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calls [2018/01/27 12:51]
gm_seb
calls [2019/05/07 08:24] (current)
gm_seb
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   * A call is a word or phrase you say out loud to indicate something has happened.   * A call is a word or phrase you say out loud to indicate something has happened.
   * There are two types of calls - damage calls and effect calls.   * There are two types of calls - damage calls and effect calls.
-  * Damage calls reduce a target'​s ​hits+  * Damage calls reduce a target'​s ​hit points 
   * Effect calls make the target behave in a certain way.   * Effect calls make the target behave in a certain way.
  
 =====Taking Calls===== =====Taking Calls=====
  
-  * Weapons, bucklers and shields ​block damagebut not effect calls. +  * Weapons block damage ​calls but not effect calls.  
-  * A hand holding a weapon counts as that weapon for purposes of taking calls.+  * A hand holding a weapon counts as that weapon for the purposes of taking calls.
   * The head is not a valid target for attacks and, as such, all calls which target the head can be ignored. ​   * The head is not a valid target for attacks and, as such, all calls which target the head can be ignored. ​
  
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   * Sometimes there will be a number after an effect call. This overrides the standard duration of that call.   * Sometimes there will be a number after an effect call. This overrides the standard duration of that call.
   * For example, a WOUND normally lasts 10s. WOUND 5 is a WOUND call, but it lasts 5 seconds.   * For example, a WOUND normally lasts 10s. WOUND 5 is a WOUND call, but it lasts 5 seconds.
 +====Being Hit By The Same Effect Call====
  
 +  * If you are hit with the same effect call, you take the duration of the most recent call.
 +  * E.g. I'm hit with STUN. 5 seconds later, I'm hit with STUN again. I now have 10s of STUN left.
 ====I Can't Remember What That Call Does!==== ====I Can't Remember What That Call Does!====
  
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   * This should only be used when you cannot remember a call.    * This should only be used when you cannot remember a call. 
  
-{{ :gm:help_2_.jpg?nolink |a player taking the STAGGER call raises a hand, either in pain, or to throw a deadly ichorwerk, or both}}+{{ :standardcall.jpg?nolink |a player taking the STAGGER call raises a hand, either in pain, or to throw a deadly ichorwerk, or both}}
  
 ======Effect Calls====== ======Effect Calls======
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   * You cannot make calls or attack.   * You cannot make calls or attack.
 +  * You may only take one step every 1s ('​shield pace'​).
 ====Fear==== ====Fear====
 Duration: 10s Duration: 10s
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   * Place the palm of one hand on the floor, count the duration, and stand back up again. ​   * Place the palm of one hand on the floor, count the duration, and stand back up again. ​
-  * You may defend yourself with one hand, move, and make calls as normal during this time. +  * You may defend yourself with one hand, move, and make calls as normal during this time. 
 +  * If you are hit with a REPEL, the STAGGER call ends.  ​
  
  
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     * Target did not see the attack coming:     * Target did not see the attack coming:
-       * Target takes a QUINT (points of damage). ​+       * Target takes a QUAD (points of damage). ​
        * The target cannot DODGE or RESIST the call.        * The target cannot DODGE or RESIST the call.
  
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 =====Utility Calls===== =====Utility Calls=====
 +
 +====Roleplay (X)=====
 +Duration: 10s
 +
 +  * This call is followed by a single word, e.g. PAIN, BURNING, FRUSTRATION,​ ANGER, LOSS. 
 +  * A strong stimulus is inviting you to fall under the corresponding roleplay effect. ​
 +  * As with all roleplay effects, you have full control over how your character reacts to any effect, and how deeply you're affected by it. 
 +  * Though the standard duration is only 10s, you may continue to be affected afterwards. ​
  
 ====Heal X==== ====Heal X====
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   * You have disappeared. Place two fingers in the air to indicate this.   * You have disappeared. Place two fingers in the air to indicate this.
-  * You may not make calls or attack while DISAPPEARING. ​+  * You may not make calls, talk, or attack while DISAPPEARING. ​
   * If are struck by a MASS call while under DISAPPEARING,​ this causes the DISAPPEARING call to instantly expire. ​   * If are struck by a MASS call while under DISAPPEARING,​ this causes the DISAPPEARING call to instantly expire. ​
   * When the DISAPPEARING duration expires, drop your fingers to indicate that you visible.   * When the DISAPPEARING duration expires, drop your fingers to indicate that you visible.
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   * GMS will not include nonstandard calls in a Level 1 adventure. ​   * GMS will not include nonstandard calls in a Level 1 adventure. ​
  
- +{{ :standardcall2.jpg?nolink |a row of monsters and players clashing}}
-{{ :gm:​battle3_2_.jpg?nolink |a row of monsters and players clashing}}+
  
calls.1517057519.txt.gz · Last modified: 2018/01/27 12:51 by gm_seb