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conflict [2018/06/06 20:02] gm_matthew |
conflict [2018/06/06 22:10] gm_seb |
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* When you cast a conflict spell, you deplete all accumulated Charge, dropping to 0 Charge. | * When you cast a conflict spell, you deplete all accumulated Charge, dropping to 0 Charge. | ||
* Conflict spells cannot gain the caster Charge. | * Conflict spells cannot gain the caster Charge. | ||
- | * Charge is lost between encounters. | + | * Charge is lost between encounters. |
+ | |||
+ | ==Planar Influence== | ||
+ | |||
+ | * When travelling in Conflict, you may choose to activate this ability once per encounter: the charge cost for spells is halved (rounded up). Notify a GM if you do this. | ||
+ | * When travelling in Connection, the charge cost for your spells is doubled. | ||
===Rituals=== | ===Rituals=== | ||
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* Weavers with the ritual skill can collaborate to bring about a more complex or powerful effect. | * Weavers with the ritual skill can collaborate to bring about a more complex or powerful effect. | ||
* Each weaver must be performing a ritual of the same level. | * Each weaver must be performing a ritual of the same level. | ||
- | * For each weaver collaborating in this way, add one black bead to the bead bag. | ||
* Weavers of opposing planes (Conflict <-> Connection; Erosion <-> Perfection) may collaborate at an extra disadvantage of one black bead for each opposition. | * Weavers of opposing planes (Conflict <-> Connection; Erosion <-> Perfection) may collaborate at an extra disadvantage of one black bead for each opposition. | ||