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ichorsavant [2017/09/19 23:34]
gm_matthew created
ichorsavant [2018/08/22 18:19] (current)
gm_seb
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 ======Ichor Savant===== ======Ichor Savant=====
  
 ====Class Feature: Ichorwerk==== ====Class Feature: Ichorwerk====
  
-  * Ichor Savants of the Imperial Commission ​are licensed and trained ​to produce ichorwerk+  * Ichor Savants of the Imperial Commission ​undergo extensive training ​to be able to use Black Ichor effectively.  
-  * Most ichorwerk takes the form of potions.  +  * As a side effect of this process, Savants are forever changed, gaining ​the ability to produce tinctures and potions ​with remarkable qualities from their body.  
-  * A starting level Ichor Savant ​can produce 6 ichorwerk potions they know how to make in downtime.  +  * These tinctures are extruded from the pores and collected in clay balls, which can be drunk from, thrown, or given to others to do the same.  
-  * For ease of referencethese are also known as '​potion slots'​.  +  * Thistoois a kind of //​ichorwerk//​.
-  * As they gain experienceIchor Savants can learn to make different types of potions in greater number+
  
-====Skills====+  * Starting level Commissioners begin with the ability to make 2 common ichorwerks per encounter. This is represented OC by starting each encounter with two yellow foam balls. 
 +  * You do not have to determine what an ichorwerk is until you throw/​drink/​donate it. However, it must be of the correct type (Yellow - Common, White - Restricted, Black - Secret), and must be an ichorwerk you know how to make. 
 +  * Ichorwerks expire at the end of the encounter in which they are produced.  
 +  * Savants may learn how to produce different types of ichorwerk by taking the //​Hybridize//​ skill. 
 +  * Savants may train themselves to produce more Ichorwerk by taking the //​Fecundity//​ skill. 
 +  * You can view a full list of [[:​ichorwerk|ichorwerks]] here.
  
-{{section>​genericskills#​Resuscitate&​nofooter&​nodate&​nouser&​nomdate&​noeditbtn}} 
-{{section>​genericskills#​Medical Knowledge&​nofooter&​nodate&​nouser&​nomdate&​noeditbtn}} 
-{{section>​genericskills#​Combat Repairs&​nofooter&​nodate&​nouser&​nomdate&​noeditbtn}} 
  
-===Mix Potion=== +====Class Feature: Mutation====
-  * You learn a certain type of potion to mix.  +
-  * You can make one of this potion for free every adventure and can make more with additional potion slots.  +
-  * Mix potion lv.1 lets you learn to make a Class C potion.  +
-  * Mix potion lv.2 lets you learn to make a Class C potion, or, once ever, a Class B potion.  +
-  * Mix potion lv.3 lets you learn to make a Class B potions. +
-  * Mix potion lv.4 lets you learn to make a Class B potion, or, once ever, a Class A potion. +
-  * Mix potion lv.5 lets you learn to make Class A potions.  +
-  * This skill can be taken multiple times. ​+
  
-===Brew=== +  ​Whenever Savants take the '​Fecundity'​ skill, they **must** take mutation from the [[:​mutations|following list]]
-  ​You are adept at ichorwerk.  +  * Starting level Commissioners begin with one free mutation
-  ​You can make single potion go further at the cost of making it degrade more quickly+  * Mutations are viewed in Rastaban with great respect, and there is nothing grotesque or bad about possessing them.
-  * With 5 minutes work and appropriate tools you may turn a number of doses of a potion into 3 times that number.  +
-  * These potion only last for an encounter before degrading into a useless muck.+
  
-===Abundance=== +====Class Feature: Affiliation==== 
-  * You gain three extra potion mixing slots per adventure.+  * Starting level Ichor Savants ​gain the [[:​general_skills#​affiliate|Affiliate]] skill for the Imperial Commission for free.  
 +  
 +====Class Feature: Black Ichor==== 
 +  * Savants have unprecedented access to pure Black Ichor which they may take outside of the Commission in specially prepared obsidian containers.  
 +  * Black Ichor is used to power some Ichor Savant abilities. These will always have a cost in Black Ichor listed above them (e.g. Dark Potential costs 1 Black Ichor.)  
 +  * Abilities which do not have a cost listed do not require Black Ichor to use. 
 +  * Savants can purchase Ichor at a cost of 1 favour ​per container.  
 +  * Furthermore,​ Savants gain Black Ichor depending on their rank of Contacts skill with the Commission:​ 
 +       * Affiliation:​ 2 Black Ichor / adventure 
 +       * Respected: 5 Black Ichor / adventure 
 +       * Influence: 9 Black Ichor / adventure 
 +  * Even the specially prepared obsidian flasks cannot withstand the ravages of Ichor, however, and as such, Black Ichor becomes unusable by the end of any adventure is is taken out on.  
 +  * Expended containers should be returned to the Commission for disposal. Dumping Black Ichor in any form is a High Crime. 
 +  * Misplacing or allowing Ichor to be stolen is also a High Crime. ​  
 +  * Selling or distributing Ichor taken from the Commission is Treason
  
