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ichorsavant [2017/11/23 11:35]
gm_seb
ichorsavant [2018/08/22 18:19] (current)
gm_seb
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 ====Class Feature: Ichorwerk==== ====Class Feature: Ichorwerk====
  
-  * Ichor Savants of the Imperial Commission undergo extensive training ​and modificationThey do this by ingesting small amounts ​of black ichorwhich they differentiate within themselves  +  * Ichor Savants of the Imperial Commission undergo extensive training ​to be able to use Black Ichor effectively 
-  * Differentiated ichor is extruded from the pores and collected in clay balls, which can be drunk from, thrown, or given to others to do the same. This is //​ichorwerk//​.+  * As a side effect ​of this processSavants are forever changed, gaining the ability to produce tinctures and potions with remarkable qualities from their body.  
 +  * These tinctures are extruded from the pores and collected in clay balls, which can be drunk from, thrown, or given to others to do the same.  
 +  * This, too, is a kind of //​ichorwerk//​. 
   * Starting level Commissioners begin with the ability to make 2 common ichorwerks per encounter. This is represented OC by starting each encounter with two yellow foam balls.   * Starting level Commissioners begin with the ability to make 2 common ichorwerks per encounter. This is represented OC by starting each encounter with two yellow foam balls.
   * You do not have to determine what an ichorwerk is until you throw/​drink/​donate it. However, it must be of the correct type (Yellow - Common, White - Restricted, Black - Secret), and must be an ichorwerk you know how to make.   * You do not have to determine what an ichorwerk is until you throw/​drink/​donate it. However, it must be of the correct type (Yellow - Common, White - Restricted, Black - Secret), and must be an ichorwerk you know how to make.
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   * Whenever Savants take the '​Fecundity'​ skill, they **must** take a mutation from the [[:​mutations|following list]].   * Whenever Savants take the '​Fecundity'​ skill, they **must** take a mutation from the [[:​mutations|following list]].
-  * Starting level Commissioners begin with one mutation.+  * Starting level Commissioners begin with one free mutation.
   * Mutations are viewed in Rastaban with great respect, and there is nothing grotesque or bad about possessing them.   * Mutations are viewed in Rastaban with great respect, and there is nothing grotesque or bad about possessing them.
  
 ====Class Feature: Affiliation==== ====Class Feature: Affiliation====
-  * Gain the [[:​general_skills#​affiliate|Affiliate]] skill for the Imperial Commission. ​+  * Starting level Ichor Savants gain the [[:​general_skills#​affiliate|Affiliate]] skill for the Imperial Commission ​for free
    
 ====Class Feature: Black Ichor==== ====Class Feature: Black Ichor====
-  * Savants have unprecedented access to Black Ichor which they may take outside of the Commission in specially prepared obsidian containers ​and use to power some of their abilities.+  * Savants have unprecedented access to pure Black Ichor which they may take outside of the Commission in specially prepared obsidian containers.  
 +  * Black Ichor is used to power some Ichor Savant ​abilities. These will always have a cost in Black Ichor listed above them (e.g. Dark Potential costs 1 Black Ichor.)  
 +  * Abilities which do not have a cost listed do not require Black Ichor to use.
   * Savants can purchase Ichor at a cost of 1 favour per container. ​   * Savants can purchase Ichor at a cost of 1 favour per container. ​
   * Furthermore,​ Savants gain Black Ichor depending on their rank of Contacts skill with the Commission:   * Furthermore,​ Savants gain Black Ichor depending on their rank of Contacts skill with the Commission:
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        * Influence: 9 Black Ichor / adventure        * Influence: 9 Black Ichor / adventure
   * Even the specially prepared obsidian flasks cannot withstand the ravages of Ichor, however, and as such, Black Ichor becomes unusable by the end of any adventure is is taken out on.    * Even the specially prepared obsidian flasks cannot withstand the ravages of Ichor, however, and as such, Black Ichor becomes unusable by the end of any adventure is is taken out on. 
-  * Selling or distributing Ichor taken from the Commission is Treason+  * Expended containers should be returned to the Commission ​for disposal. Dumping Black Ichor in any form is a High Crime
-  * Misplacing or allowing Ichor to be stolen is also a High Crime. ​  ​+  * Misplacing or allowing Ichor to be stolen is also a High Crime. ​  
 +  * Selling or distributing Ichor taken from the Commission is Treason.  
 + 
 +====Class Feature: Respected==== 
 +  * Commissioners are particularly respected within Rastaban. As Forest Touched are treated as social pariahs, Commissioners are treated as social betters. ​  
 +  * You can generally assume you are able to obtain entry to most clubs, events or social engagements. At least in the respectable parts of society. 
 +  * If you commit crimes the judgement is more likely to swing in your favour. Standard practise in cases where a commissioner is found guilty is to pass the judgement onto the Commission for them to dole out an appropriate punishment - unless the faction is irate enough to risk the Commission'​s wrath by taking things into their own hands. 
 +  * These facts combined mean that commissioners tend to get off quite lightly for most infractions unless they commit crimes against the Commission or against the Commission'​s interests. ​
  
