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design:threat [2017/12/05 12:27] gm_seb created |
design:threat [2017/12/07 17:36] (current) gm_seb |
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======Threat====== | ======Threat====== | ||
- | In my last blog post, I mentioned that one of the problems with having base damage capped to a silent single creates a problem when it comes to monster design, because damage is such a great metaphor for strength & the threat that a monster poses to the party. | + | In my last blog post, I mentioned that having base damage capped to a silent single poses a challenge when it comes to monster design, because damage is such a great metaphor for strength & the threat that a monster poses to the party. |
One of other big ways to passively clue threat that exists is the weapon choice given to the monster. A monster wielding a spear and shield represents a different kind of threat than a monster with two daggers, for example, and a monster with no weapons or shields seems very nonthreatening indeed. | One of other big ways to passively clue threat that exists is the weapon choice given to the monster. A monster wielding a spear and shield represents a different kind of threat than a monster with two daggers, for example, and a monster with no weapons or shields seems very nonthreatening indeed. | ||
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We see this as having the following advantages: | We see this as having the following advantages: | ||
- | **Empowers players to play smart.** When you know in advance that, say, this enemy type takes STAGGER as STAGGER 5, you know to try and get your people who can deliver those calls in a position where they can take them down effectively. If you know that the enemy throws out a lot of FEAR calls, you can send your Torch paladin in to run control. If you know that the enemy are only effected by a particular kind of call, your Shaper can use their temporary instillment to exploit this, etc. | + | **Empowers players to play smart.** When you know in advance that, say, this enemy type takes STAGGER as STAGGER 5, you know to try and get your people who can deliver those calls in a position where they can take them down effectively. If you know that the enemy throws out a lot of FEAR calls, you can send your Torch paladin in to run control. If you know that the enemy are only affected by a particular kind of call, your Shaper can use their temporary instillment to exploit this, etc. |
**Empowers battlefield roleplay** Because knowing about a monster's strengths and weaknesses gives you an advantage, it then becomes advantageous to discuss tactics amongst the party so that they can work together, which hopefully should have the knock-on effect of the party really feeling like a badass //team//. | **Empowers battlefield roleplay** Because knowing about a monster's strengths and weaknesses gives you an advantage, it then becomes advantageous to discuss tactics amongst the party so that they can work together, which hopefully should have the knock-on effect of the party really feeling like a badass //team//. |