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        <dc:date>2018-06-20T22:56:39+00:00</dc:date>
        <title>acknowledgements</title>
        <link>http://animus.chaosdeathfish.com/acknowledgements?rev=1529535399&amp;do=diff</link>
        <description>Acknowledgements &amp; Influences

All creative work owes a debt of thanks to those people or artworks that helped bring it into existence, either by inspiring the work itself, or by directly assisting with their comments, critique, enthusiasm, suggestions, or creative energy. Animus is no different.</description>
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        <dc:date>2018-04-04T22:20:13+00:00</dc:date>
        <title>afflictions</title>
        <link>http://animus.chaosdeathfish.com/afflictions?rev=1522880413&amp;do=diff</link>
        <description>Afflictions

	*  Afflictions are permanent negative effects.
	*  Afflictions have a type: Body or Mind.
	*  Afflictions have a potency: Feeble, Strong, Severe or Chronic.
	*  Afflictions are normally gained via taking the CURSE call. 

Potency

	*  The potency of an affliction roughly determines how easy or difficult it is to remove.</description>
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        <dc:date>2017-09-19T23:27:24+00:00</dc:date>
        <title>alchemistsguild</title>
        <link>http://animus.chaosdeathfish.com/alchemistsguild?rev=1505863644&amp;do=diff</link>
        <description>Guilds

Rastaban was a city of many peoples and professions. In the Golden Age, there was a huge proliferation of Guilds, Colleges and other associations of artisans. After centuries of the city cannibalizing itself, only a few prominent Guilds remain.</description>
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        <dc:date>2017-11-27T12:10:52+00:00</dc:date>
        <title>basic_item</title>
        <link>http://animus.chaosdeathfish.com/basic_item?rev=1511784652&amp;do=diff</link>
        <description>Basic Item

Basic items are generally tools you can carry which are for a single, well-defined purpose. Pens, Hoes, Bowls, Ladders. 

	*  All standard weapons
	*  All standard shields
	*  All standard armor
	*  Rope
	*  Torch
	*  Mundane household items</description>
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        <dc:date>2017-10-04T05:40:19+00:00</dc:date>
        <title>blessed</title>
        <link>http://animus.chaosdeathfish.com/blessed?rev=1507095619&amp;do=diff</link>
        <description>The Blessed

	*  In recent years, individuals have been born with a strange mark upon them. 
	*  This mark usually manifests in the shape of a circle, though the size, detail and location varies from bearer to bearer.
	*  Not much was thought of this mark until, ten years ago, a young child with a terminal disease came back from death itself, fully revitalized in the peak of health.</description>
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        <dc:date>2019-05-07T08:24:23+00:00</dc:date>
        <title>calls</title>
        <link>http://animus.chaosdeathfish.com/calls?rev=1557217463&amp;do=diff</link>
        <description>Standard Calls

How Calls Work

	*  A call is a word or phrase you say out loud to indicate something has happened.
	*  There are two types of calls - damage calls and effect calls.
	*  Damage calls reduce a target's hit points.  
	*  Effect calls make the target behave in a certain way.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2018-09-26T18:23:30+00:00</dc:date>
        <title>cat_policy</title>
        <link>http://animus.chaosdeathfish.com/cat_policy?rev=1537986210&amp;do=diff</link>
        <description>Themes &amp; Accessibility

We want Animus to be as accessible as possible. If you would like to ask us to make an adjustment or accommodation in order to make the game more accessible to you, please let us know and we will explore what we can do.

All games run by the</description>
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        <dc:date>2019-05-07T08:26:56+00:00</dc:date>
        <title>changelog</title>
        <link>http://animus.chaosdeathfish.com/changelog?rev=1557217616&amp;do=diff</link>
        <description>System Changelog

7th May 2019 - v.3.0.1

	*  Downtime. Per adventure abilities can be used as part of the single freeform downtime action.

6th May 2019 - v3.0

	*  General Skills. Overhaul of Weapon Specialisation, Talent and Mastery skills. 
	*  General Skills. Added two-handed weapon fighting style.</description>
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        <dc:date>2018-10-14T11:12:41+00:00</dc:date>
        <title>charactercreation</title>
        <link>http://animus.chaosdeathfish.com/charactercreation?rev=1539515561&amp;do=diff</link>
        <description>Character Creation

	*  To create a player character for Animus, follow the steps below.
	*  You do not need to create a playable character to attend a LARP, as you can opt to monster instead. 

(1) Pick a Class (Optional)

	*  You gain any Class Features for that class for free.</description>
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        <dc:date>2017-07-11T17:54:07+00:00</dc:date>
        <title>characters</title>
        <link>http://animus.chaosdeathfish.com/characters?rev=1499795647&amp;do=diff</link>
        <description>Character Biographies</description>
    </item>
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        <dc:date>2017-11-22T23:23:01+00:00</dc:date>
        <title>citizens</title>
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        <description>A Good Citizen

	*  Though the nature of what best typifies a good citizen of Rastaban has historically been debated amongst scholars, there is now a broad consensus on several key points.
	*  Though, naturally, everyone is fallible, it is expected that every citizen of Rastaban will strive to be a Good Citizen - and when they make a mistake, they will work hard to correct it.</description>
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        <dc:date>2018-03-12T22:46:48+00:00</dc:date>
        <title>cityofcities</title>
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        <description>The City of Cities

[ A Map of Rastaban by Sister Amlika of the Cartographer's Guild. Created by the wonderful Leah Owen.]

