User Tools

Site Tools


introduction

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
introduction [2017/12/05 16:49]
gm_seb
introduction [2018/10/31 20:23]
gm_seb
Line 6: Line 6:
   * The framework of the overarching story is planned out by GMs (game masters) in advance, but the decisions each character makes will impact how that story is realised.   * The framework of the overarching story is planned out by GMs (game masters) in advance, but the decisions each character makes will impact how that story is realised.
   * It's very easy to start roleplaying if you've never done it before; even if you have no previous acting experience.   * It's very easy to start roleplaying if you've never done it before; even if you have no previous acting experience.
 +
 +{{ :​whatislarp.jpg?​nolink | two players engaging in some extremely performative acting, complete with excellent poses}}
  
 =====What'​s LARP?===== =====What'​s LARP?=====
   * LARP stands for Live Action RolePlay. ​   * LARP stands for Live Action RolePlay. ​
   * Instead of sitting around a table, talking through your character'​s actions, you physically act out whatever your character is doing. ​   * Instead of sitting around a table, talking through your character'​s actions, you physically act out whatever your character is doing. ​
-  * In this context, it also means that instead of rolling dice or using another luck-based method to decide the outcome of combat, participants actually fight each other with safe foam-rubber ​weapons. ​+  * In this context, it also means that instead of rolling dice or using another luck-based method to decide the outcome of combat, participants actually fight each other with safe latex weapons. ​
   * Naturally, we have some fairly extensive safety rules to make sure that nobody gets injured during combat. ​   * Naturally, we have some fairly extensive safety rules to make sure that nobody gets injured during combat. ​
   * You don't need any experience with armed or unarmed fighting to start LARPing. ​   * You don't need any experience with armed or unarmed fighting to start LARPing. ​
Line 16: Line 18:
  
   * Animus is what is known as a //linear// LARP system.   * Animus is what is known as a //linear// LARP system.
-  * Each LARP takes the form of a self-contained story, or //​adventure//,​ which is made up of around ​ten //​encounters//,​ where players must fight, solve puzzles, evade traps, or negotiate in order to advance the storyline.+  * Each LARP takes the form of a self-contained story, or //​adventure//,​ which is made up of around ​twelve ​//​encounters//,​ where players must fight, solve puzzles, evade traps, or negotiate in order to advance the storyline.
   * Each adventure is part of a larger story, or arc, and so even small decisions that players make on one adventure can end up having large-scale consequences in the world at large.   * Each adventure is part of a larger story, or arc, and so even small decisions that players make on one adventure can end up having large-scale consequences in the world at large.
   * Linear LARP has always reminded the designers of classic episodes of Dr.Who, where GMs direct individual episodes to tell the stories they are invested in, whilst the LARPOs as showrunners direct the overall shape of the wider narrative. ​   * Linear LARP has always reminded the designers of classic episodes of Dr.Who, where GMs direct individual episodes to tell the stories they are invested in, whilst the LARPOs as showrunners direct the overall shape of the wider narrative. ​
Line 23: Line 25:
  
 =====Where & When Does It Happen?​===== =====Where & When Does It Happen?​=====
-  * We meet up most Saturday mornings in The Magic Cafe pub on Magdalen Rd to have a drink and a chat and get things organised for the day (meeting between 10-11 in Winter and 11-12 in Summer).  +  * We meet from 10am at the Magic Cafe on Magdelen Road. We leave promptly at 11.  
-  * Then, people with cars ferry everybody up to the Shotover Country Park carpark. ​We spend a while in the carpark getting ready and indulging in a bit of sparring, then off into the woods for the LARP proper.  +  * Then, people with cars ferry everybody up to the Shotover Country Park carpark.  
- +  * The first encounter should start before 12amand the final encounter should end before 5pm
-  * The LARP generally finishes sometime between 4-7pmusually around 5 or 6+
   * People with cars then give everyone lifts back.   * People with cars then give everyone lifts back.
   * We usually head to [[http://​www.therustybicycle.com/​|Rusty Bicycle]] pub to debrief from the day's adventure and socialise (it is conveniently right next to the Magic Cafe and has bike racks for anyone who wants to cycle out to the meeting place).   * We usually head to [[http://​www.therustybicycle.com/​|Rusty Bicycle]] pub to debrief from the day's adventure and socialise (it is conveniently right next to the Magic Cafe and has bike racks for anyone who wants to cycle out to the meeting place).
Line 38: Line 39:
   * It's a lot better to wear too many layers and take some off when you get too hot than it is to wear too few and end up catching cold.   * It's a lot better to wear too many layers and take some off when you get too hot than it is to wear too few and end up catching cold.
   * If the weather is hot and summery, bringing suncream and water is recommended,​ though we will usually have an ample stock of both in the club kit.    * If the weather is hot and summery, bringing suncream and water is recommended,​ though we will usually have an ample stock of both in the club kit. 
-  * The LARP group provides safe foam-rubber ​weapons for everyone to use (small swords, big swords, maces, daggers, ​throwing daggersa hammer, axes, etc.) - many people also own their own weapons and may let you borrow them. +  * The LARP group provides safe latex weapons for everyone to use (small swords, big swords, maces, daggers, ​ ​hammersstaves, axes, etc.) - many people also own their own weapons and may let you borrow them. 
   * The group can also provide cloaks, armour, belts, weapon rings and a few other bits and pieces of costume.   * The group can also provide cloaks, armour, belts, weapon rings and a few other bits and pieces of costume.
   * Some people put a lot of effort into their costume, and we have a costume guide for those that are keen.   * Some people put a lot of effort into their costume, and we have a costume guide for those that are keen.
   * We don't want costume to be a barrier to entry, however, and so there is no requirement to have any special costume to play - turning up in jeans and a sweater is perfectly normal and fine.    * We don't want costume to be a barrier to entry, however, and so there is no requirement to have any special costume to play - turning up in jeans and a sweater is perfectly normal and fine. 
-  * Regular games cost £3 each for non-drivers, but your first two are free. Not that we're peddling some kind of drug, or anything.+  * Regular games cost £3 each for students and those not in full time / living wage employment, £2 for drivers, and £5 for everyone else, but your first two are free. Not that we're peddling some kind of drug, or anything. 
 + 
 +{{ :​whatislarp2.jpg?​nolink |a player with a large sword smiling happily and looking down}}
  