-===Novice=== +====Class Feature: Respected==== 
-  * You can recognise any potion ​you know how to make by examining it.  +  * Commissioners are particularly respected within Rastaban. As Forest Touched are treated as social pariahs, Commissioners are treated as social betters.  ​ 
-  * You can mix two class C potions together to make another class C potion ​you know how to make+  * You can generally assume ​you are able to obtain entry to most clubs, events or social engagements. At least in the respectable parts of society
 +  * If you commit crimes the judgement is more likely to swing in your favour. Standard practise in cases where a commissioner is found guilty is to pass the judgement onto the Commission for them to dole out an appropriate punishment - unless the faction is irate enough to risk the Commission'​s wrath by taking things into their own hands. 
 +  * These facts combined mean that commissioners tend to get off quite lightly for most infractions unless they commit crimes against the Commission or against the Commission'​s interests
  
-===Journeyman=== +=====Skills=====
-  * You can recognise any standard potion by examining it.  +
-  * You can mix two class B potions together to make a class B potion you know how to make. +
  
-===Master=== +====Lv1====
-  * You can generally make a good guess at what any ichorwerk does - even esoteric or particularly potent examples.  +
-  * You can mix two class A potions together to make a class A potion you know how to make. +
  
-===Spontaneous Generation=== +===Scent of Ichor=== 
-  * You can generate X slots of potions within your body per encounter+  * You can identify black ichor by smell, and pinpoint any large sources nearby.  
-  * X is the level of this skill +  * You can recognise concealed Commissioners and ichorwerks.
  
-===Fuelled by Ichor=== +===Hybridize (Common)=== 
-  * You may consume pure black ichor transmuting it within your body to produce ​the effect you desire.  +  * Your body can produce ​3 types of common ichorwerk
-  * You may consume 1 dose of ichor to produce ​the effect of any potion you know how to make.  +  * Choose 3 from the [[:​ichorwerk#​Common_Ichorwerk_(Yellow)|ichorwerk list]]
-  * This takes a toll on your mind, costing 2 PSYCHE.+
  
-===Berserker Serum=== +===Fecundity (Common)== 
-  * Twice per adventure you may with 10 seconds roleplay apply special serums to a willing or unconscious individual. This temporarily boosts their physical capabilities far beyond their natural limits.  +  * Your body can produce 1 additional common ichorwerk ​per encounter
-  * The individual takes all damage as singles and is IMMUNE to REND.  +  * OC, this is represented by a yellow foam ball.  
-  * They are driven into a blind rage however and must always attack the nearest enemy (if available) or otherwise, their nearest target.  +  * You **must** take a mutation from the [[:​mutations|following list]].
-  ​This lasts until the end of the encounter+
  
-===Potion Tolerance=== +===Bliss=== 
-  * You can drink 2 additional potions ​per encounter ​without suffering any ill effect.  +  * Once per encounter, ​you may call RESIST ​to a call delivered by ichorwerk
-  * Howevertaking a rank of this skill means that your body begins ​to mutate.  +
-  * You must take mutation from the list below for free+
  
-===Mutations=== +===Rupture=== 
-  * As you work with the ichor you begin to mutate+  * Extensive damage to your body causes a pool of deadly sludge to seep out into the surrounding area
-  * Whilst this tends to alarm those who you meet as you gradually transform into something other than human - it does have its perks.  +  * When you are bleeding out or dead: 
-  * Each time you take the potion tolerance skill you must take one of the following options.+  * You must call STAGGER 5 to anyone ​who takes a STAGGER within 5m of your corpse.  
 +  * This ability cannot trigger itself, or stack with another use of Rupture.
  