	*  Rastaban was once a great city and the seat of an Empire which spanned the world. 
	*  Now large swathes of the city are abandoned. The population has declined massively. 
	*  There are isolated pockets of people living in clusters – almost like small towns – within the city's expanse. There are a few dozen such towns within Rastaban.</description>
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        <dc:date>2017-09-19T23:39:51+00:00</dc:date>
        <title>complex_item</title>
        <link>http://animus.chaosdeathfish.com/complex_item?rev=1505864391&amp;do=diff</link>
        <description>Complex items

As a rule of thumb, a complex item is any non-basic item. They are usually mechanically complex and/or have a nuanced or sophisticated purpose. 

	*  chariot
	*  cart
	*  boat
	*  musical instrument
	*  puzzle box
	*  door</description>
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        <dc:date>2019-05-06T12:47:51+00:00</dc:date>
        <title>conflict</title>
        <link>http://animus.chaosdeathfish.com/conflict?rev=1557146871&amp;do=diff</link>
        <description>Conflict

Class Feature: Powered by Conflict

	*  Conflict Weavers cast spells using Charge. 
	*  Conflict weavers gain 1 point of Charge for the following:
				*  In combat: Landing a successful blow on an enemy 
				*  In combat: Taking a blow from an enemy</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2019-11-30T12:08:48+00:00</dc:date>
        <title>connection</title>
        <link>http://animus.chaosdeathfish.com/connection?rev=1575115728&amp;do=diff</link>
        <description>Connection

Class Feature: Touchstones

	*  You draw power from your connections with others. Of these connections, there are some relationships which are particularly meaningful to you in some way. 
	*  You must specify an individual as your touchstone with whom you feel a particularly powerful connection. This connection does not have to be positive (love, friendship, respect) - it can be negative (hatred, envy, fear). Either is equally efficacious.</description>
    </item>
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        <dc:date>2017-07-11T17:54:07+00:00</dc:date>
        <title>contents</title>
        <link>http://animus.chaosdeathfish.com/contents?rev=1499795647&amp;do=diff</link>
        <description>Start

Introduction

News

Characters

----------

 Section title here 

Random Link

----------</description>
    </item>
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        <dc:date>2019-02-03T20:34:37+00:00</dc:date>
        <title>corerules</title>
        <link>http://animus.chaosdeathfish.com/corerules?rev=1549226077&amp;do=diff</link>
        <description>Core Rules

What Any Player Character Can Do

NB: This does not apply to human monsters by default.

	*  Call HEAL 1 to someone after 10s of medical roleplay.
	*  Wield one weapon. 
	*  Have 3 hits.
	*  Wear armor to gain 3 more hits, if they wish. This does NOT need to be physrepped.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2018-01-27T12:58:42+00:00</dc:date>
        <title>costume</title>
        <link>http://animus.chaosdeathfish.com/costume?rev=1517057922&amp;do=diff</link>
        <description>Costume Guide

This page is currently a placeholder, and will be updated if Animus is chosen to be the Society LARP.

Whilst there will be no minimum phsyrep requirements in Animus in order to make it as easy as possible for anyone to play, we do think that costume (even just an accessory) can add a lot to the atmosphere of the game, and we appreciate those players that put effort into their costume.</description>
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        <dc:date>2018-03-22T10:31:17+00:00</dc:date>
        <title>crime_and_punishment</title>
        <link>http://animus.chaosdeathfish.com/crime_and_punishment?rev=1521714677&amp;do=diff</link>
        <description>Crime and Punishment

	*  In the Golden Age, there was a standardised system of criminal justice which operated with incredible fairness throughout the Empire.
	*  Now things are different.
	*  Each District is responsible for maintaining its own law and order. As such systems of crime and punishment vary depending on the District a crime is committed in.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2018-02-05T08:50:44+00:00</dc:date>
        <title>design</title>
        <link>http://animus.chaosdeathfish.com/design?rev=1517820644&amp;do=diff</link>
        <description>Design Blog

	*  This is a page where Mat and Seb will share some of their thoughts about designing this system.
	*  If you would like to ask a design question, or have a comment on one of the blog posts, please write in to animusplaytest (at gmail). We'd be happy to discuss!</description>
    </item>
    <item rdf:about="http://animus.chaosdeathfish.com/designstatement?rev=1533156138&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-08-01T20:42:18+00:00</dc:date>
        <title>designstatement</title>
        <link>http://animus.chaosdeathfish.com/designstatement?rev=1533156138&amp;do=diff</link>
        <description>What is Animus?

Animus is the official society LARP system of OURPGsoc. It was written and designed by Mat and Seb, who will become joint LARPO at the beginning of Trinity term 2018. 

