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foresttouched [2017/11/22 23:30] gm_seb |
foresttouched [2018/03/04 22:34] gm_matthew |
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====Class Feature: Outcast==== | ====Class Feature: Outcast==== | ||
- | * Forest Touched are treated with deep suspicion and fear throughout Rastaban. Only in the Forester's Guild, and Outside the Embrace, are they typically treated with respect and humanity. | + | * Forest Touched are treated with suspicion and fear throughout Rastaban. Only in the Forester's Guild, and Outside the Embrace, does this fear and suspicion ease off. |
- | * There, they understand the dangers the Forest poses, and appreciate how crucial the Forest Touched are in combating that menace. | + | * In those outer places, they understand the dangers the Forest poses, and appreciate how crucial the Forest Touched are in combating that peculiar menace. |
- | * Forest Touched typically fare worse than their counterparts in the social politics of the City. Services are harder to obtain, trust and kinship harder to earn. | + | * Forest Touched typically fare worse than their counterparts in the social politics of the City. Services are harder to obtain; trust and kinship harder to earn. |
* In any situation where blame is equally likely to be attributed to any one of a number of people, and one of them is Forest Touched, then it is likely the Forest Touched will bear the blunt of the blame. | * In any situation where blame is equally likely to be attributed to any one of a number of people, and one of them is Forest Touched, then it is likely the Forest Touched will bear the blunt of the blame. | ||
====Class Feature: Affiliation==== | ====Class Feature: Affiliation==== | ||
- | * Gain the [[:general_skills#affiliate|Affiliate]] skill for the Foresters Guild. | + | * Gain the [[:general_skills#affiliate|Affiliate]] skill for the Forester's Guild. |
=====Skills===== | =====Skills===== | ||
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===Sense of the Forest=== | ===Sense of the Forest=== | ||
- | * This allows you to tell information about the general area and if the forest has taken an active interest in you. | + | * This allows you to tell information about the general area, and if the forest has taken an active interest in you. |
* You can also tell whether creatures, plants of people fall under the forest's dominion, although the latter is often subtler and can close examination of the individual. | * You can also tell whether creatures, plants of people fall under the forest's dominion, although the latter is often subtler and can close examination of the individual. | ||
* You can also sense nearby forest creatures. | * You can also sense nearby forest creatures. | ||
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===Immaterial Threads=== | ===Immaterial Threads=== | ||
- | * Whenever you HEAL someone through medical roleplay you HEAL them for 2 additional points. | + | * Whenever you HEAL someone through medical roleplay you HEAL them for 1 additional point. |
===Flesh Hard as Stone=== | ===Flesh Hard as Stone=== | ||
- | * Gain two PHYSICAL RESISTS. | + | * Gain a RESIST. |
====Lv2==== | ====Lv2==== | ||
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===Empathetic link=== | ===Empathetic link=== | ||
- | * When fighting against forest creatures: gain a DODGE per instance of forest creature, which must be used against that creature. | + | * When fighting against forest creatures: gain a DODGE per monster physrep, which must be used against that creature. |
===Surge of Might=== | ===Surge of Might=== | ||
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===Deep Roots=== | ===Deep Roots=== | ||
* You are able to do more whilst bleeding out than others. | * You are able to do more whilst bleeding out than others. | ||
- | * You can with effort crawl on the floor or talk. | + | * You can, with effort, crawl on the floor, or talk. |
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* You may hide your life deep inside within the thorny briar which now takes the place of your heart. | * You may hide your life deep inside within the thorny briar which now takes the place of your heart. | ||
* When you are bleeding out your body attempts to regenerate itself. After 15 seconds bleeding out without taking further damage you must call HEAL 4 on yourself as your body pulls itself back together. | * When you are bleeding out your body attempts to regenerate itself. After 15 seconds bleeding out without taking further damage you must call HEAL 4 on yourself as your body pulls itself back together. | ||
- | * If you are executed add 10 seconds onto this time rather than dying. | + | * If you are executed reset this time and add 10 seconds to it rather than dying. |
===Thorn Shard=== | ===Thorn Shard=== | ||
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===Forged Will=== | ===Forged Will=== | ||
- | * Gain 2 MENTAL RESISTS. | + | * Gain 1 RESIST. |
===Dominion=== | ===Dominion=== | ||
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===Viridian Dreams=== | ===Viridian Dreams=== | ||
