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ichorsavant [2018/01/27 12:56] gm_seb |
ichorsavant [2018/08/22 18:19] (current) gm_seb |
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* Misplacing or allowing Ichor to be stolen is also a High Crime. | * Misplacing or allowing Ichor to be stolen is also a High Crime. | ||
* Selling or distributing Ichor taken from the Commission is Treason. | * Selling or distributing Ichor taken from the Commission is Treason. | ||
+ | |||
+ | ====Class Feature: Respected==== | ||
+ | * Commissioners are particularly respected within Rastaban. As Forest Touched are treated as social pariahs, Commissioners are treated as social betters. | ||
+ | * You can generally assume you are able to obtain entry to most clubs, events or social engagements. At least in the respectable parts of society. | ||
+ | * If you commit crimes the judgement is more likely to swing in your favour. Standard practise in cases where a commissioner is found guilty is to pass the judgement onto the Commission for them to dole out an appropriate punishment - unless the faction is irate enough to risk the Commission's wrath by taking things into their own hands. | ||
+ | * These facts combined mean that commissioners tend to get off quite lightly for most infractions unless they commit crimes against the Commission or against the Commission's interests. | ||
=====Skills===== | =====Skills===== | ||
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===Dark Potential=== | ===Dark Potential=== | ||
//1 Black Ichor// | //1 Black Ichor// | ||
- | * At the cost of one black Ichor you may transform an inanimate object upto the size of a person into a different material. | + | * When you purchase this skill, pick one inorganic substance you have studied. This is subject to LARPO approval. |
+ | * At the cost of one black Ichor you may transform an inanimate object up to the size of a person into any substance you have studied. | ||
* This changes the substance the object is made of, but not its form. | * This changes the substance the object is made of, but not its form. | ||
- | * This substance must be one which you are already familiar with. | + | * You may replace a substance you have studied with a different one by taking a downtime action. |
====Lv2==== | ====Lv2==== | ||
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* This can either be from the mutations list, or freeform. | * This can either be from the mutations list, or freeform. | ||
* If freeform, consult a GM but the list should serve as a guide to the scope of effects that are possible. | * If freeform, consult a GM but the list should serve as a guide to the scope of effects that are possible. | ||
- | * This mutation will tend to last for the rest of the adventure. | + | * You may attempt to compensate for a severe affliction of the body in this way. |
+ | * This mutation only lasts for the rest of the adventure. | ||
===Guided Mutation=== | ===Guided Mutation=== | ||
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* Once per adventure you may feed yourself or another willing individual pure black Ichor and attempt to make permanent changes to their body. | * Once per adventure you may feed yourself or another willing individual pure black Ichor and attempt to make permanent changes to their body. | ||
* This can either be from the mutations list, or freeform. | * This can either be from the mutations list, or freeform. | ||
- | * If freeform, consult a GM but the list should serve as a guide to the scope of effects that are possible. | + | * If freeform, consult a GM but the list should serve as a guide to the scope of effects that are possible. |
+ | * You alleviate a strong affliction of the body in this way. | ||
===Trick Shot=== | ===Trick Shot=== | ||
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//2 Black Ichor// | //2 Black Ichor// | ||
- | * At the cost of two black Ichor you may transform an inanimate object, up to the size of a room, into a different material. | + | * When you purchase this skill, pick one inorganic substance you have studied. This is subject to LARPO approval. |
+ | * At the cost of two black Ichor you may transform an inanimate object, up to the size of a room, into a different material you have studied. | ||
* This changes the substance of the object, but not its form. | * This changes the substance of the object, but not its form. | ||
- | * This substance must be one which you are familiar with. | + | * You may replace a substance you have studied with a different one by taking a downtime action. |
====Lv4==== | ====Lv4==== | ||
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* You may also stand up and walk at a rate of one short step every 1s. | * You may also stand up and walk at a rate of one short step every 1s. | ||
* You may talk while in this form. | * You may talk while in this form. | ||
- | * You must call VOID to any calls or damage from other people. | + | * You must call VOID to any calls or damage from other people, including EXECUTE. |
- | * You are immune to EXECUTE, but not death. | + | |
* You may use this ability if you have already entered your death count. | * You may use this ability if you have already entered your death count. | ||
- | * Taking a HEAL or FIGHT ON! call ends this effect. Call APPEARING. | + | * Taking a HEAL or FIGHT ON! call ends this effect. |
===Fleshcrafter=== | ===Fleshcrafter=== | ||
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//Pre-Req: Savant's Blessing//\\ | //Pre-Req: Savant's Blessing//\\ | ||
//3 Black Ichor// | //3 Black Ichor// | ||
- | * Pick a single attribute that you want an area to have. | + | |
- | * The local area will change to have this attribute, and another attribute chosen by the GM. | + | * When you purchase this skill, pick one inorganic or organic substance you have studied. This is subject to LARPO approval. |
+ | * Pick a single attribute that you want an area to have. This attribute must derive from a substance you have studied. | ||
+ | * The local area will change to have this attribute, and one other attribute chosen by the GM. | ||
* You may use this ability in combat, call a TIME FREEZE and consult a GM. | * You may use this ability in combat, call a TIME FREEZE and consult a GM. | ||
* Use of this ability in Rastaban whilst not in the Wastes is High Treason. | * Use of this ability in Rastaban whilst not in the Wastes is High Treason. | ||