We envision Animus to have a number of overarching plots, or 'Acts'. Act 1 began immediately in 8th week of Hilary (10th March 2018), and will concerned itself with the internal politics of city of Rastaban leading up to the Great Edict and immediately thereafter, until our first 36-hr event between 20th-22nd Jul…</description>
    </item>
    <item rdf:about="http://animus.chaosdeathfish.com/downtime?rev=1557147083&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-05-06T12:51:23+00:00</dc:date>
        <title>downtime</title>
        <link>http://animus.chaosdeathfish.com/downtime?rev=1557147083&amp;do=diff</link>
        <description>Downtime



	*  Downtime is a period of time in-between adventures where players can advance their stories. 
	*  Each player can attempt to perform one freeform action each downtime; they may use any skills or remaining per adventure abilities during this action.</description>
    </item>
    <item rdf:about="http://animus.chaosdeathfish.com/epicskills?rev=1547249777&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-01-11T23:36:17+00:00</dc:date>
        <title>epicskills</title>
        <link>http://animus.chaosdeathfish.com/epicskills?rev=1547249777&amp;do=diff</link>
        <description>Epic Skills &amp; Trees

	*  We envisage Epic Skills being an important part of the game -
	*  Single abilities which are powerful and interesting.
	*  There will also be a small number of Epic Trees, consisting of several Skills. 
	*  There will be no Epic Skills available at game start.</description>
    </item>
    <item rdf:about="http://animus.chaosdeathfish.com/epictrees?rev=1505863239&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-09-19T23:20:39+00:00</dc:date>
        <title>epictrees</title>
        <link>http://animus.chaosdeathfish.com/epictrees?rev=1505863239&amp;do=diff</link>
        <description>Epic Trees

	*  We envisage Epic Trees being an important part of the game.
	*  However, there will be no Epic Trees available at game start.</description>
    </item>
    <item rdf:about="http://animus.chaosdeathfish.com/erosion?rev=1540408398&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-10-24T19:13:18+00:00</dc:date>
        <title>erosion</title>
        <link>http://animus.chaosdeathfish.com/erosion?rev=1540408398&amp;do=diff</link>
        <description>Erosion

Class Feature: Powered by Erosion

	*  For every benefit brought by an Erosion spell, a cost must be paid.
	*  This is a cost in time, represented by needing to spend a certain number of seconds concentrating. 
	*  This Concentration requirement is listed below each spell.</description>
    </item>
    <item rdf:about="http://animus.chaosdeathfish.com/favour?rev=1548880511&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-01-30T20:35:11+00:00</dc:date>
        <title>favour</title>
        <link>http://animus.chaosdeathfish.com/favour?rev=1548880511&amp;do=diff</link>
        <description>Favour

	*  Favour represents your influence and social cache within Rastaban.
	*  It also represents your ability to get things that you want and achieve your goals within the City.
	*  Some skills - like Wealth and Contacts - cost Favour in addition to XP.</description>
    </item>
    <item rdf:about="http://animus.chaosdeathfish.com/festivals?rev=1511779255&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-11-27T10:40:55+00:00</dc:date>
        <title>festivals</title>
        <link>http://animus.chaosdeathfish.com/festivals?rev=1511779255&amp;do=diff</link>
        <description>Festivals &amp; Customs

Customs

Death

	*  The dead are not buried, but are left to decompose naturally as per the will of Erosion. Sometimes, they are given Sky Burial, where the dead chopped up and given to the predatory birds to be borne away on the four winds.</description>
    </item>
    <item rdf:about="http://animus.chaosdeathfish.com/foresttouched?rev=1541017533&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-10-31T20:25:33+00:00</dc:date>
        <title>foresttouched</title>
        <link>http://animus.chaosdeathfish.com/foresttouched?rev=1541017533&amp;do=diff</link>
        <description>Forest Touched

	*  The Forest of Loss takes those who it touches, hollows them out, and sends them back as monstrous husks to unknown ends.  
	*  However, there are a select few that emerge, not unchanged, but still themselves. There was something within them that could not be broken, could not be snuffed out, by the full force of Loss.</description>
    </item>
    <item rdf:about="http://animus.chaosdeathfish.com/general_skills?rev=1557142352&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-05-06T11:32:32+00:00</dc:date>
        <title>general_skills</title>
        <link>http://animus.chaosdeathfish.com/general_skills?rev=1557142352&amp;do=diff</link>
        <description>General Skills

General skills are available to people from all classes.

Weapon Skills

	*  NB: You may only gain the benefits of the Weapon Talent and Weapon Mastery skills for one weapon each encounter.

