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calls [2018/01/04 18:35]
gm_seb
calls [2019/05/07 08:24] (current)
gm_seb
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   * A call is a word or phrase you say out loud to indicate something has happened.   * A call is a word or phrase you say out loud to indicate something has happened.
-  * The types of calls and what they do are described below.  +  * There are two types of calls - damage ​calls and effect calls
-  * Sometimes there will be number after an effect callThis overrides ​the standard duration of that call+  * Damage calls reduce ​target'​s hit points  
-  * For example, ​BREAK normally last 10sBREAK 5 is a BREAK callbut it only lasts 5 seconds +  * Effect calls make the target behave in a certain way. 
 + 
 +=====Taking Calls===== 
 + 
 +  * Weapons block damage calls but not effect calls.  
 +  * A hand holding ​weapon counts as that weapon for the purposes of taking calls. 
 +  * The head is not valid target for attacks andas such, all calls which target the head can be ignored
  
 =====Damage Calls===== =====Damage Calls=====
  
   * Whenever you hit somebody successfully with a weapon, this does one point of damage.   * Whenever you hit somebody successfully with a weapon, this does one point of damage.
-  * You do not need to call anything. You may call SINGLE if you think they have not noticed or may miss the blow. +  * You do not need to call anything. You may call SINGLE if you think the target has not noticedor may miss the blow. 
-  * Other damage calls, like ZERO, DOUBLE, TRIPLE, QUAD, QUINT or DEC, exist.+  * The other damage calls are ZERO, DOUBLE, TRIPLE, QUAD, QUINT and DEC.
   * These do 0,2,3,4,5 and 10 points of damage respectively.   * These do 0,2,3,4,5 and 10 points of damage respectively.
-  * If an effect call says that you '​cannot ​call damage', then, if you do hit someone, you must call ZERO to let them know that they should not take damage from your attack. ​  +  * If an effect call says that you '​cannot ​attack', then, if you do hit someone, you must call ZERO to let them know that they should not take damage from your attack. ​
-=====Taking Calls=====+
  
-  ​Weapons, bucklers and shields block damage, but not effect calls+=====Ranged vs Melee===== 
-  * A hand holding ​a weapon ​counts as that weapon for purposes of taking calls+ 
-  * The head is not valid target ​for attacks ​and, as such, all calls which target the head can be ignored+  ​Calls are delivered in two ways - ranged or melee
 +  * '​Melee'​ means that you need to hit the target with a weapon ​before you may make that call against them
 +  * '​Ranged'​ means you can point to a target and make that call against them. 
 +  * When making ranged callswhere possible, you should always specify who you are targeting, e.g. "Seb, STUN!";​ "​Marian,​ QUINT!";​ "Red Robes, STAGGER!"​ 
 + 
 +=====Duration===== 
 + 
 +  * By default, all effect ​calls last 10s. 
 +  * Sometimes there will be a number after an effect callThis overrides the standard duration of that call. 
 +  * For example, a WOUND normally lasts 10s. WOUND 5 is a WOUND call, but it lasts 5 seconds. 
 +====Being Hit By The Same Effect Call====
  
 +  * If you are hit with the same effect call, you take the duration of the most recent call.
 +  * E.g. I'm hit with STUN. 5 seconds later, I'm hit with STUN again. I now have 10s of STUN left.
 ====I Can't Remember What That Call Does!==== ====I Can't Remember What That Call Does!====
  
   * That's cool. This happens. //​Especially//​ when you're new to the game and have a hojillion things to remember.   * That's cool. This happens. //​Especially//​ when you're new to the game and have a hojillion things to remember.
   * If you ever can't remember what a call does, and you're not in a position to ask (i.e. during combat):   * If you ever can't remember what a call does, and you're not in a position to ask (i.e. during combat):
-  * You can take that call as a BREAK, instead.+  * You can take that call as a STUN, instead.
   * This is not an ability which PCs inherently possess (or something that they can choose to do freely). ​   * This is not an ability which PCs inherently possess (or something that they can choose to do freely). ​
   * This should only be used when you cannot remember a call.    * This should only be used when you cannot remember a call. 
 +
 +{{ :​standardcall.jpg?​nolink |a player taking the STAGGER call raises a hand, either in pain, or to throw a deadly ichorwerk, or both}}
 +
 +======Effect Calls======
  