* You no longer need to sleep. | * You no longer need to sleep. | ||
- | * If you decide to anyway, talk to a GM. | + | * If you decide to try anyway, talk to a GM. |
+ | |||
+ | ===Immaterial Threads=== | ||
+ | * Whenever you HEAL someone through medical roleplay you HEAL them for 1 additional point. | ||
====Lv4==== | ====Lv4==== | ||
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===Twin Sorrows, One Root=== | ===Twin Sorrows, One Root=== | ||
- | * You may use MENTAL RESIST calls against physical effect calls. | + | * Gain a RESIST. |
- | * You may use PHYSICAL RESIST calls against mental effect calls. | + | |
===Transfer Thornheart=== | ===Transfer Thornheart=== | ||
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* This process takes 60s [[:supplementary_rules#concentration|concentration]]. | * This process takes 60s [[:supplementary_rules#concentration|concentration]]. | ||
* If the process succeeds, you awaken in the new body on 1 hit. | * If the process succeeds, you awaken in the new body on 1 hit. | ||
- | * If your concentration is interrupted your maximum body hits drop to 0 and you lose any hits stored in the heart. | + | * If your concentration is interrupted your maximum body hits drop to 0. |
* You do not begin to bleed out. | * You do not begin to bleed out. | ||
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* You may tear apart creatures of the forest from from within, but not without cost to yourself. | * You may tear apart creatures of the forest from from within, but not without cost to yourself. | ||
* You may take a QUINT to call QUINT at range to a forest creature. | * You may take a QUINT to call QUINT at range to a forest creature. | ||
- | |||
- | ===Flesh Turned Against Itself=== | ||
- | |||
- | * You disrupt the flows within a chosen target. | ||
- | * Take a TRIPLE hit to call LIVING BOMB by melee blow. | ||
- | * The first time that target drops to 0 hits their body detonates with a spectacular explosion and they must call MASS QUINT REPEL. | ||
- | * The person starts their death count as normal after this. | ||
===Anointment=== | ===Anointment=== | ||
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* You may take your party with you. | * You may take your party with you. | ||
+ | ===Life Unending=== | ||
+ | //Pre Req. Viridian Dreams// | ||
+ | * Afflictions of the body which affect you count as one potency lower. | ||
====Lv5==== | ====Lv5==== | ||
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* Medical roleplay takes you 8s, instead of 10s. | * Medical roleplay takes you 8s, instead of 10s. | ||
- | ===Vitality of Nature=== | + | ===Pierce the Veil=== |
- | * Afflictions of the body which affect you count as one potency lower. | + | //Pre Req. Life Unending// |
+ | * Afflictions of the soul which affect you count as one potency lower. | ||
===Abjuration of Loss=== | ===Abjuration of Loss=== | ||
- | * Once per adventure you may attempt to seize control of a section of the forest from the wood. | + | * Once per adventure you may attempt to seize control of a section of the Forest of Loss. |
- | * This will initiate a psychic combat and have effects depending on your success or failure. | + | * This will initiate a psychic combat. |
+ | * There will be consequences depending on your success or failure. | ||
+ | * If you wish to retire using this ability the magnitude of the effect is likely to be greater. | ||
===Graft the Sapling=== | ===Graft the Sapling=== | ||
* When someone dies, you may attempt to bring them back to life. | * When someone dies, you may attempt to bring them back to life. | ||
* Cut off one of your limbs. | * Cut off one of your limbs. | ||
- | * This is a chronic affliction of the body. You cannot physrep using this limb, as though you were under the effect of a WOUND, but permanently. | + | * This is a chronic affliction of the body. You cannot phsyrep using this limb - it is as though you were under the effect of a WOUND, but permanently. |
* Over the course of an encounter or short rest, the severed limb sprouts and grows into a facsimile of the dead person. | * Over the course of an encounter or short rest, the severed limb sprouts and grows into a facsimile of the dead person. | ||
- | * This is likely to have ongoing effects for the person. | + | * This is likely to have ongoing effects for that person. |
- | + | ||
- | ===Assert Control=== | + | |
- | + | ||
- | * You may call PUPPETEER against a forest creature. | + | |
- | * This costs a hit and then a further hit for every 10 seconds that the effect lasts. | + | |
- | * This requires concentration. You must call PUPPETEER DOWN if you ever lose concentration. | + | |
- | * You may give mechanical orders to your puppet e.g. attack the bandit leader; jump off that cliff. | + | |
- | * If someone RESISTS the PUPPETEER call they are IMMUNE to the call for the rest of the encounter. | + | |
+ | ===Moments Grace=== | ||
+ | * Once per adventure you may call PARTY HEAL FULL. You may make this call even if you are bleeding out. |