Level 1

Weapon Specialisation

You may purchase each Weapon Specialisation skill once.</description>
    </item>
    <item rdf:about="http://animus.chaosdeathfish.com/genericskills?rev=1505864340&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-09-19T23:39:00+00:00</dc:date>
        <title>genericskills</title>
        <link>http://animus.chaosdeathfish.com/genericskills?rev=1505864340&amp;do=diff</link>
        <description>Survivalist

	*  You are at home in the wilderness. 
	*  You may track people through wilderness environments, do not suffer deprivation penalties, you may also ask the GM for useful information on common threats such a region has.
	*  Gain a DODGE when in such a region.</description>
    </item>
    <item rdf:about="http://animus.chaosdeathfish.com/geography?rev=1537990226&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-09-26T19:30:26+00:00</dc:date>
        <title>geography</title>
        <link>http://animus.chaosdeathfish.com/geography?rev=1537990226&amp;do=diff</link>
        <description>Geography

	*  Great roads leave the city travelling to the North, South, East and West.
	*  For half an hour or so, the territory is mostly farmland and villages with a few outlying estates -
	*  Then, the Forest of Loss encroaches, blocking travel in all directions.</description>
    </item>
    <item rdf:about="http://animus.chaosdeathfish.com/greathouses?rev=1520954845&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-03-13T15:27:25+00:00</dc:date>
        <title>greathouses</title>
        <link>http://animus.chaosdeathfish.com/greathouses?rev=1520954845&amp;do=diff</link>
        <description>The Great Houses

	*  The Great Houses began as various departments within the Imperial Bureaucracy. During the Isolation, they slowly seized control, absorbing other departments, consolidating power; eventually cementing themselves into positions of great authority within the city.</description>
    </item>
    <item rdf:about="http://animus.chaosdeathfish.com/guide_for_gms?rev=1557147221&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-05-06T12:53:41+00:00</dc:date>
        <title>guide_for_gms</title>
        <link>http://animus.chaosdeathfish.com/guide_for_gms?rev=1557147221&amp;do=diff</link>
        <description>Guide for GMs

This page is currently a work in progress, and will be updated periodically. 

Familiarity With The System &amp; Setting

	*  Whilst by no means does a GM need to have anything remotely approaching an encyclopaedic knowledge of the system or setting, some familiarity with both is desirable. The LARPOs are happy to answer any questions and/or make suggestions for how a LARP concept you have could work in the metaphysic.</description>
    </item>
    <item rdf:about="http://animus.chaosdeathfish.com/guilds?rev=1506856395&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-10-01T11:13:15+00:00</dc:date>
        <title>guilds</title>
        <link>http://animus.chaosdeathfish.com/guilds?rev=1506856395&amp;do=diff</link>
        <description>Guilds

	*  Rastaban was a city of many peoples and professions. In the Golden Age, there was a huge proliferation of Guilds, Colleges and other associations of artisans. 
	*  After centuries of the city cannibalizing itself, only a few prominent Guilds remain.</description>
    </item>
    <item rdf:about="http://animus.chaosdeathfish.com/history?rev=1511392766&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-11-22T23:19:26+00:00</dc:date>
        <title>history</title>
        <link>http://animus.chaosdeathfish.com/history?rev=1511392766&amp;do=diff</link>
        <description>A Brief History of the World

The Golden Age

	*  Little is known about the origins of the Rastaban Empire.
	*  We know, of course, that it was glorious. That it was ruled by a benevolent Emperor, who conquered all the known lands of the world and brought them under sacred subjugation.</description>
    </item>
    <item rdf:about="http://animus.chaosdeathfish.com/ichor?rev=1515085928&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-01-04T17:12:08+00:00</dc:date>
        <title>ichor</title>
        <link>http://animus.chaosdeathfish.com/ichor?rev=1515085928&amp;do=diff</link>
        <description>Black Ichor

The Miracle of Ichor

	*  Black Ichor, a dark and tarry substance, sometimes bubbles up from beneath the ground without warning. 
	*  Black Ichor has many remarkable properties.
	*  The chiefest and most wondrous of these is the way in which it mutates inorganic and organic substances it comes into contact with, transforming them into entirely different substances. Even a few drops of Ichor is enough to produce this effect.</description>
    </item>
    <item rdf:about="http://animus.chaosdeathfish.com/ichorsavant?rev=1534961960&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-08-22T18:19:20+00:00</dc:date>
        <title>ichorsavant</title>
        <link>http://animus.chaosdeathfish.com/ichorsavant?rev=1534961960&amp;do=diff</link>
        <description>Ichor Savant

Class Feature: Ichorwerk

	*  Ichor Savants of the Imperial Commission undergo extensive training to be able to use Black Ichor effectively. 
	*  As a side effect of this process, Savants are forever changed, gaining the ability to produce tinctures and potions with remarkable qualities from their body.</description>
    </item>
    <item rdf:about="http://animus.chaosdeathfish.com/ichorwerk?rev=1533155641&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-08-01T20:34:01+00:00</dc:date>
        <title>ichorwerk</title>
        <link>http://animus.chaosdeathfish.com/ichorwerk?rev=1533155641&amp;do=diff</link>
        <description>Ichorwerk

	*  Ichorwerk is produced by the Ichor Savants of the Imperial Commission. 
	*  Ichorwerk has three categories: Common, Restricted and Secret.
	*  OC these are represented by throwing balls. Yellow is common, white is restricted, and black is secret.</description>
    </item>
    <item rdf:about="http://animus.chaosdeathfish.com/introduction?rev=1541017429&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-10-31T20:23:49+00:00</dc:date>
        <title>introduction</title>
        <link>http://animus.chaosdeathfish.com/introduction?rev=1541017429&amp;do=diff</link>
        <description>Introduction: What Is LARP?

