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connection [2018/06/20 21:56] gm_seb |
connection [2018/10/24 19:14] gm_matthew |
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* Connection weavers may only have one of each type of link active at a time. | * Connection weavers may only have one of each type of link active at a time. | ||
* Two people can only support one link (i.e. the same two participants cannot be LIFELINKED and DEATHLINKED together). | * Two people can only support one link (i.e. the same two participants cannot be LIFELINKED and DEATHLINKED together). | ||
- | * Participants may choose to break existing Links between encounters. Otherwise, they do not fade. | + | * Links fade between encounters. |
* Connection Weavers must be within sword reach to make LINK calls. Link calls cannot be broken during an encounter. | * Connection Weavers must be within sword reach to make LINK calls. Link calls cannot be broken during an encounter. | ||
* You must brief these rules and the rules for each link before each adventure. | * You must brief these rules and the rules for each link before each adventure. | ||
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* The Weaver's vision is overlayed with the plane to which they are aligned. | * The Weaver's vision is overlayed with the plane to which they are aligned. | ||
* This allows weavers of all types to sense the intrusion of any plane into the waking world. | * This allows weavers of all types to sense the intrusion of any plane into the waking world. | ||
+ | * You can sense other Weavers and what alignment they are. | ||
+ | * You can sense if someone has a connection affliction, its severity, and gain some insight into what it does. | ||
+ | * You can see and interact with familiars from your plane. | ||
===Illusion of Space=== | ===Illusion of Space=== |