 =====Skills===== =====Skills=====
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 ===Bliss=== ===Bliss===
-  * Once per encounter, you may call RESIST to the effects of your own ichorwerk. ​+  * Once per encounter, you may call RESIST to a call delivered by ichorwerk. ​
  
 ===Rupture=== ===Rupture===
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   * When you are bleeding out or dead:   * When you are bleeding out or dead:
   * You must call STAGGER 5 to anyone who takes a STAGGER within 5m of your corpse. ​   * You must call STAGGER 5 to anyone who takes a STAGGER within 5m of your corpse. ​
 +  * This ability cannot trigger itself, or stack with another use of Rupture.
  
 ===Inspiration=== ===Inspiration===
   * You may crunch any 2 ichorwerks of one class into a different ichorwerk of the same class, even if you do not know how to make it yet.    * You may crunch any 2 ichorwerks of one class into a different ichorwerk of the same class, even if you do not know how to make it yet. 
 +
 +===Dark Potential===
 +//1 Black Ichor//
 +  * When you purchase this skill, pick one inorganic substance you have studied. This is subject to LARPO approval.
 +  * At the cost of one black Ichor you may transform an inanimate object up to the size of a person into any substance you have studied. ​
 +  * This changes the substance the object is made of, but not its form.
 +  * You may replace a substance you have studied with a different one by taking a downtime action.
 ====Lv2==== ====Lv2====
  
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   * This can either be from the mutations list, or freeform. ​   * This can either be from the mutations list, or freeform. ​
   * If freeform, consult a GM but the list should serve as a guide to the scope of effects that are possible.   * If freeform, consult a GM but the list should serve as a guide to the scope of effects that are possible.
-  * This mutation ​will tend to last for the rest of the adventure. ​+  ​* You may attempt to compensate for a severe affliction of the body in this way.  
 +  ​* This mutation ​only lasts for the rest of the adventure. ​
  
 ===Guided Mutation=== ===Guided Mutation===
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   * Once per adventure you may feed yourself or another willing individual pure black Ichor and attempt to make permanent changes to their body.   * Once per adventure you may feed yourself or another willing individual pure black Ichor and attempt to make permanent changes to their body.
   * This can either be from the mutations list, or freeform. ​   * This can either be from the mutations list, or freeform. ​
-  * If freeform, consult a GM but the list should serve as a guide to the scope of effects that are possible. ​+  * If freeform, consult a GM but the list should serve as a guide to the scope of effects that are possible
 +  * You alleviate a strong affliction of the body in this way
  
 ===Trick Shot=== ===Trick Shot===
   * Once per encounter, when you miss a target with any ichorwerk,   * Once per encounter, when you miss a target with any ichorwerk,
-  * So long as the ichorwerk landed within ​1m of a valid target, you may make the appropriate call against them.+  * So long as the ichorwerk landed within ​sword reach of a valid target, you may make the appropriate call against them.
  
  
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 ===Bliss=== ===Bliss===
-  * Once per encounter, you may call RESIST to the effects of your own ichorwerk. ​+  * Once per encounter, you may call RESIST to a call delivered by ichorwerk. ​
  
 ===Berserker Serum=== ===Berserker Serum===
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 ===Expurgation=== ===Expurgation===
   * You may attempt to decontaminate a mutated area by sucking up the black ichor that has suffused it into yourself.   * You may attempt to decontaminate a mutated area by sucking up the black ichor that has suffused it into yourself.
-  * This may trigger a psychic combat. ​+  * This may trigger a psychic combat. 
 +  * It may be possible to gain additional Black Ichor in this way.  ​
  
 ===Flesh to Clay=== ===Flesh to Clay===
 //2 Black Ichor// //2 Black Ichor//
  
-  * You may attempt to alleviate a Sever or lower affliction of the body by inducing a compensatory mutation.+  * You may attempt to alleviate a Severe ​or lower affliction of the body by inducing a compensatory mutation
 +  * This mutation is permanent
  
 ===Golden Handshake=== ===Golden Handshake===
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   * Until the end of the encounter, you may deliver this CURSE by offering someone a handshake. ​   * Until the end of the encounter, you may deliver this CURSE by offering someone a handshake. ​
   * If they accept, they will take the effect of the CURSE.   * If they accept, they will take the effect of the CURSE.
-  * (NB: The target may accept the handshake OC.)+  * (NB: The target may accept the handshake ​IC without making ​OC contact.) 
 + 
 +===Savant'​s Blessing=== 
 +//Pre-req: Dark Potential//​\\ 
 +//2 Black Ichor// 
 + 
 +  * When you purchase this skill, pick one inorganic substance you have studied. This is subject to LARPO approval. 
 +  * At the cost of two black Ichor you may transform an inanimate object, up to the size of a room, into a different material you have studied. ​  
 +  * This changes the substance of the object, but not its form. 
 +  * You may replace a substance you have studied with a different one by taking a downtime action.
  