-==Bloated form== +===Inspiration=== 
-  * Any tough skills you have grant one more hit.  +  * You may crunch any 2 ichorwerks ​of one class into a different ichorwerk ​of the same class, ​even if you do not know how to make it yet
-  * You are slow and can never gain dodges.  +
-==Disturbing Grace== +
-  * You move with unnatural grace making all around you look dull and clumsy. +
-  * Your body becomes weak and frail.  +
-  * Ranks of tough grant dodges rather than hits. +
-==Eyes dark as void== +
-  * Your eyes become black pits. +
-  * You can see perfectly in the dark. +
-==Malleable== +
-  * Your body becomes strangely malleable. +
-  * This allows you to slip out of most bonds and squeeze through small spaces.  +
-==Sticky Fingers== +
-  * Your fingers and feet become strangely sticky. +
-  * This allows you to climb walls and hang from ceilings with ease. +
-==Bone Spurs== +
-  * You have bone spurs in your arms which you may extend or retract at will.  +
-  * This means you effectively have access to two concealed daggers at all times. +
-==Corrosive Mucus== +
-  * Your skin starts to exude a viscous, clear, mucus. . +
-  * With enough time and concentration,​ you can attempt to dissolve small things or parts of things that come into contact with these fluids. +
-  * You may call WOUND on anyone who touches your bare skin with their bare skin. +
-==Bloodhound'​s Snout== +
-  * Your nose grows leathery and swells in size. +
-  * Your sense of smell grows even more accute. You can track scent trails so long as you have a strong enough sample of the scent you are trying ​to follow.  +
-==Behemoth'​s Lungs== +
-  * Your lungs and esophagus swell in size, deforming your chest and neck. +
-  * You can hold your breath for much longer than a normal human. +
-  * In addition, your voice carries across great distances+
  
-===Benediction=== +===Dark Potential=== 
-  * Once per encounter ​you may consume ​potion and then touch another willing individual+//1 Black Ichor// 
-  * They then receive ​the effect ​of that potion as well without any cost.+  * When you purchase this skill, pick one inorganic substance you have studied. This is subject to LARPO approval. 
 +  * At the cost of one black Ichor you may transform an inanimate object up to the size of person into any substance you have studied.  
 +  * This changes ​the substance the object is made of, but not its form. 
 +  * You may replace a substance you have studied with a different one by taking a downtime action. 
 +====Lv2====
  
-===Scent of Ichor=== +===Hybridize (Restricted)=== 
-  * You can smell any black ichor or ichorwerk ​people have on them +  * Your body can produce 3 types of restricted ​ichorwerk. 
-===Greater Benediction=== +  * Choose 3 from the [[:​ichorwerk#​Restricted_Ichorwerk_(White)|ichorwerk list]]
-  * You gain an additional use of Benediction per encounter.+
  
 +===Fecundity (Restricted)==
 +  * Your body can produce 1 additional restricted ichorwerk per encounter.
 +  * OC, this is represented by a white foam ball. 
 +  * You **must** take a mutation from the [[:​mutations|following list]].
 +
 +===Hybridize (Common)===
 +  * Your body can produce 3 types of common ichorwerk.
 +  * Choose 3 from the [[:​ichorwerk#​Common_Ichorwerk_(Yellow)|ichorwerk list]]. ​
 +
 +===Fecundity (Common)==
 +  * Your body can produce 1 additional common ichorwerk per encounter.
 +  * OC, this is represented by a yellow foam ball
 +  * You **must** take a mutation from the [[:​mutations|following list]].
 +
 +===Benediction===
 +  * Once per adventure, you may apply a temporary mutation to yourself or another willing or unresisting individual.
 +  * This can either be from the mutations list, or freeform. ​
 +  * If freeform, consult a GM but the list should serve as a guide to the scope of effects that are possible.
 +  * You may attempt to compensate for a severe affliction of the body in this way. 
 +  * This mutation only lasts for the rest of the adventure. ​
  