What's Roleplaying?

	*  Roleplaying is somewhere between an interactive storytelling game and improvisational acting. 
	*  Each player acts the part of a character they have designed, who is under their control. 
	*  The framework of the overarching story is planned out by GMs (game masters) in advance, but the decisions each character makes will impact how that story is realised.</description>
    </item>
    <item rdf:about="http://animus.chaosdeathfish.com/itemguide?rev=1525291721&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-05-02T20:08:41+00:00</dc:date>
        <title>itemguide</title>
        <link>http://animus.chaosdeathfish.com/itemguide?rev=1525291721&amp;do=diff</link>
        <description>Item Guide

Basic Item

Basic items are generally tools you can carry which are for a single, well-defined purpose. Pens, Hoes, Bowls, Ladders. 

	*  All standard weapons
	*  All standard shields
	*  All standard armor
	*  Rope
	*  Torch
	*  Mundane household items</description>
    </item>
    <item rdf:about="http://animus.chaosdeathfish.com/meeting_place?rev=1521212278&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-03-16T14:57:58+00:00</dc:date>
        <title>meeting_place</title>
        <link>http://animus.chaosdeathfish.com/meeting_place?rev=1521212278&amp;do=diff</link>
        <description>Meeting Place

Google maps link

The directions given below generally assume that people will be coming from the direction of Oxford town centre. For those travelling from elsewhere, it's recommended that you make your way to Magdalen Roundabout, also known as “The Plain</description>
    </item>
    <item rdf:about="http://animus.chaosdeathfish.com/mutations?rev=1515090857&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-01-04T18:34:17+00:00</dc:date>
        <title>mutations</title>
        <link>http://animus.chaosdeathfish.com/mutations?rev=1515090857&amp;do=diff</link>
        <description>Mutations

	*  Prolonged exposure to Black Ichor may make a body mutate.
	*  Such mutations are a great source of pride to Savants, for they are a sign of diligent work for the Commission. 
	*  As a general rule, the effects of mutations do not have immediate combat applications.</description>
    </item>
    <item rdf:about="http://animus.chaosdeathfish.com/names?rev=1519847322&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-02-28T19:48:42+00:00</dc:date>
        <title>names</title>
        <link>http://animus.chaosdeathfish.com/names?rev=1519847322&amp;do=diff</link>
        <description>Naming Guide

Names in Rastaban

	*  Rastaban, as a former seat of a world-spanning Empire, became a melting pot of all peoples, and as such, we encourage players to gen with names that represent the diversity inherent therein.
	*  Names which are slightly more archaic - for example, names that were in use in the medieval period - are in keeping with the anachronistic nature of the City of Rastaban.</description>
    </item>
    <item rdf:about="http://animus.chaosdeathfish.com/nonstandardcalls?rev=1557217496&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-05-07T08:24:56+00:00</dc:date>
        <title>nonstandardcalls</title>
        <link>http://animus.chaosdeathfish.com/nonstandardcalls?rev=1557217496&amp;do=diff</link>
        <description>Nonstandard Calls

	*  The following effect calls are nonstandard.
	*  The rules for these calls should be briefed at the start of any adventure they appear in. 

Offensive Calls

Stasis

Duration: 10s 

	*  You are frozen in place.
	*  Pause all ongoing counts.</description>
    </item>
    <item rdf:about="http://animus.chaosdeathfish.com/npc?rev=1512597257&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-12-06T21:54:17+00:00</dc:date>
        <title>npc</title>
        <link>http://animus.chaosdeathfish.com/npc?rev=1512597257&amp;do=diff</link>
        <description>NPC index

An of all major NPCs, including their District, rank, and affiliation, will appear here. Additional briefs may be provided to explain what is publicly known about each of these figures.</description>
    </item>
    <item rdf:about="http://animus.chaosdeathfish.com/orders?rev=1506856385&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-10-01T11:13:05+00:00</dc:date>
        <title>orders</title>
        <link>http://animus.chaosdeathfish.com/orders?rev=1506856385&amp;do=diff</link>
        <description>The Imperial Muses

The Imperial Muses are five powerful entities which protect the Empire: Torch, Throne, Shroud, Wheel and Rod. 

