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design:threat [2017/12/05 12:31]
gm_seb
design:threat [2017/12/05 12:33]
gm_seb
Line 21: Line 21:
 One of the things that we didn't like about MM was that monsters could be wildly variable in terms of power. One week, wolves might be 8 hits, doing SINGLE THROUGH, with 2 strikedown, another '​wolves'​ might be 20 hits, DOUBLE STRIKEDOWN, immune to REND, as the dictates of the adventure and the party demanded. One of the things that we didn't like about MM was that monsters could be wildly variable in terms of power. One week, wolves might be 8 hits, doing SINGLE THROUGH, with 2 strikedown, another '​wolves'​ might be 20 hits, DOUBLE STRIKEDOWN, immune to REND, as the dictates of the adventure and the party demanded.
  
-In Animus, all monster types have fixed stats. 'Deep Ones' will always have the same hits, calls and abilities every time you encounter them; so will Forest Wolves. Champion or boss versions of these monsters will also have their own standardised stats. If it's ever necessary to have what are basically 'Deep Ones', but for a high-level party, then we will write a 'Dire Deep Ones' or '​Deeper Ones' entry in the Bestiary with their own fixed stats, as well. GMs can create as many weird and wonderful new monsters as they like, but all new monsters introduced in adventures will need to be approved by the LARPO at the same time that adventure is approved. These monsters will then be written into the Bestiary. ​+In Animus, all monster types have fixed stats. 'Deep Ones' will always have the same hits, calls and abilities every time you encounter them; so will Forest Wolves. Champion or boss versions of these monsters will also have their own standardised stats. If it's ever necessary to have what are basically 'Deep Ones', but for a high-level party, then we will write a 'Dire Deep Ones' or '​Deeper Ones' entry in the Bestiary with their own fixed stats, as well. GMs can create as many weird and wonderful new monsters as they like, but all new monsters introduced in adventures will need to be approved by the LARPO at the same time that adventure is approved. These monsters will then be written into the Bestiary ​for everyone to use
  
 Any PC who has encountered a monster type before will, therefore, be able to recognise it and the level of threat that it poses to them. Conversely, completely new enemies are an unknown threat, which makes them a particular kind of interestingly-scary. Skills like Survivalist / Streetwise can be used to gain bestiary-like information on common monsters within those areas. ​ Any PC who has encountered a monster type before will, therefore, be able to recognise it and the level of threat that it poses to them. Conversely, completely new enemies are an unknown threat, which makes them a particular kind of interestingly-scary. Skills like Survivalist / Streetwise can be used to gain bestiary-like information on common monsters within those areas. ​
design/threat.txt ยท Last modified: 2017/12/07 17:36 by gm_seb