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calls
WARNING: This is a player-visible page!
======Standard Calls====== =====How Calls Work===== * A call is a word or phrase you say out loud to indicate something has happened. * The effects and categories of calls are described below. * Sometimes people will call a number after an effect call. This overrides the standard duration of that call. * For example, a BREAK is normally 10s. BREAK 5 is a BREAK call, but it only lasts 5 seconds. =====Damage Calls===== * Whenever you hit somebody successfully with a weapon, this does one point of damage. * You do not need to call anything, but may call SINGLE if you think they have not noticed or may miss the blow. * Other damage calls, like ZERO, DOUBLE, TRIPLE, QUAD, QUINT or DEC, exist. * These do 0,2,3,4,5 and 10 points of damage respectively. =====Taking Calls===== * Weapons, bucklers and shields block damage calls, but not effect calls. * A hand holding a weapon counts as that weapon for purposes of taking calls. * The head is not a valid target for attacks and, as such, all calls which target the head can be ignored. =====Physical Effect Calls===== ====Wound==== Duration: 10s * Your limb has been disabled by a vicious blow. * If you are wounded in the arm, it goes limp, and you cannot use it to defend yourself or make calls. * If you are wounded in a single leg, it becomes useless, and you cannot move it, but you can pivot. * If you are wounded in both legs, you cannot move. * If you are struck on the torso with a WOUND call, apply the effects to the limb nearest the struck area. * When called at range, the target chooses which limb to take the call on, unless the ranged call further specifies the type of limb affected (e.g. WOUND LEG). ====Repel==== Duration: 10s * You have back by a powerful force. * You must move directly away from the person who delivered this call. * Turn around and move in a straight line as best you can. * You may call DODGE to any melee attack that hits you during the duration of the call. * You cannot make calls by melee or call damage while under this effect. * If you do hit someone by melee, you must call ZERO. * Do not move backwards, and move at a safe speed. * REPEL expires early if you would hit a large obstacle or another person. * If this occurs, take a STAGGER. ====Stagger==== Duration: 1s * You are struck by a powerful blow. * Place the palm of one hand on the floor. * Count to one, then stand back up again. * You may defend yourself with one hand, move, and make calls as normal during this time. * Roleplay being winded or caught off-guard. ====Backstab==== Duration: Instant * This is called against the target's back after sneaking up on them. * What the call does depends on if the target was taken by surprise. * You did not see the attack coming: * Take a QUINT (5 points of damage). * You cannot DODGE or RESIST the call. * You did see the attack coming: * Call RESIST. ====Heal X==== Duration: Instant * Regain X body hits. * You cannot gain body hits above your maximum in this way. ====Fight On!==== Duration: 30s * Only affects you if you are on 0 hits. * Regain 6 hits. * You cannot gain body hits above your maximum in this way. * If you receive any healing (i.e. a HEAL call) this call expires immediately with no further effect. * Otherwise, at the end of the duration, you drop to 0 hits. =====Mental Effect Calls===== ====Fear==== Duration: 10s * You are overwhelmed by fear. * You can't attack the object of your fear unless they attack you first. * You should make way for them if they try and move past you. ====Break==== Duration: 10s * Your ability to interact with the world has been impaired. * You cannot make effect calls by melee. * You cannot call damage by melee. If you do hit someone by melee, you must call ZERO. * If you have a shield: take any damage by melee which hits the shield as though it hit your shield arm instead. =====Other Calls===== ====Curse==== Duration: Instant * You have been afflicted with a curse of the body or the soul. * You will need to check with the GM at the end of the encounter to discover the effects of the curse. * Roleplay effects will be provided at this time. ====Resist==== Duration: Instant * Called as a reaction to an effect call. * The effect part of the call has been avoided. * The resist calls that are granted by skills are typically either a MENTAL or PHYSICAL RESIST. * These may only be used to resist effect calls of their respective type. ====Dodge==== Duration: Instant * Called as a reaction to a call delivered by melee. * The effect and damage parts of the call have both been avoided. ====Immune==== Duration: Instant * Called as a reaction to any effect call. * The effect part has been avoided. * Immune indicates that a target cannot ever be affected in this way. ====Disappearing and Appearing==== Duration: Varies * You have disappeared. Place two fingers in the air to indicate this. * You may not make calls or attack while under DISAPPEARING. * If are struck by a MASS call while under DISAPPEARING, this causes the DISAPPEARING call to instantly expire. * When the DISAPPEARING duration expires, drop your fingers to indicate that you visible. You may call APPEARING at this time, but this is not mandatory unless specified. * You should wait a few seconds after before making any other calls. * You may voluntarily end a DISAPPEARING call early. ====Agility==== Duration: 10s * You may call DODGE to any blow that hits you by melee. * You may not make calls or call damage during this time. * You must remain in motion, or else this effect expires. =====Call Modifiers===== ====Mass==== * This call modifies an existing call, e.g. MASS STAGGER. * Everybody within a 5m radius of the person who made the call takes the effect. * The person making the call is unaffected. =====Nonstandard Calls===== * If a call is not listed here, it is a [[[[:nonstandardcalls|nonstandard call.]] * Players with nonstandard calls must brief them at the start of the adventure.
calls.1511393094.txt.gz
· Last modified: 2017/11/22 23:24 by
gm_seb
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