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conflict [2018/04/26 13:05] gm_seb |
conflict [2018/10/24 19:14] gm_matthew |
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* When you cast a conflict spell, you deplete all accumulated Charge, dropping to 0 Charge. | * When you cast a conflict spell, you deplete all accumulated Charge, dropping to 0 Charge. | ||
* Conflict spells cannot gain the caster Charge. | * Conflict spells cannot gain the caster Charge. | ||
- | * Charge is lost between encounters. | + | * Charge is lost between encounters. |
+ | |||
+ | ==Planar Influence== | ||
+ | |||
+ | * When travelling in Conflict, you may choose to activate this ability once per encounter: the charge cost for spells is halved (rounded up). Notify a GM if you do this. | ||
+ | * When travelling in Connection, the charge cost for your spells is doubled. | ||
===Rituals=== | ===Rituals=== | ||
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* Weavers with the ritual skill can collaborate to bring about a more complex or powerful effect. | * Weavers with the ritual skill can collaborate to bring about a more complex or powerful effect. | ||
* Each weaver must be performing a ritual of the same level. | * Each weaver must be performing a ritual of the same level. | ||
- | * For each weaver collaborating in this way, add one black bead to the bead bag. | ||
* Weavers of opposing planes (Conflict <-> Connection; Erosion <-> Perfection) may collaborate at an extra disadvantage of one black bead for each opposition. | * Weavers of opposing planes (Conflict <-> Connection; Erosion <-> Perfection) may collaborate at an extra disadvantage of one black bead for each opposition. | ||
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* Make the last offensive call you took. | * Make the last offensive call you took. | ||
* This call has to come from a genuine enemy. | * This call has to come from a genuine enemy. | ||
- | * This works on offensive calls that have a modifier (e.g. MASS STAGGER, BLAST STUN, etc.) | + | * This does not work on offensive calls that have a modifier (e.g. MASS STAGGER, BLAST STUN, etc.) |
* BACKSTAB calls gained in this way must be delivered by melee. | * BACKSTAB calls gained in this way must be delivered by melee. | ||
+ | * This call is overwritten at the end of the encounter. | ||
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==First Strike 3== | ==First Strike 3== | ||
- | * As long as you initiate combat you may strike for QUINT on your first 2 blows. | + | * As long as you initiate combat you may strike for QUAD on your first 2 blows. |
===Level 3=== | ===Level 3=== | ||
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==Whirling Dervish 4== | ==Whirling Dervish 4== | ||
* Whilst fighting alone, and engaged with more than one enemy, you may call X damage at an enemy within sword reach, where X is the number of enemies you are currently fighting. | * Whilst fighting alone, and engaged with more than one enemy, you may call X damage at an enemy within sword reach, where X is the number of enemies you are currently fighting. | ||
- | * This damage is capped at QUINT. | + | * This damage is capped at QUAD. |
===Level 4=== | ===Level 4=== | ||
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===Level 5=== | ===Level 5=== | ||
==Eye of the Storm 15== | ==Eye of the Storm 15== | ||
- | * You tap continually into the maelstrom sending out waves of destruction all around you of increasing intensity. | + | * You tap continually into the maelstrom sending out waves of destruction all around you of increasing intensity. |
- | * You can no longer make offensive calls whilst under this effect, however, you now make the following set of calls. | + | * Call MASS DOUBLE STAGGER. |
- | + | * You can no longer make offensive calls, every time you gain 10 charge you must instantly spend it to call MASS DOUBLE STAGGER. | |
- | * After 10s: MASS ZERO STAGGER | + | * This effect only ends when you next drop to 0 hits or the end of the encounter. |
- | * After 20s: MASS SINGLE STAGGER | + | |
- | * After 30s: MASS DOUBLE STAGGER | + | |
- | * After 40s: MASS TRIPLE STAGGER | + | |
- | * After 50s: MASS QUAD STAGGER | + | |
- | * After 60s: MASS QUINT STAGGER | + | |
- | + | ||
- | * You may end this effect prematurely, but if you do, drop to 0 hits. | + | |
==The Earth Trembles 20== | ==The Earth Trembles 20== | ||
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* The Weaver's vision is overlayed with the plane to which they are aligned. | * The Weaver's vision is overlayed with the plane to which they are aligned. | ||
* This allows weavers of all types to sense the intrusion of any plane into the waking world. | * This allows weavers of all types to sense the intrusion of any plane into the waking world. | ||
+ | * You can sense other Weavers and what alignment they are. | ||
+ | * You can sense if someone has a conflict affliction, its severity, and gain some insight into what it does. | ||
+ | * You can see and interact with familiars from your plane. | ||
===Familiar=== | ===Familiar=== |