ 
-  * You will need to check with the GM at the end of the encounter ​to discover the effects of the curse.  +  * Otherwise, ​at the end of the duration, you drop to 0 hits
-  * Roleplay effects will be provided at this time+
  
 ====Resist==== ====Resist====
 Duration: Instant Duration: Instant
  
-  * Called as a reaction to an effect call. +  * Called as a reaction to an effect call, delivered at range or by melee
   * The effect part of the call has been avoided.   * The effect part of the call has been avoided.
-  * The resist calls that are granted by skills are either ​MENTAL or PHYSICAL ​RESIST+  * If you have a RESIST, you can use it to RESIST any effect ​call unless otherwise noted
-  * These may only be used to resist ​effect ​calls of their respective type+
  
 ====Dodge==== ====Dodge====
 Duration: Instant Duration: Instant
  
-  * Called as a reaction to a call delivered by melee.+  * Called as a reaction to a melee blow.
   * The effect and damage parts of the call have both been avoided. ​   * The effect and damage parts of the call have both been avoided. ​
  
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 Duration: Instant Duration: Instant
  
-  * Called as a reaction to any effect call.+  * Called as a reaction to any effect call, delivered at range or by melee.
   * The effect part has been avoided. ​   * The effect part has been avoided. ​
   * Immune indicates that a target cannot ever be affected in this way.    * Immune indicates that a target cannot ever be affected in this way. 
  
-====Disappearing ​and Appearing====+====Disappearing====
 Duration: Varies Duration: Varies
  
-  * The target has disappeared. +  * You have disappeared. ​Place two fingers in the air to indicate this. 
-  * The target places ​two fingers in the air to indicate this. +  * You may not make calls, talk, or attack while DISAPPEARING.  
-  * Unless otherwise specified, DISAPPEARING does not cause damage ​or effects ​to be avoided+  * If are struck by a MASS call while under DISAPPEARING,​ this causes the DISAPPEARING call to instantly expire.  
-  * When the DISAPPEARING duration expires, ​APPEARING is called and the fingers ​are dropped ​to indicate ​the character is visible.  +  * When the DISAPPEARING duration expires, ​drop your fingers to indicate ​that you visible. 
-  * You should wait a few seconds after calling appearing ​before making any other calls.+  * You should wait two seconds after DISAPPEARING expires ​before making any other calls or attacking. 
 +  * You may voluntarily end a DISAPPEARING call early.  
 + 
 +====Agility==== 
 +Duration: 10s 
 + 
 +  * You may call DODGE to any blow. 
 +  * You cannot make calls or attack.  
 +  * You must remain in motion, or else this effect expires
  
 =====Call Modifiers===== =====Call Modifiers=====
  
-====Mass====+====Mass ​X====
  
   * This call modifies an existing call, e.g. MASS STAGGER.   * This call modifies an existing call, e.g. MASS STAGGER.
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   * If a call is not listed here, it is a [[[[:​nonstandardcalls|nonstandard call.]]   * If a call is not listed here, it is a [[[[:​nonstandardcalls|nonstandard call.]]
   * Players with nonstandard calls must brief them at the start of the adventure. ​   * Players with nonstandard calls must brief them at the start of the adventure. ​
 +  * GMS will not include nonstandard calls in a Level 1 adventure. ​
 +
 +{{ :​standardcall2.jpg?​nolink |a row of monsters and players clashing}}
 +
calls.txt · Last modified: 2019/05/07 08:24 by gm_seb