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conflict [2018/06/06 20:02]
gm_matthew
conflict [2018/10/24 19:14]
gm_matthew
Line 11: Line 11:
   * When you cast a conflict spell, you deplete all accumulated Charge, dropping to 0 Charge.   * When you cast a conflict spell, you deplete all accumulated Charge, dropping to 0 Charge.
   * Conflict spells cannot gain the caster Charge. ​   * Conflict spells cannot gain the caster Charge. ​
-  * Charge is lost between encounters. ​+  * Charge is lost between encounters
 + 
 +==Planar Influence== 
 + 
 +  * When travelling in Conflict, you may choose to activate this ability once per encounter: the charge cost for spells is halved (rounded up). Notify a GM if you do this.  
 +  * When travelling in Connection, the charge cost for your spells is doubled
  
 ===Rituals=== ===Rituals===
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   * Weavers with the ritual skill can collaborate to bring about a more complex or powerful effect.   * Weavers with the ritual skill can collaborate to bring about a more complex or powerful effect.
   * Each weaver must be performing a ritual of the same level.   * Each weaver must be performing a ritual of the same level.
-  * For each weaver collaborating in this way, add one black bead to the bead bag. 
   * Weavers of opposing planes (Conflict <-> Connection; Erosion <-> Perfection) may collaborate at an extra disadvantage of one black bead for each opposition.   * Weavers of opposing planes (Conflict <-> Connection; Erosion <-> Perfection) may collaborate at an extra disadvantage of one black bead for each opposition.
  
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 ===Level 5=== ===Level 5===
 ==Eye of the Storm 15== ==Eye of the Storm 15==
-  * You tap continually into the maelstrom sending out waves of destruction all around you of increasing intensity. ​+  * You tap continually into the maelstrom sending out waves of destruction all around you of increasing intensity. 
 +  * Call MASS DOUBLE STAGGER.  ​
   * You can no longer make offensive calls, every time you gain 10 charge you must instantly spend it to call MASS DOUBLE STAGGER.   * You can no longer make offensive calls, every time you gain 10 charge you must instantly spend it to call MASS DOUBLE STAGGER.
   * This effect only ends when you next drop to 0 hits or the end of the encounter.   * This effect only ends when you next drop to 0 hits or the end of the encounter.
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   * The Weaver'​s vision is overlayed with the plane to which they are aligned. ​   * The Weaver'​s vision is overlayed with the plane to which they are aligned. ​
   * This allows weavers of all types to sense the intrusion of any plane into the waking world.   * This allows weavers of all types to sense the intrusion of any plane into the waking world.
 +  * You can sense other Weavers and what alignment they are.
 +  * You can sense if someone has a conflict affliction, its severity, and gain some insight into what it does. 
 +  * You can see and interact with familiars from your plane.
  
 ===Familiar=== ===Familiar===
conflict.txt · Last modified: 2019/05/06 12:47 by gm_seb