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foresttouched [2017/11/22 23:30]
gm_seb
foresttouched [2018/05/02 19:47]
gm_seb
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 ====Class Feature: Outcast==== ====Class Feature: Outcast====
-  * Forest Touched are treated with deep suspicion and fear throughout Rastaban. Only in the Forester'​s Guild, and Outside the Embrace, ​are they typically treated with respect ​and humanity.  +  * Forest Touched are treated with suspicion and fear throughout Rastaban. Only in the Forester'​s Guild, and Outside the Embrace, ​does this fear and suspicion ease off.  
-  * There, they understand the dangers the Forest poses, and appreciate how crucial the Forest Touched are in combating that menace.  +  * In those outer places, they understand the dangers the Forest poses, and appreciate how crucial the Forest Touched are in combating that peculiar ​menace.  
-  * Forest Touched typically fare worse than their counterparts in the social politics of the City. Services are harder to obtaintrust and kinship harder to earn. +  * Forest Touched typically fare worse than their counterparts in the social politics of the City. Services are harder to obtaintrust and kinship harder to earn. 
   * In any situation where blame is equally likely to be attributed to any one of a number of people, and one of them is Forest Touched, then it is likely the Forest Touched will bear the blunt of the blame.   * In any situation where blame is equally likely to be attributed to any one of a number of people, and one of them is Forest Touched, then it is likely the Forest Touched will bear the blunt of the blame.
  
 ====Class Feature: Affiliation==== ====Class Feature: Affiliation====
  
-  * Gain the [[:​general_skills#​affiliate|Affiliate]] skill for the Foresters ​Guild.+  * Gain the [[:​general_skills#​affiliate|Affiliate]] skill for the Forester'​s ​Guild.
  
 =====Skills===== =====Skills=====
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 ===Sense of the Forest=== ===Sense of the Forest===
-  * This allows you to tell information about the general area and if the forest has taken an active interest in you. +  * This allows you to tell information about the general areaand if the forest has taken an active interest in you. 
   * You can also tell whether creatures, plants of people fall under the forest'​s dominion, although the latter is often subtler and can close examination of the individual.   * You can also tell whether creatures, plants of people fall under the forest'​s dominion, although the latter is often subtler and can close examination of the individual.
   * You can also sense nearby forest creatures.   * You can also sense nearby forest creatures.
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 ===Immaterial Threads=== ===Immaterial Threads===
-  * Whenever you HEAL someone through medical roleplay you HEAL them for additional ​points.+  * Whenever you HEAL someone through medical roleplay you HEAL them for additional ​point.
  
 ===Flesh Hard as Stone=== ===Flesh Hard as Stone===
-  * Gain two PHYSICAL RESISTS.+  * Gain a RESIST.
  
 ====Lv2==== ====Lv2====
  
 ===Circle of Life=== ===Circle of Life===
-  * Whenever you HEAL someone else through medical roleplay, take the same HEAL call yourself.+  * Whenever you HEAL someone else through medical roleplay, take HEAL 1
   ​   ​
 ===Increased Regeneration=== ===Increased Regeneration===
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 ===Empathetic link=== ===Empathetic link===
-  * When fighting against forest creatures: gain a DODGE per instance of forest creature, which must be used against that creature. ​+  * When fighting against forest creatures: gain a DODGE per monster physrep, which must be used against that creature. ​
  
 ===Surge of Might=== ===Surge of Might===
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   * You may if you wish buy this skill multiple time to take additional benefits. ​   * You may if you wish buy this skill multiple time to take additional benefits. ​
    * The first time you drop to zero hits in an encounter take a HEAL 0.    * The first time you drop to zero hits in an encounter take a HEAL 0.
-   * Gain 3 uses of FEAR per encounter.+   * Gain 3 uses of FEAR per encounter. You can use this during medical roleplay with no penalty
    * Gain 1 DODGE per encounter which may be used to dodge ranged calls.    * Gain 1 DODGE per encounter which may be used to dodge ranged calls.
    * Gain 1 PSYCHE. ​    * Gain 1 PSYCHE. ​
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 ===Deep Roots=== ===Deep Roots===
   * You are able to do more whilst bleeding out than others.   * You are able to do more whilst bleeding out than others.
-  * You can with effort crawl on the floor or talk. +  * You canwith effortcrawl on the flooror talk. 
  
  
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   * You may hide your life deep inside within the thorny briar which now takes the place of your heart. ​   * You may hide your life deep inside within the thorny briar which now takes the place of your heart. ​
   * When you are bleeding out your body attempts to regenerate itself. After 15 seconds bleeding out without taking further damage you must call HEAL 4 on yourself as your body pulls itself back together.   * When you are bleeding out your body attempts to regenerate itself. After 15 seconds bleeding out without taking further damage you must call HEAL 4 on yourself as your body pulls itself back together.
-  * If you are executed add 10 seconds ​onto this time rather than dying.+  * If you are executed ​reset this time and add 10 seconds ​to it rather than dying.
  