 ===Guided Mutation=== ===Guided Mutation===
-  ​* Once per adventure you may feed another pure black Ichor and attempt to make permanent changes to their body.+//1 Black Ichor// 
 +  ​* Once per adventure you may feed yourself or another ​willing individual ​pure black Ichor and attempt to make permanent changes to their body
 +  * This can either be from the mutations list, or freeform.  
 +  * If freeform, consult a GM but the list should serve as a guide to the scope of effects that are possible. 
 +  * You alleviate a strong affliction of the body in this way.  
 + 
 +===Trick Shot=== 
 +  * Once per encounter, when you miss a target with any ichorwerk,​ 
 +  * So long as the ichorwerk landed within sword reach of a valid target, you may make the appropriate call against them. 
 + 
 + 
 +====Lv3==== 
 + 
 +===Hybridize (Restricted)=== 
 +  * Your body can produce 3 types of restricted ichorwerk. 
 +  * Choose 3 from the [[:​ichorwerk#​Restricted_Ichorwerk_(White)|ichorwerk list]].  
 + 
 +===Fecundity (Restricted)== 
 +  * Your body can produce 1 additional restricted ichorwerk per encounter. 
 +  * OC, this is represented by a white foam ball.  
 +  * You **must** take a mutation from the [[:​mutations|following list]]. 
 + 
 +===Bliss=== 
 +  * Once per encounter, you may call RESIST to a call delivered by ichorwerk.  
 + 
 +===Berserker Serum=== 
 +//1 Black Ichor// 
 + 
 +  * You may with 10s concentration apply special serums to a willing or unconscious individual (but not yourself).  
 +  * This temporarily boosts their physical capabilities far beyond their natural limits.  
 +  * Every time they enter their death count this encounter, they may stay up and fighting for 10s.   
 +  * They are driven into a blind rage, however, and must always attack the nearest enemy (if available) or otherwise, their nearest target.  
 +  * These effects last until the end of the encounter.  
 + 
 +===Expurgation=== 
 +  * You may attempt to decontaminate a mutated area by sucking up the black ichor that has suffused it into yourself. 
 +  * This may trigger a psychic combat. 
 +  * It may be possible to gain additional Black Ichor in this way.   
 + 
 +===Flesh to Clay=== 
 +//2 Black Ichor// 
 + 
 +  * You may attempt to alleviate a Severe or lower affliction of the body by inducing a compensatory mutation. 
 +  * This mutation is permanent.  
 + 
 +===Golden Handshake=== 
 +  * Nominate an ichorwerk that delivers a CURSE by flask. 
 +  * That potion is used up. 
 +  * Until the end of the encounter, you may deliver this CURSE by offering someone a handshake.  
 +  * If they accept, they will take the effect of the CURSE. 
 +  * (NB: The target may accept the handshake IC without making OC contact.) 
 + 
 +===Savant'​s Blessing=== 
 +//Pre-req: Dark Potential//​\\ 
 +//2 Black Ichor// 
 + 
 +  * When you purchase this skill, pick one inorganic substance you have studied. This is subject to LARPO approval. 
 +  * At the cost of two black Ichor you may transform an inanimate object, up to the size of a room, into a different material you have studied. ​  
 +  * This changes the substance of the object, but not its form. 
 +  * You may replace a substance you have studied with a different one by taking a downtime action. 
 + 
 +====Lv4==== 
 + 
 +===Hybridize (Secret)=== 
 +  * Your body can produce 3 types of secret ichorwerk. 
 +  * Choose 3 from the [[:​ichorwerk#​Secret_Ichorwerk_(Black)|ichorwerk list]].  
 + 
 +===Fecundity (Secret)== 
 +  * Your body can produce 1 additional secret ichorwerk per encounter. 
 +  * OC, this is represented by a black foam ball.  
 +  * You **must** take a mutation from the [[:​mutations|following list]].
  
 ===Concoction=== ===Concoction===
-  ​* You have moved beyond following the recipes of others.  +//3 Black Ichor// 
-  * Once per adventure you may attempt to create ​a unique ​potion ​to attempt to achieve you ends.  + 
-  * You use pure Black Ichor for this but could for instance try and make a large bomb or an airborne hallucinogen.+  ​* You have moved beyond ​simply ​following the recipes of others.  
 +  * You may attempt to brew a unique ​ichorwerk ​to your own specifications.  
 +  * You couldfor instancetry and make a large bomb or an airborne hallucinogen.
   * The GM will then decide what the new concoction does.    * The GM will then decide what the new concoction does. 
  