Most citizens are religious and believe in the power of the Muses to intercede on their behalf. They frequently pray to the Muses for guidance and inspiration as befits their purview.</description>
    </item>
    <item rdf:about="http://animus.chaosdeathfish.com/paladins?rev=1506856522&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-10-01T11:15:22+00:00</dc:date>
        <title>paladins</title>
        <link>http://animus.chaosdeathfish.com/paladins?rev=1506856522&amp;do=diff</link>
        <description>Paladins

	*  Paladins have a pool of Might they can use to accomplish Acts during an encounter.
	*  Starting paladins begin with two Might.
	*  All Paladins must swear a vow on joining their order. Breaking the vow will cause the paladin to lose access to their special powers for the adventure.</description>
    </item>
    <item rdf:about="http://animus.chaosdeathfish.com/pc?rev=1522481854&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-03-31T07:37:34+00:00</dc:date>
        <title>pc</title>
        <link>http://animus.chaosdeathfish.com/pc?rev=1522481854&amp;do=diff</link>
        <description>Character Information

A list of all characters in the Animus system, giving information on stats, backplot and interesting plot hooks picked up over the course of their adventuring career.

Register for an account and once registered, you can log in and click the “User page” link in the top right corner. On there you will find a form for creating your first character.</description>
    </item>
    <item rdf:about="http://animus.chaosdeathfish.com/perfection?rev=1557146814&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-05-06T12:46:54+00:00</dc:date>
        <title>perfection</title>
        <link>http://animus.chaosdeathfish.com/perfection?rev=1557146814&amp;do=diff</link>
        <description>Perfection

Class Feature: Powered by Perfection

	*  All spells cost one Essence.
	*  Starting level Perfection Weavers begin with 2 Essence.
	*  Essence is restored between encounters. 

Planar Influence

	*  When travelling in Perfection, you may, once per encounter, choose to gain Essence equal to your maximum spell charges.</description>
    </item>
    <item rdf:about="http://animus.chaosdeathfish.com/planes?rev=1520609981&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-03-09T15:39:41+00:00</dc:date>
        <title>planes</title>
        <link>http://animus.chaosdeathfish.com/planes?rev=1520609981&amp;do=diff</link>
        <description>The Congruent Planes

	*  The Congruent Planes overlay our reality (the Mundane). 
	*  They are invisible to most but affect the world nonetheless.
	*  Plane Weavers are those who have had a significant encounter with one of the Planes at some point in their lives, and have developed a connection to another Plane as a result.</description>
    </item>
    <item rdf:about="http://animus.chaosdeathfish.com/planeweaver?rev=1507112188&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-10-04T10:16:28+00:00</dc:date>
        <title>planeweaver</title>
        <link>http://animus.chaosdeathfish.com/planeweaver?rev=1507112188&amp;do=diff</link>
        <description>Plane Weaver

Certain individuals have the ability to interact with the congruent planes, drawing them momentarily closer and twisting the nature of reality.

Powered By

Connection

	*  Connection is powered by forging connections between people and things.</description>
    </item>
    <item rdf:about="http://animus.chaosdeathfish.com/printandplay?rev=1514562973&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-12-29T15:56:13+00:00</dc:date>
        <title>printandplay</title>
        <link>http://animus.chaosdeathfish.com/printandplay?rev=1514562973&amp;do=diff</link>
        <description>Print &amp; Play Characters

	*  Below are some example character templates that you can use to easily gen new starting characters.
	*  These characters have all had 5XP spent on their creation. 
	*  We have designed the template characters for simplicity and ease of play.</description>
    </item>
    <item rdf:about="http://animus.chaosdeathfish.com/privacy?rev=1529535354&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-06-20T22:55:54+00:00</dc:date>
        <title>privacy</title>
        <link>http://animus.chaosdeathfish.com/privacy?rev=1529535354&amp;do=diff</link>
        <description>Privacy Policy

Data We Keep

	*  Your out-of-character (OC) name
	*  Your primary out-of-character (OC) email address (i.e. the one which you receive in-game emails to)
	*  User generated content, which includes:
	*  Your edits to the wiki
	*  Your emails to the GM email address</description>
    </item>
    <item rdf:about="http://animus.chaosdeathfish.com/quality?rev=1559759331&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-06-05T18:28:51+00:00</dc:date>
        <title>quality</title>
        <link>http://animus.chaosdeathfish.com/quality?rev=1559759331&amp;do=diff</link>
        <description>Qualities

	*  Items grow in power as they are used.
	*  Every six adventures, an item being used by an adventurer may gain a quality from the list below.
	*  An item may have a maximum of three qualities instilled in it. 

Generic Qualities

These can be applied to any item, weapon, armour or shield.</description>
    </item>
    <item rdf:about="http://animus.chaosdeathfish.com/ranks?rev=1537987589&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-09-26T18:46:29+00:00</dc:date>
        <title>ranks</title>
        <link>http://animus.chaosdeathfish.com/ranks?rev=1537987589&amp;do=diff</link>
        <description>Ranks

	*  The following are the titles granted by achieving a certain rank in an organisation.
	*  For ease of transcription, Rank 1 is 'Affiliate', Rank 2 is 'Respected' and Rank 3 is 'Influence'.
	*  Generally speaking, there can only ever be one Rank 4 member of an organisation, and this can never be an active (i.e. unretired) PC.</description>
    </item>
    <item rdf:about="http://animus.chaosdeathfish.com/rod?rev=1548880386&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-01-30T20:33:06+00:00</dc:date>
        <title>rod</title>
        <link>http://animus.chaosdeathfish.com/rod?rev=1548880386&amp;do=diff</link>
        <description>Rod