 ===Thorn Shard=== ===Thorn Shard===
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 ===Forged Will=== ===Forged Will===
-  * Gain 2 MENTAL RESISTS.+  * Gain 1 RESIST.
  
 ===Dominion=== ===Dominion===
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 ===Viridian Dreams=== ===Viridian Dreams===
   * You no longer need to sleep.   * You no longer need to sleep.
-  * If you decide to anyway, talk to a GM. +  * If you decide to try anyway, talk to a GM.  
 + 
 +===Immaterial Threads=== 
 +  * Whenever you HEAL someone through medical roleplay you HEAL them for 1 additional point.
  
 ====Lv4==== ====Lv4====
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 ===Twin Sorrows, One Root=== ===Twin Sorrows, One Root===
  
-  * You may use MENTAL ​RESIST ​calls against physical effect calls. +  * Gain a RESIST. ​  ​
-  * You may use PHYSICAL RESIST calls against mental effect calls.  ​+
  
 ===Transfer Thornheart=== ===Transfer Thornheart===
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   * This process takes 60s [[:​supplementary_rules#​concentration|concentration]].   * This process takes 60s [[:​supplementary_rules#​concentration|concentration]].
   * If the process succeeds, you awaken in the new body on 1 hit.    * If the process succeeds, you awaken in the new body on 1 hit. 
-  * If your concentration is interrupted your maximum body hits drop to 0 and you lose any hits stored in the heart.+  ​* Afflictions of the mind carry over between bodies; afflictions of the body do not.  
 +  ​* If your concentration is interrupted your maximum body hits drop to 0.
   * You do not begin to bleed out.    * You do not begin to bleed out. 
  
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   * You may tear apart creatures of the forest from from within, but not without cost to yourself. ​   * You may tear apart creatures of the forest from from within, but not without cost to yourself. ​
   * You may take a QUINT to call QUINT at range to a forest creature.   * You may take a QUINT to call QUINT at range to a forest creature.
- 
-===Flesh Turned Against Itself=== 
- 
-  * You disrupt the flows within a chosen target. 
-  * Take a TRIPLE hit to call LIVING BOMB by melee blow. 
-  * The first time that target drops to 0 hits their body detonates with a spectacular explosion and they must call MASS QUINT REPEL. 
-  * The person starts their death count as normal after this. 
  
 ===Anointment=== ===Anointment===
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   * You may take your party with you.   * You may take your party with you.
  
 +===Life Unending===
 +//Pre Req. Viridian Dreams//
  
 +  * Afflictions of the body which affect you count as one potency lower.
  
 ====Lv5==== ====Lv5====
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   * Medical roleplay takes you 8s, instead of 10s.    * Medical roleplay takes you 8s, instead of 10s. 
  
-===Vitality of Nature=== +===Pierce the Veil=== 
-  * Afflictions of the body which affect you count as one potency lower.+//Pre Req. Life Unending// 
 +  * Afflictions of the mind which affect you count as one potency lower.
  
 ===Abjuration of Loss=== ===Abjuration of Loss===
-  * Once per adventure you may attempt to seize control of a section of the forest from the wood.  +  * Once per adventure you may attempt to seize control of a section of the Forest of Loss.  
-  * This will initiate a psychic combat ​and have effects ​depending on your success or failure.+  * This will initiate a psychic combat
 +  * There will be consequences ​depending on your success or failure
 +  * If you wish to retire using this ability the magnitude of the effect is likely to be greater.
  
 ===Graft the Sapling=== ===Graft the Sapling===
   * When someone dies, you may attempt to bring them back to life.    * When someone dies, you may attempt to bring them back to life. 
   * Cut off one of your limbs.   * Cut off one of your limbs.
-  * This is a chronic affliction of the body.  You cannot ​physrep ​using this limbas though you were under the effect of a WOUND, but permanently. ​+  * This is a chronic affliction of the body AND the mind.  You cannot ​phsyrep ​using this limb - it is as though you were under the effect of a WOUND, but permanently. ​
   * Over the course of an encounter or short rest, the severed limb sprouts and grows into a facsimile of the dead person. ​   * Over the course of an encounter or short rest, the severed limb sprouts and grows into a facsimile of the dead person. ​
-  * This is likely to have ongoing effects for the person. +  * This is likely to have ongoing effects for that person.
- +
-===Assert Control=== +
- +
-  * You may call PUPPETEER against a forest creature.  +
-  * This costs a hit and then a further hit for every 10 seconds that the effect lasts.  +
-  * This requires concentration. You must call PUPPETEER DOWN if you ever lose concentration.  +
-  * You may give mechanical orders to your puppet e.g. attack the bandit leader; jump off that cliff.  +
-  * If someone RESISTS the PUPPETEER call they are IMMUNE to the call for the rest of the encounter. +
  
 +===Moments Grace===
 +  * Once per adventure you may call PARTY HEAL FULL. You may make this call even if you are bleeding out.
foresttouched.txt · Last modified: 2018/10/31 20:25 by gm_seb