-===Auto-Injector=== +===Greater Rupture=== 
-  * You are able to load your poisons ​into small auto-Injectors.  +//Pre-req: Rupture// 
-  * Once per encounter ​you may call your choice of, SLEEP, REND, POISON or CURSE at someone who you hit with a throwing weapon.  +  * The cocktail of ichor inside you transforms the ground where you bleed into a nightmare cesspool
-  * The poison or curse effect ​may be from any of the potions ​you are carrying, which is used up, and will take effect at the end of the encounter+  * 10s after you begin to bleed out, call MASS SINGLE
 +  * You may call MASS SINGLE every 5s thereafter so long as you remain on 0 hits
  
 ===Potency=== ===Potency===
-  * Thrice per adventure, you may increase the potency of a poison ​you know how to make. +  * Thrice per adventure, you may increase the [[:​afflictions#​potency|potency]] ​of an ichorwerk ​you know how to make which produces an affliction.  
 + 
 +===Trick Shot=== 
 +  * Once per encounter, when you miss a target with any ichorwerk,​ 
 +  * So long as the ichorwerk landed within sword reach of a valid target, you may make the appropriate call against them. 
 + 
 +===Monsterify=== 
 +//3 Black Ichor// 
 + 
 +  * You may apply a temporary mutation to yourself or a willing or unresisting individual. 
 +  * The power and scope of this mutation is beyond that of a standard mutation. 
 +  * This mutation lasts until the end of the adventure it was applied.  
 +  * For a standard combat use of this ability, use the following:​ 
 +  * The next time the target drops to 0 hits: 
 +       * Targets maximum hits are now 16.  
 +       * Target regains all hits. 
 +       * Target regains all weapon calls. 
 +       * Target gains 3 RESISTs. 
 +       * Target gains 3 MASS FEAR. 
 +       * Target gains 3 ARC STAGGER.  
 +  * Otherwise, consult a GM.  
 + 
 +====Lv5==== 
 + 
 +===Hybridize (Secret)=== 
 +  * Your body can produce 3 types of secret ichorwerk. 
 +  * Choose 3 from the [[:​ichorwerk#​Secret_Ichorwerk_(Black)|ichorwerk list]]. ​  
 + 
 +===Fecundity (Secret)== 
 +  * Your body can produce 1 additional secret ichorwerk per encounter. 
 +  * OC, this is represented by a black foam ball.  
 +  * You **must** take a mutation from the [[:​mutations|following list]].  
 + 
 +===Dark Rupture=== 
 +//Pre-Req: Greater Rupture//  
 +  * If someone drops to 0 hits while within 5m of you when you are bleeding out, you must call CURSE and take a HEAL 6. 
 +  * The effects of this CURSE call will be briefed by the GM at the end of the encounter.  
 + 
 +===Ichorwalk=== 
 +//Pre-Req: Dark Rupture// 
 +  * Once per adventure, you may bid your body become as ichor.  
 +  * Your body dissolves into black goop. 
 +  * You drop to 0 hits and start to bleed out.  
 +  * All ichorwerk-based effects upon you cease, and you must call IMMUNE to all ichorwerk until Ichorwalk ends. 
 +  * You can, however, use ichorwerk on others as normal, and make the calls from the any //Rupture// abilities while in this form. 
 +  * You may also stand up and walk at a rate of one short step every 1s.  
 +  * You may talk while in this form.  
 +  * You must call VOID to any calls or damage from other people, including EXECUTE.  
 +  * You may use this ability if you have already entered your death count. ​  
 +  * Taking a HEAL or FIGHT ON! call ends this effect. ​  
 + 
 +===Fleshcrafter=== 
 +//Pre-Req: Flesh to Clay//\\ 
 +//4 Black Ichor// 
 +  * You may attempt to cure a chronic affliction of the body by inducing a compensatory mutation.  
 +  * This mutation is permanent 
 + 
 +===Mutate Reality=== 
 +//Pre-Req: Savant'​s Blessing//​\\ 
 +//3 Black Ichor//
  
 +  * When you purchase this skill, pick one inorganic or organic substance you have studied. This is subject to LARPO approval.
 +  * Pick a single attribute that you want an area to have. This attribute must derive from a substance you have studied. ​
 +  * The local area will change to have this attribute, and one other attribute chosen by the GM.
 +  * You may use this ability in combat, call a TIME FREEZE and consult a GM.
 +  * Use of this ability in Rastaban whilst not in the Wastes is High Treason. ​
  
ichorsavant.1505864095.txt.gz · Last modified: 2017/09/19 23:34 by gm_matthew