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names [2018/01/27 12:58]
gm_seb created
names [2018/02/28 19:48] (current)
seb
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   * Rastaban, as a former seat of a world-spanning Empire, became a melting pot of all peoples, and as such, we encourage players to gen with names that represent the diversity inherent therein.   * Rastaban, as a former seat of a world-spanning Empire, became a melting pot of all peoples, and as such, we encourage players to gen with names that represent the diversity inherent therein.
   * Names which are slightly more archaic - for example, names that were in use in the medieval period - are in keeping with the anachronistic nature of the City of Rastaban.   * Names which are slightly more archaic - for example, names that were in use in the medieval period - are in keeping with the anachronistic nature of the City of Rastaban.
-  * Names with a real-world basis are preferred to completely invented fantasy names, and should gel with the tone of the rest of the setting. ​ 
- 
 =====Naming Conventions===== =====Naming Conventions=====
  
   * There are different ways of rendering your name in Rastaban, which vary from very formal to very informal.   * There are different ways of rendering your name in Rastaban, which vary from very formal to very informal.
   * When introducing oneself second, one should use a similar formality of name with one's social peers, a more formal version of one's name with social inferiors, and a less formal version of one's name with social superiors.   * When introducing oneself second, one should use a similar formality of name with one's social peers, a more formal version of one's name with social inferiors, and a less formal version of one's name with social superiors.
-  * When introducing ​oneself firstone should never use the most formal version of one'​s ​name unless ​one is certain they are not dealing with a social ​superior.+  * When introducing ​yourselfyou should never use the most formal version of your name unless ​you're sure you'​re ​dealing with a social ​inferior
   * These rules of social engagement may be relaxed when speaking in private.   * These rules of social engagement may be relaxed when speaking in private.
  
-  * **Most Formal:** Torch sou Anastasia Dandachi, Grandmaster+  * **Most Formal ​(Archaic, Fallen out of use):** (AFFILIATION 1) e (AFFILIATION 2) Sou (NAME) (HIGHEST TITLE) 
 +  * **Formal:** (TITLE) (NAME) of (TITLE'​S AFFILIATION)  
 +  * **Neutral** (NAME) of (AFFILIATION) 
 +  * **Informal:​** (NAME)  
 + 
 +  * **Most Formal (Archaic, Fallen out of use):** Torch e Rom sou Anastasia Dandachi, Grandmaster
   * **Formal:** Grandmaster Anastasia Dandachi of the Torch   * **Formal:** Grandmaster Anastasia Dandachi of the Torch
-  * **Neutral**:​ Anastasia Dandachi +  * **Neutral**:​ Anastasia Dandachi ​of the Torch 
-  * **Informal:​** Anastasia +  * **Informal:​** Anastasia ​Dandachi 
-  * **Most Informal:** Ana (nickname) ​+ 
 +=====Family Names, House Names===== 
 + 
 +  * Belonging to a family unit, and using a family name (i.e. surname) is permissable. However, both are strictly optional. 
 +  ​There are those that believe that allegiances to one's family draw focus away from the allegiance one owes one's House, and so very deliberately eschew their surname.  
 +  ​Then, there are others that believe that such bonds reinforce one another, and there is no conflict, so long as one is a [[:citizens|Good Citizen]], and serves the Empire in one's heart. 
 +  ​Both positions are valid within Rastaban. 
 + 
 +=====Deed Names===== 
 + 
 +  ​Through ​ one's acts, works, or exploits, one may come into possession of a Deed Name. 
 +  * Deed names are appended to your name, e.g. Tamura "Amber Blade" of Rom. 
 + 
 + 
 +====Deed Names in Play==== 
 +  
 +  * Deed names are a special kind of Quirk which can affect how one is treated in Rastaban. Being "the Reveller",​ might open a door into an exclusive party, whereas "​Imp-smiter"​ may suggest a certain prowess when dealing with the Plane of Conflict.  
 +  * A character can only ever have a single Deed Name, and it cannot be forced onto a character - they must choose to adopt it willingly. 
 +  * On receiving subsequent Deed Names, a player may choose to lose & replace their existing one to adopt the new name instead.  
 +  * A GM may award a player an opportunity to gain a Deed Name if they have accomplished something notable. A player may quite reasonably also ask if something special they have done might result in a deed name.  
 +  * Deed names should be unique, and should reflect the act which created them. 
 +  * As a rule of thumb, Deed names should scale with epicness/​awesomeness roughly as players gain more renown and more experience.  
 +  * Deed names are intended to be a cool thing that someone gets for doing something interesting from time to time, and not something that one will get as a matter of course every adventure.  ​
  
  
names.1517057913.txt.gz · Last modified: 2018/01/27 12:58 by gm_seb