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design:threat [2017/12/05 12:30]
gm_seb [Threat]
design:threat [2017/12/07 17:36] (current)
gm_seb
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 ======Threat====== ======Threat======
  
-In my last blog post, I mentioned that one of the problems with having base damage capped to a silent single ​creates ​a challenge when it comes to monster design, because damage is such a great metaphor for strength & the threat that a monster poses to the party.+In my last blog post, I mentioned that having base damage capped to a silent single ​poses a challenge when it comes to monster design, because damage is such a great metaphor for strength & the threat that a monster poses to the party.
  
 One of other big ways to passively clue threat that exists is the weapon choice given to the monster. A monster wielding a spear and shield represents a different kind of threat than a monster with two daggers, for example, and a monster with no weapons or shields seems very nonthreatening indeed. ​ One of other big ways to passively clue threat that exists is the weapon choice given to the monster. A monster wielding a spear and shield represents a different kind of threat than a monster with two daggers, for example, and a monster with no weapons or shields seems very nonthreatening indeed. ​
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 We see this as having the following advantages: We see this as having the following advantages:
  
-**Empowers players to play smart.** When you know in advance that, say, this enemy type takes STAGGER as STAGGER 5, you know to try and get your people who can deliver those calls in a position where they can take them down effectively. If you know that the enemy throws out a lot of FEAR calls, you can send your Torch paladin in to run control. If you know that the enemy are only effected ​by a particular kind of call, your Shaper can use their temporary instillment to exploit this, etc.+**Empowers players to play smart.** When you know in advance that, say, this enemy type takes STAGGER as STAGGER 5, you know to try and get your people who can deliver those calls in a position where they can take them down effectively. If you know that the enemy throws out a lot of FEAR calls, you can send your Torch paladin in to run control. If you know that the enemy are only affected ​by a particular kind of call, your Shaper can use their temporary instillment to exploit this, etc.
  
 **Empowers battlefield roleplay** Because knowing about a monster'​s strengths and weaknesses gives you an advantage, it then becomes advantageous to discuss tactics amongst the party so that they can work together, which hopefully should have the knock-on effect of the party really feeling like a badass //​team//​. ​ **Empowers battlefield roleplay** Because knowing about a monster'​s strengths and weaknesses gives you an advantage, it then becomes advantageous to discuss tactics amongst the party so that they can work together, which hopefully should have the knock-on effect of the party really feeling like a badass //​team//​. ​
design/threat.1512477019.txt.gz ยท Last modified: 2017/12/05 12:30 by gm_seb