Class Feature: Initiate's Vow

	*  When you join the cult of an Imperial Muse, you swear a vow. 
	*  As a Paladin of the Rod, pick one vow from below:

	*  I will never surrender.
	*  I will never heal another. 
	*  I will never make the same mistake twice.</description>
    </item>
    <item rdf:about="http://animus.chaosdeathfish.com/safety_rules?rev=1520793570&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-03-11T18:39:30+00:00</dc:date>
        <title>safety_rules</title>
        <link>http://animus.chaosdeathfish.com/safety_rules?rev=1520793570&amp;do=diff</link>
        <description>LARP Safety Rules

Introduction

	*  Because LARPs involve running around in the woods swinging swords at people, there is a greater potential for physical harm than in other forms of roleplay.
	*  For this reason, there are a number of important Out of Character rules which are reiterated during the Safety Brief at the start of each LARP and must always be followed.</description>
    </item>
    <item rdf:about="http://animus.chaosdeathfish.com/shaper?rev=1533155562&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-08-01T20:32:42+00:00</dc:date>
        <title>shaper</title>
        <link>http://animus.chaosdeathfish.com/shaper?rev=1533155562&amp;do=diff</link>
        <description>Shaper

	*  How good an item is has little to do with the quality of the craftsmanship, but rather with how well the item has been taught its purpose. 
	*  A farmer who uses their scythe every day for twenty years will find that gradually it begins to scythe through the wheat with greater and greater ease, whilst inheriting the tools of your forebears is seen as a great boon after the lifetime of accumulated intent.</description>
    </item>
    <item rdf:about="http://animus.chaosdeathfish.com/shaping?rev=1520364266&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-03-06T19:24:26+00:00</dc:date>
        <title>shaping</title>
        <link>http://animus.chaosdeathfish.com/shaping?rev=1520364266&amp;do=diff</link>
        <description>Shaping

Items in the world of Animus

	*  In our world, it is reasonable to say that the more skillfully an item is crafted, the better its quality becomes. A suit made by an expert tailor is higher quality than a mass-produced suit of the same cut. Similarly, you might expect that a sword forged by a master blacksmith would be much stronger than a blade forged by an amateur.</description>
    </item>
    <item rdf:about="http://animus.chaosdeathfish.com/shroud?rev=1534362211&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-08-15T19:43:31+00:00</dc:date>
        <title>shroud</title>
        <link>http://animus.chaosdeathfish.com/shroud?rev=1534362211&amp;do=diff</link>
        <description>Shroud

Class Feature: Initiate's Vow

	*  When you join the cult of an Imperial Muse, you swear a vow. 
	*  As a Paladin of the Shroud, pick one vow from below:

	*  I will never tell the complete truth.
	*  I will never knowingly reveal a secret.
	*</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2018-06-20T22:55:37+00:00</dc:date>
        <title>sidebar</title>
        <link>http://animus.chaosdeathfish.com/sidebar?rev=1529535337&amp;do=diff</link>
        <description>Introduction

	*   Start
	*  What is LARP?
	*  What is Animus?
	*  Themes &amp; Accessibility
	*  Safety Rules
	*  Social Contract

Setting information

	*   History
	*   Geography
	*   Shaping
	*   Black Ichor
	*   The Congruent Planes
	*   The Forest of Loss
	*   The Blessed

Rastaban

	*   The City of Cities
	*   The Great Houses
	*   The Imperial Muses
	*   The Guilds
	*   A Good Citizen
	*   Festivals &amp; Customs
	*   Crime &amp; Punishment

System information

	*   Core Rules
	*   Standard Calls
	* …</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2018-09-26T18:25:11+00:00</dc:date>
        <title>social_contract</title>
        <link>http://animus.chaosdeathfish.com/social_contract?rev=1537986311&amp;do=diff</link>
        <description>Social Contract

General Principles

	*  LARP is something in which we participate to have fun. Above all else, out of character, participants should be kind and respectful and seek to create a positive environment in which all participating can have a good time.</description>
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    <item rdf:about="http://animus.chaosdeathfish.com/start?rev=1587200216&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-04-18T08:56:56+00:00</dc:date>
        <title>start</title>
        <link>http://animus.chaosdeathfish.com/start?rev=1587200216&amp;do=diff</link>
        <description>Due to the COVID-19 outbreak and social distancing measures, Animus is suspended pending further Government and University advice
There was an Empire, once.