 =====Offensive Calls===== =====Offensive Calls=====
  
-====Break====+====Stun====
 Duration: 10s Duration: 10s
  
-  * You cannot make calls or call damage+  * You cannot make calls or attack
-  * Shields no longer block damage+  * You may only take one step every 1s ('​shield pace').
 ====Fear==== ====Fear====
 Duration: 10s Duration: 10s
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   * If you are wounded in the arm, it goes limp, and you cannot use it to defend yourself or make calls. ​   * If you are wounded in the arm, it goes limp, and you cannot use it to defend yourself or make calls. ​
-  * If you are wounded in the leg, it becomes useless, and you cannot move it, but you can pivot on it. +  * If you are wounded in the leg, you cannot move it, but you can pivot on it. 
   * If you are wounded in both legs, you cannot move.    * If you are wounded in both legs, you cannot move. 
   * If you are struck on the torso with a WOUND call, apply the effects to the limb nearest the struck area.   * If you are struck on the torso with a WOUND call, apply the effects to the limb nearest the struck area.
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   * You must move directly away from the person who delivered this call.   * You must move directly away from the person who delivered this call.
   * Turn around and move in a straight line as best you can.    * Turn around and move in a straight line as best you can. 
-  * You cannot make calls or call damage.+  * You cannot make calls or attack.
   * You may call DODGE to any blow.    * You may call DODGE to any blow. 
   * REPEL expires early if you would hit a large obstacle or another person. ​   * REPEL expires early if you would hit a large obstacle or another person. ​
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   * Place the palm of one hand on the floor, count the duration, and stand back up again. ​   * Place the palm of one hand on the floor, count the duration, and stand back up again. ​
-  * You may defend yourself with one hand, move, and make calls as normal during this time. +  * You may defend yourself with one hand, move, and make calls as normal during this time. 
 +  * If you are hit with a REPEL, the STAGGER call ends.  ​
  
  
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 Duration: Instant Duration: Instant
  
-  * This is called against the target'​s back after sneaking up on them.  
   * What the call does depends on if the target was taken by surprise. ​   * What the call does depends on if the target was taken by surprise. ​
  
-    * You did not see the attack coming: +    * Target ​did not see the attack coming: 
-       ​* ​Take QUINT (points of damage).  +       ​* ​Target takes QUAD (points of damage).  
-       ​* ​You cannot DODGE or RESIST the call.+       ​* ​The target ​cannot DODGE or RESIST the call.
  
-    * You did see the attack coming: +    * Target ​did see the attack coming: 
-       ​* ​Call RESIST.  ​+       ​* ​Target gains a RESIST ​to this attack, which they must call immediately.  ​
  
  
 =====Utility Calls===== =====Utility Calls=====
 +
 +====Roleplay (X)=====
 +Duration: 10s
 +
 +  * This call is followed by a single word, e.g. PAIN, BURNING, FRUSTRATION,​ ANGER, LOSS. 
 +  * A strong stimulus is inviting you to fall under the corresponding roleplay effect. ​
 +  * As with all roleplay effects, you have full control over how your character reacts to any effect, and how deeply you're affected by it. 
 +  * Though the standard duration is only 10s, you may continue to be affected afterwards. ​
  
 ====Heal X==== ====Heal X====
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   * Called as a reaction to an effect call, delivered at range or by melee. ​   * Called as a reaction to an effect call, delivered at range or by melee. ​
   * The effect part of the call has been avoided.   * The effect part of the call has been avoided.
-  * You can call RESIST to any effect call unless ​explicitly stated ​otherwise. ​+  * If you have a RESIST, you can use it to RESIST ​any effect call unless otherwise ​noted
  
 ====Dodge==== ====Dodge====
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   * Immune indicates that a target cannot ever be affected in this way.    * Immune indicates that a target cannot ever be affected in this way. 
  
-====Disappearing ​and Appearing====+====Disappearing====
 Duration: Varies Duration: Varies
  
   * You have disappeared. Place two fingers in the air to indicate this.   * You have disappeared. Place two fingers in the air to indicate this.
-  * You may not make calls or attack while under DISAPPEARING. ​+  * You may not make calls, talk, or attack while DISAPPEARING. ​
   * If are struck by a MASS call while under DISAPPEARING,​ this causes the DISAPPEARING call to instantly expire. ​   * If are struck by a MASS call while under DISAPPEARING,​ this causes the DISAPPEARING call to instantly expire. ​
-  * When the DISAPPEARING duration expires, drop your fingers to indicate that you visible. You may call APPEARING at this time, but this is not mandatory unless specified+  * When the DISAPPEARING duration expires, drop your fingers to indicate that you visible. 
-  * You should wait a few seconds after before making any other calls.+  * You should wait two seconds after DISAPPEARING expires ​before making any other calls or attacking.
   * You may voluntarily end a DISAPPEARING call early. ​   * You may voluntarily end a DISAPPEARING call early. ​
  
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   * You may call DODGE to any blow.   * You may call DODGE to any blow.
-  * You may not make calls or call damage+  * You cannot ​make calls or attack
   * You must remain in motion, or else this effect expires. ​   * You must remain in motion, or else this effect expires. ​
  
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   * Players with nonstandard calls must brief them at the start of the adventure. ​   * Players with nonstandard calls must brief them at the start of the adventure. ​
   * GMS will not include nonstandard calls in a Level 1 adventure. ​   * GMS will not include nonstandard calls in a Level 1 adventure. ​
 +
 +{{ :​standardcall2.jpg?​nolink |a row of monsters and players clashing}}
 +
calls.1515090901.txt.gz · Last modified: 2018/01/04 18:35 by gm_seb