 ====Lv4==== ====Lv4====
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 ===Potency=== ===Potency===
-  * Thrice per adventure, you may increase the [[:supplementary_rules#​afflictions|potency]] of an ichorwerk you know how to make which produces an affliction. ​+  * Thrice per adventure, you may increase the [[:​afflictions#potency|potency]] of an ichorwerk you know how to make which produces an affliction. ​
  
 ===Trick Shot=== ===Trick Shot===
   * Once per encounter, when you miss a target with any ichorwerk,   * Once per encounter, when you miss a target with any ichorwerk,
-  * So long as the ichorwerk landed within ​1m of a valid target, you may make the appropriate call against them.+  * So long as the ichorwerk landed within ​sword reach of a valid target, you may make the appropriate call against them.
  
 ===Monsterify=== ===Monsterify===
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        * Target regains all hits.        * Target regains all hits.
        * Target regains all weapon calls.        * Target regains all weapon calls.
-       * Target gains 3 OMNI RESISTs.+       * Target gains 3 RESISTs.
        * Target gains 3 MASS FEAR.        * Target gains 3 MASS FEAR.
        * Target gains 3 ARC STAGGER. ​        * Target gains 3 ARC STAGGER. ​
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 //Pre-Req: Greater Rupture// ​ //Pre-Req: Greater Rupture// ​
   * If someone drops to 0 hits while within 5m of you when you are bleeding out, you must call CURSE and take a HEAL 6.   * If someone drops to 0 hits while within 5m of you when you are bleeding out, you must call CURSE and take a HEAL 6.
 +  * The effects of this CURSE call will be briefed by the GM at the end of the encounter. ​
  
 ===Ichorwalk=== ===Ichorwalk===
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   * Once per adventure, you may bid your body become as ichor. ​   * Once per adventure, you may bid your body become as ichor. ​
   * Your body dissolves into black goop.   * Your body dissolves into black goop.
-  * You take a SLAY and start to bleed out.  +  * You drop to 0 hits and start to bleed out.  
-  * However, you can, use ichorwerk, and make calls from the any //Rupture// abilities while in this form. +  * All ichorwerk-based effects upon you ceaseand you must call IMMUNE to all ichorwerk until Ichorwalk ends. 
-  * You may also move at a rate of one step every 2s.   +  * You can, however, use ichorwerk ​on others as normal, and make the calls from the any //Rupture// abilities while in this form. 
-  * You must call VOID to any calls or damage from others.  +  * You may also stand up and walk at a rate of one short step every 1s 
-  * You are immune to EXECUTE, but not death+  * You may talk while in this form.  
 +  * You must call VOID to any calls or damage from other people, including ​EXECUTE. ​
   * You may use this ability if you have already entered your death count.  ​   * You may use this ability if you have already entered your death count.  ​
-  * Taking a HEAL or FIGHT ON! call ends this effect. ​Call APPEARING. ​+  * Taking a HEAL or FIGHT ON! call ends this effect. ​ 
  
 ===Fleshcrafter=== ===Fleshcrafter===
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 //4 Black Ichor// //4 Black Ichor//
   * You may attempt to cure a chronic affliction of the body by inducing a compensatory mutation. ​   * You may attempt to cure a chronic affliction of the body by inducing a compensatory mutation. ​
 +  * This mutation is permanent. ​
  
 ===Mutate Reality=== ===Mutate Reality===
-//​Pre-Req: ​Expurgation//+//​Pre-Req: ​Savant'​s Blessing//\\
 //3 Black Ichor// //3 Black Ichor//
-  ​* Pick a single attribute that you want an area to have. + 
-  * The local area will change to have this attribute, and likely ​other attributes as well.+  * When you purchase this skill, pick one inorganic or organic substance you have studied. This is subject to LARPO approval. 
 +  ​* Pick a single attribute that you want an area to have. This attribute must derive from a substance you have studied.  
 +  * The local area will change to have this attribute, and one other attribute chosen by the GM.
   * You may use this ability in combat, call a TIME FREEZE and consult a GM.   * You may use this ability in combat, call a TIME FREEZE and consult a GM.
   * Use of this ability in Rastaban whilst not in the Wastes is High Treason. ​   * Use of this ability in Rastaban whilst not in the Wastes is High Treason. ​
  
ichorsavant.1511436957.txt.gz · Last modified: 2017/11/23 11:35 by gm_seb