 =====Glossary===== =====Glossary=====
Line 50: Line 53:
     * LARPO - "LARP Organiser"​ - the person(s) in charge of organising our group. The LARPO is a member of the OURPGSoc committee, and details of who currently holds the position can be found on the [[http://​users.ox.ac.uk/​~rpgsoc/​committee.shtml|society website]].     * LARPO - "LARP Organiser"​ - the person(s) in charge of organising our group. The LARPO is a member of the OURPGSoc committee, and details of who currently holds the position can be found on the [[http://​users.ox.ac.uk/​~rpgsoc/​committee.shtml|society website]].
     * IC - "In Character"​ - anything happening in, or relating to, the imaginary game world and which people roleplay out.     * IC - "In Character"​ - anything happening in, or relating to, the imaginary game world and which people roleplay out.
-    * OoC - "Out of Character"​ - anything happening in, or relating to, the real world when not roleplaying.+    * OC - "Out of Character"​ - anything happening in, or relating to, the real world when not roleplaying.
     * GM - "Game Master"​ - the person who writes and runs an adventure.     * GM - "Game Master"​ - the person who writes and runs an adventure.
     * PC - "​Player Character"​ - a character which somebody has created as their own character, over which they have complete control, and which they play over many different adventures and events.     * PC - "​Player Character"​ - a character which somebody has created as their own character, over which they have complete control, and which they play over many different adventures and events.
     * NPC - "​Non-Player Character"​ - a character created by a GM or the LARPO to fill a specific role in the world or in an adventure, who might turn up once and never be seen again or might turn up again and again. Played by a monster under the direction of a GM or the LARPO.     * NPC - "​Non-Player Character"​ - a character created by a GM or the LARPO to fill a specific role in the world or in an adventure, who might turn up once and never be seen again or might turn up again and again. Played by a monster under the direction of a GM or the LARPO.
-    * Physrep - "​Physical Representation"​. Often used when an item is standing in for something else. "This throwing knife is phyrepping a bag of diamonds."​ Also used to refer OC to participants "The physrep for Batts Marbeq, the skeleton? ​His name is Seb."+    * Physrep - "​Physical Representation"​. Often used when an item is standing in for something else. "This throwing knife is phyrepping a bag of diamonds."​ Also used to refer OC to participants"The physrep for Batts Marbeq, the skeleton? ​Their name is Seb."
     * Player - in each adventure everyone is split into "​players"​ (who each play their own PC for the whole adventure) and "​monsters"​ (who each play a variety of different NPC roles over the course of the adventure, many of them short lived, under the direction of the GM).     * Player - in each adventure everyone is split into "​players"​ (who each play their own PC for the whole adventure) and "​monsters"​ (who each play a variety of different NPC roles over the course of the adventure, many of them short lived, under the direction of the GM).
     * Monster - see previous entry.     * Monster - see previous entry.
     * XP - "​eXperience Points"​ - every time you show up you gain an experience point to spend on one of your characters, even if you were a monster for the day.     * XP - "​eXperience Points"​ - every time you show up you gain an experience point to spend on one of your characters, even if you were a monster for the day.
 +    * Freeform - an event  where there is no fighting, and there are usually limits on the use of character powers. A freeform usually takes place in a single room indoors, lasts ~3 hours, and is focused on roleplay between characters. You can often play multiple NPCs, or PCs, depending on the event. ​
 +    * Fluff Freeform - as above, except they are unofficial and can't have any impact on the setting. See [[:​supplementary_rules#​Fluff_Freeforms|the Supplementary Rules page]] for more info.
introduction.txt · Last modified: 2018/10/31 20:23 by gm_seb