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* This can either be from the mutations list, or freeform. | * This can either be from the mutations list, or freeform. | ||
* If freeform, consult a GM but the list should serve as a guide to the scope of effects that are possible. | * If freeform, consult a GM but the list should serve as a guide to the scope of effects that are possible. | ||
- | * This mutation will tend to last for the rest of the adventure. | + | * You may attempt to compensate for a severe affliction of the body in this way. |
+ | * This mutation only lasts for the rest of the adventure. | ||
===Guided Mutation=== | ===Guided Mutation=== | ||
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* Once per adventure you may feed yourself or another willing individual pure black Ichor and attempt to make permanent changes to their body. | * Once per adventure you may feed yourself or another willing individual pure black Ichor and attempt to make permanent changes to their body. | ||
* This can either be from the mutations list, or freeform. | * This can either be from the mutations list, or freeform. | ||
- | * If freeform, consult a GM but the list should serve as a guide to the scope of effects that are possible. | + | * If freeform, consult a GM but the list should serve as a guide to the scope of effects that are possible. |
+ | * You alleviate a strong affliction of the body in this way. | ||
===Trick Shot=== | ===Trick Shot=== | ||
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* When you purchase this skill, pick one inorganic or organic substance you have studied. This is subject to LARPO approval. | * When you purchase this skill, pick one inorganic or organic substance you have studied. This is subject to LARPO approval. | ||
- | * Pick a single attribute that you want an area to have. | + | * Pick a single attribute that you want an area to have. This attribute must derive from a substance you have studied. |
- | * The local area will change to have this attribute, and another attribute chosen by the GM. | + | * The local area will change to have this attribute, and one other attribute chosen by the GM. |
* You may use this ability in combat, call a TIME FREEZE and consult a GM. | * You may use this ability in combat, call a TIME FREEZE and consult a GM. | ||
* Use of this ability in Rastaban whilst not in the Wastes is High Treason. | * Use of this ability in Rastaban whilst not in the Wastes is High Treason. | ||