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general_skills [2018/07/04 18:26] gm_seb |
general_skills [2019/02/06 20:05] gm_matthew |
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* Unbalanced ((As a rule of thumb, most one-handed axes, hammers and maces are classed as Unbalanced)): Certain triggers cause you to gain a STAGGER which you must use immediately on your next melee blow with that weapon. At the start of combat: gain a STAGGER. Every time you drop an enemy to 0 hits: gain a STAGGER. Whenever you drop to 0 hits: gain a STAGGER. | * Unbalanced ((As a rule of thumb, most one-handed axes, hammers and maces are classed as Unbalanced)): Certain triggers cause you to gain a STAGGER which you must use immediately on your next melee blow with that weapon. At the start of combat: gain a STAGGER. Every time you drop an enemy to 0 hits: gain a STAGGER. Whenever you drop to 0 hits: gain a STAGGER. | ||
* Dagger: You may call IMMUNE to any call which hits your dagger. | * Dagger: You may call IMMUNE to any call which hits your dagger. | ||
- | * Throwing Weapon: Whenever you hit someone with a throwing weapon, you may call WOUND. | + | * Throwing Weapon: Whenever you hit someone's body with a throwing weapon (i.e. not their weapon or shield), you may call WOUND. |
//Two-Handed Weapons// | //Two-Handed Weapons// | ||
* Great Weapon ((As a rule of thumb, two-handed weapons that are not staffs or spears are classed as Great Weapons)): You may treat any blows which hit your forearms as hitting your weapon, so long as those forearms are holding the weapon. | * Great Weapon ((As a rule of thumb, two-handed weapons that are not staffs or spears are classed as Great Weapons)): You may treat any blows which hit your forearms as hitting your weapon, so long as those forearms are holding the weapon. | ||
- | * Spear: When hit by a REPEL, you may lose 3 hits to gain a RESIST which you must call immediately. | + | * Spear: When hit by a STAGGER, you may lose 3 hits to gain a RESIST which you must call immediately. |
* Staff: When you drop someone to 0 hits with this weapon: you may call HEAL 0 on them. | * Staff: When you drop someone to 0 hits with this weapon: you may call HEAL 0 on them. | ||
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===Use Medium Shield=== | ===Use Medium Shield=== | ||
* You may use a medium shield in either hand. | * You may use a medium shield in either hand. | ||
- | |||
- | ===Use Large Shield=== | ||
- | * You may use a large shield in either hand. | ||
- | * While using a large shield, you **cannot** run. | ||
- | * You may move as normal while holding a large shield in both hands, with no weapon in either hand. | ||
=====Ambidextrous===== | =====Ambidextrous===== | ||
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* When you adopt the Single Weapon Focus fighting style, you may **not** hold a weapon or shield your off-hand for the rest of the encounter. | * When you adopt the Single Weapon Focus fighting style, you may **not** hold a weapon or shield your off-hand for the rest of the encounter. | ||
+ | * You may swap your off hand / weapon hand freely so long as one hand remains the off-hand. | ||
* You may still throw Ichorwerk with your off-hand. | * You may still throw Ichorwerk with your off-hand. | ||
* This hand still counts as a free hand for the purposes of spellcasting and other non-weapon abilities. | * This hand still counts as a free hand for the purposes of spellcasting and other non-weapon abilities. | ||
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* +2 hits | * +2 hits | ||
- | ===Athlete=== | + | ===Strong=== |
* You are particularly strong and fit. | * You are particularly strong and fit. | ||
* You may carry a single unconscious or bleeding person at full speed. This does not take any hands. | * You may carry a single unconscious or bleeding person at full speed. This does not take any hands. | ||
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* You discover a plausible method of escape for yourself and your allies. | * You discover a plausible method of escape for yourself and your allies. | ||
- | ===Sprinter=== | + | ===Edificier=== |
* You are a skilled at running and climbing. | * You are a skilled at running and climbing. | ||
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* As a Downtime action: you may publish your latest research. | * As a Downtime action: you may publish your latest research. | ||
* This downtime action guarantees a good circulation of your work throughout Rastaban, especially to those who would take an interest in your findings. | * This downtime action guarantees a good circulation of your work throughout Rastaban, especially to those who would take an interest in your findings. | ||
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- | =====Wealth Skills===== | ||
- | * These skills represent your character gaining material resources at the cost of influence within the city. | ||
- | * These skills cost favour in addition to XP. | ||
- | |||
- | ====Level 1==== | ||
- | |||
- | ===Wealth 1=== | ||
- | //Cost: 5 favour//. | ||
- | |||
- | * You have enough money to be comfortable, probably owning a townhouse somewhere in the city. During the adventure you can cover any minor expenses such as caravan fares, drinks in pubs, basic adventuring supplies etc. without issue. | ||
- | * Once per adventure, you may stretch your funds further, leveraging your wealth to attempt to solve a problem. Examples include: bribing a mook, buying passage aboard a caravan going to your destination, paying a specialist for information, paying a gang of urchins to accomplish a simple off-screen task. | ||
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- | ===Wealth 2=== | ||
- | //Pre-Req: Wealth 1//\\ | ||
- | //Cost: 10 favour// | ||
- | |||
- | * You are wealthy. You most likely own a manor somewhere in the city. You can purchase any mundane item you wish to during or between adventures. | ||
- | * Once per adventure, you may stretch your funds further, leveraging your wealth to attempt to solve a problem. Examples include: giving a hefty bribe to an official, chartering a caravan to take you somewhere, paying a specialist for services, hiring several grunts to do a simple off-screen task. | ||
- | |||
- | ===Wealth 3=== | ||
- | //Pre-Req: Wealth 2//\\ | ||
- | //Cost: 20 favour// | ||
- | |||
- | * You are extremely wealthy. You can obtain any generic item you wish to acquire, with the exception of instilled items and black ichor. | ||
- | * Once per adventure, you may stretch your funds further, leveraging your wealth to attempt to solve a problem. Examples include: giving an opulent bribe to a senior official, hire an extravagant caravan to travel in great luxury or speed, hiring a group of specialists or an expert in their field, hiring a small army or an elite squadron to accomplish an off-screen task. | ||
- | * For one as wealthy as you, if the opportunity arises, you may have the option to leverage your wealth to establish a lasting legacy. | ||
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=====Contact Skills===== | =====Contact Skills===== | ||
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===Influence=== | ===Influence=== | ||
//Pre-Req: Respected//\\ | //Pre-Req: Respected//\\ | ||
- | //Cost: 20 favour// | + | //Cost: 20 favour Requires GM approval// |
* Your opinion has great weight within the organisation. | * Your opinion has great weight within the organisation. |