Rastaban. Empire of lands so plentiful that it stretched across the entire world, touched every shore, and brought together every kind of people imaginable into the service of its sacred purpose.</description>
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        <dc:date>2017-09-19T23:39:38+00:00</dc:date>
        <title>structures</title>
        <link>http://animus.chaosdeathfish.com/structures?rev=1505864378&amp;do=diff</link>
        <description>Structure

	*  A structure is a large, artificial complex item, usually designed for habitation. 
	*  When building a structure in Rastaban one must choose what district it is to be built in.
	*  It is also wise to seek the permission of the controlling power of the district before attempting such a thing.</description>
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        <dc:date>2018-10-10T18:57:52+00:00</dc:date>
        <title>supplementary_rules</title>
        <link>http://animus.chaosdeathfish.com/supplementary_rules?rev=1539197872&amp;do=diff</link>
        <description>Supplementary Rules

Refunding XP

	*  If a skill is ever changed after you have bought it, you may choose to un-buy it, which refunds the XP.
	*  If this would cause you to lose the pre-requisites for later skills, you may un-buy those skills too.</description>
    </item>
    <item rdf:about="http://animus.chaosdeathfish.com/test?rev=1517059880&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-01-27T13:31:20+00:00</dc:date>
        <title>test</title>
        <link>http://animus.chaosdeathfish.com/test?rev=1517059880&amp;do=diff</link>
        <description>Test</description>
    </item>
    <item rdf:about="http://animus.chaosdeathfish.com/thewood?rev=1506856264&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-10-01T11:11:04+00:00</dc:date>
        <title>thewood</title>
        <link>http://animus.chaosdeathfish.com/thewood?rev=1506856264&amp;do=diff</link>
        <description>The Forest of Loss

	*  A gargantuan Forest surrounds the city of Rastaban in a dense, forbidding expanse.
	*  Those who touch the Forest or venture into it come back changed. Their blood made of sweet sap. Their actions strange and alien.
	*  Nor is the Forest content with keeping to its bounds. It is fast. It is constantly shifting and expanding.</description>
    </item>
    <item rdf:about="http://animus.chaosdeathfish.com/throne?rev=1557145766&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-05-06T12:29:26+00:00</dc:date>
        <title>throne</title>
        <link>http://animus.chaosdeathfish.com/throne?rev=1557145766&amp;do=diff</link>
        <description>Throne

Class Feature: Initiate's Vow

	*  When you join the cult of an Imperial Muse, you swear a vow. 
	*  As a Paladin of the Throne, pick one vow from below:

	*  I will always think two steps ahead. 
	*  I will never let an opportunity to seize more power pass me by.</description>
    </item>
    <item rdf:about="http://animus.chaosdeathfish.com/torch?rev=1529532034&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-06-20T22:00:34+00:00</dc:date>
        <title>torch</title>
        <link>http://animus.chaosdeathfish.com/torch?rev=1529532034&amp;do=diff</link>
        <description>Torch

Class Feature: Initiate's Vow

	*  When you join the cult of an Imperial Muse, you swear a vow. 
	*  As a Paladin of the Torch, pick one vow from below:

	*  I will never choose what is easy over what is right. 
	*  I will never tell a lie.
	*</description>
    </item>
    <item rdf:about="http://animus.chaosdeathfish.com/usergm_matthew?rev=1518781889&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-02-16T11:51:29+00:00</dc:date>
        <title>usergm_matthew</title>
        <link>http://animus.chaosdeathfish.com/usergm_matthew?rev=1518781889&amp;do=diff</link>
        <description>&quot;Usergm Matthew&quot;

Active Characters

Dead/Retired Characters

Player Requests

Creating a Character

To create a new character, simply enter their name below and click create. A new page will be created on the wiki with a template character sheet for you to fill in. Please use underscores instead of spaces.</description>
    </item>
    <item rdf:about="http://animus.chaosdeathfish.com/usermatthewa?rev=1518786011&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-02-16T13:00:11+00:00</dc:date>
        <title>usermatthewa</title>
        <link>http://animus.chaosdeathfish.com/usermatthewa?rev=1518786011&amp;do=diff</link>
        <description>&quot;Usermatthewa&quot;

Active Characters

Dead/Retired Characters

Player Requests

Creating a Character

To create a new character, simply enter their name below and click create. A new page will be created on the wiki with a template character sheet for you to fill in. Please use underscores instead of spaces.</description>
    </item>
    <item rdf:about="http://animus.chaosdeathfish.com/usertest?rev=1518782414&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-02-16T12:00:14+00:00</dc:date>
        <title>usertest</title>
        <link>http://animus.chaosdeathfish.com/usertest?rev=1518782414&amp;do=diff</link>
        <description>&quot;Usertest&quot;

Active Characters

Dead/Retired Characters

Player Requests

Creating a Character

To create a new character, simply enter their name below and click create. A new page will be created on the wiki with a template character sheet for you to fill in. Please use underscores instead of spaces.</description>
    </item>
    <item rdf:about="http://animus.chaosdeathfish.com/wheel?rev=1533154350&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-08-01T20:12:30+00:00</dc:date>
        <title>wheel</title>
        <link>http://animus.chaosdeathfish.com/wheel?rev=1533154350&amp;do=diff</link>
        <description>Wheel

Class Feature: Initiate's Vow

	*  When you join the cult of an Imperial Muse, you swear a vow. 
	*  As a Paladin of the Wheel, pick one vow from below:

	*  I will always accept the call to adventure.
	*  I will always ask any question I want the answer to.</description>
    </item>
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