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design:threat [2017/12/05 12:31] gm_seb |
design:threat [2017/12/07 17:36] (current) gm_seb |
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| We see this as having the following advantages: | We see this as having the following advantages: | ||
| - | **Empowers players to play smart.** When you know in advance that, say, this enemy type takes STAGGER as STAGGER 5, you know to try and get your people who can deliver those calls in a position where they can take them down effectively. If you know that the enemy throws out a lot of FEAR calls, you can send your Torch paladin in to run control. If you know that the enemy are only effected by a particular kind of call, your Shaper can use their temporary instillment to exploit this, etc. | + | **Empowers players to play smart.** When you know in advance that, say, this enemy type takes STAGGER as STAGGER 5, you know to try and get your people who can deliver those calls in a position where they can take them down effectively. If you know that the enemy throws out a lot of FEAR calls, you can send your Torch paladin in to run control. If you know that the enemy are only affected by a particular kind of call, your Shaper can use their temporary instillment to exploit this, etc. |
| **Empowers battlefield roleplay** Because knowing about a monster's strengths and weaknesses gives you an advantage, it then becomes advantageous to discuss tactics amongst the party so that they can work together, which hopefully should have the knock-on effect of the party really feeling like a badass //team//. | **Empowers battlefield roleplay** Because knowing about a monster's strengths and weaknesses gives you an advantage, it then becomes advantageous to discuss tactics amongst the party so that they can work together, which hopefully should have the knock-on effect of the party really feeling like a badass //team//. | ||