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calls [2018/01/27 12:51] gm_seb |
calls [2019/05/07 08:24] (current) gm_seb |
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| * A call is a word or phrase you say out loud to indicate something has happened. | * A call is a word or phrase you say out loud to indicate something has happened. | ||
| * There are two types of calls - damage calls and effect calls. | * There are two types of calls - damage calls and effect calls. | ||
| - | * Damage calls reduce a target's hits. | + | * Damage calls reduce a target's hit points. |
| * Effect calls make the target behave in a certain way. | * Effect calls make the target behave in a certain way. | ||
| =====Taking Calls===== | =====Taking Calls===== | ||
| - | * Weapons, bucklers and shields block damage, but not effect calls. | + | * Weapons block damage calls but not effect calls. |
| - | * A hand holding a weapon counts as that weapon for purposes of taking calls. | + | * A hand holding a weapon counts as that weapon for the purposes of taking calls. |
| * The head is not a valid target for attacks and, as such, all calls which target the head can be ignored. | * The head is not a valid target for attacks and, as such, all calls which target the head can be ignored. | ||
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| * Sometimes there will be a number after an effect call. This overrides the standard duration of that call. | * Sometimes there will be a number after an effect call. This overrides the standard duration of that call. | ||
| * For example, a WOUND normally lasts 10s. WOUND 5 is a WOUND call, but it lasts 5 seconds. | * For example, a WOUND normally lasts 10s. WOUND 5 is a WOUND call, but it lasts 5 seconds. | ||
| + | ====Being Hit By The Same Effect Call==== | ||
| + | * If you are hit with the same effect call, you take the duration of the most recent call. | ||
| + | * E.g. I'm hit with STUN. 5 seconds later, I'm hit with STUN again. I now have 10s of STUN left. | ||
| ====I Can't Remember What That Call Does!==== | ====I Can't Remember What That Call Does!==== | ||
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| * This should only be used when you cannot remember a call. | * This should only be used when you cannot remember a call. | ||
| - | {{ :gm:help_2_.jpg?nolink |a player taking the STAGGER call raises a hand, either in pain, or to throw a deadly ichorwerk, or both}} | + | {{ :standardcall.jpg?nolink |a player taking the STAGGER call raises a hand, either in pain, or to throw a deadly ichorwerk, or both}} |
| ======Effect Calls====== | ======Effect Calls====== | ||
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| * You cannot make calls or attack. | * You cannot make calls or attack. | ||
| + | * You may only take one step every 1s ('shield pace'). | ||
| ====Fear==== | ====Fear==== | ||
| Duration: 10s | Duration: 10s | ||
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| * Place the palm of one hand on the floor, count the duration, and stand back up again. | * Place the palm of one hand on the floor, count the duration, and stand back up again. | ||
| - | * You may defend yourself with one hand, move, and make calls as normal during this time. | + | * You may defend yourself with one hand, move, and make calls as normal during this time. |
| + | * If you are hit with a REPEL, the STAGGER call ends. | ||
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| * Target did not see the attack coming: | * Target did not see the attack coming: | ||
| - | * Target takes a QUINT (5 points of damage). | + | * Target takes a QUAD (4 points of damage). |
| * The target cannot DODGE or RESIST the call. | * The target cannot DODGE or RESIST the call. | ||
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| =====Utility Calls===== | =====Utility Calls===== | ||
| + | |||
| + | ====Roleplay (X)===== | ||
| + | Duration: 10s | ||
| + | |||
| + | * This call is followed by a single word, e.g. PAIN, BURNING, FRUSTRATION, ANGER, LOSS. | ||
| + | * A strong stimulus is inviting you to fall under the corresponding roleplay effect. | ||
| + | * As with all roleplay effects, you have full control over how your character reacts to any effect, and how deeply you're affected by it. | ||
| + | * Though the standard duration is only 10s, you may continue to be affected afterwards. | ||
| ====Heal X==== | ====Heal X==== | ||
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| * You have disappeared. Place two fingers in the air to indicate this. | * You have disappeared. Place two fingers in the air to indicate this. | ||
| - | * You may not make calls or attack while DISAPPEARING. | + | * You may not make calls, talk, or attack while DISAPPEARING. |
| * If are struck by a MASS call while under DISAPPEARING, this causes the DISAPPEARING call to instantly expire. | * If are struck by a MASS call while under DISAPPEARING, this causes the DISAPPEARING call to instantly expire. | ||
| * When the DISAPPEARING duration expires, drop your fingers to indicate that you visible. | * When the DISAPPEARING duration expires, drop your fingers to indicate that you visible. | ||
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| * GMS will not include nonstandard calls in a Level 1 adventure. | * GMS will not include nonstandard calls in a Level 1 adventure. | ||
| - | + | {{ :standardcall2.jpg?nolink |a row of monsters and players clashing}} | |
| - | {{ :gm:battle3_2_.jpg?nolink |a row of monsters and players clashing}} | + | |