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nonstandardcalls [2017/10/01 11:19]
gm_seb created
nonstandardcalls [2018/01/27 13:04]
gm_seb
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-======Nonstandard Calls====== 
-  * The following calls are nonstandard. 
-  * As a rule, GMs should not use these on level 1 larps, and use them sparingly in levels 2-3.  
-  * No level 1 abilities grant access to these calls. ​ 
-  * Please brief these calls at the start of any larp if you have them. 
  
-=====Physical Effect Calls===== 
  
-=====Mental Effect ​Calls===== +======Nonstandard ​Calls====== 
- +  * The following effect calls are nonstandard
-====Rend==== +  * The rules for these calls should be briefed at the start of any adventure they appear in.  
-Duration: 10s +=====Offensive Calls=====
- +
-  * You are overwhelmed by pain.  +
-  * You are unable to call damage.  +
-  * You cannot move faster than a walk. +
-  * You can defend yourself with one arm. +
-  * Roleplay being in extreme pain.+
  
 ====Stasis==== ====Stasis====
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   * You are frozen in place.   * You are frozen in place.
-  * You may call STASIS ​to all calls.+  * You take no damage and are unaffected by other effect calls 
 +  * You must call VOID in response ​to all calls and damage
   * Roleplay freezing in place. ​   * Roleplay freezing in place. ​
  
 +=====Social Calls=====
  
 +====The (Muse) Is Watching==== ​
 +Duration: Instant
  
 +  * For the rest of the encounter, the named Muse will be observing what takes place and judging everybody'​s actions accordingly.
 +  * You cannot RESIST this call.
  
-=====Other Calls=====+====You're The Worst===== 
 +Duration: Instant
  
-====Blast X====+  * The target gains the roleplaying effect that they have just heard the caller say whatever the target would find to be most insulting. 
 +  * You cannot RESIST this call.   
 + 
 +=====Utility Calls===== 
 + 
 +====Void====
 Duration: Instant Duration: Instant
  
-  * An explosion has erupted at the point where you have been struck.  +  * Called as reaction to any effect or damage ​call. 
-  * When hit by BLAST X, you should immediately ​call MASS X+  * The whole part of the call has been avoided.  
-  * This MASS call affects you as well.  +  * Void indicates that a target ​cannot be affected in this way in their current state
-  * This MASS call cannot be arced. +
-  * BLAST calls cannot be modified with prefix modifiers+
  
-====Slay====+ 
 +====Group On Me====
 Duration: Instant Duration: Instant
  
-  * You have been struck by a blow of overwhelming force and lethality+  * If your ally makes this call: 
-  * You drop to 0 hits.+  * If you move directly towards the caller, you are under the effect ​of AGILITY until you are within 1m of them
 +  * You may choose ​to be affected by this call even if you are unconscious or bleeding out
  
  
 +
 +=====Link Calls=====
 +
 +  * If you ever don't wish to take a Link call, you can reactively gain a RESIST which you can use against it. 
 +  * Participants may choose to break Links between encounters. Otherwise, they do not fade. 
 +====Farlink====
 +
 +  * If you are more than 5m apart either member of the link may concentrate for 3s to call DISAPPEARING. They must then move directly until they are next to the other member and call APPEARING.
 +  * This may be done whilst bleeding out.
 +====Nearlink====
 +
 +  * This call is maintained by the Connection Weaver who made it. 
 +  * As long as both participants remain within 1m of each other:
 +  * The Connection Weaver who made the Nearlink may call HEAL 2 on each participant every 10s.  ​
 +====Lifelink====
 +
 +  * This call is maintained by the Connection Weaver who made it. 
 +  * Any time they take a HEAL call, they must make that HEAL call against the other participant in the link.
 +====Deathlink====
 +
 +  * Whenever either participant drops to 0 hits, they must call HEAL 10 against the other participant. ​
 +  * This ends the DEATHLINK. ​
 =====Call Modifiers===== =====Call Modifiers=====
  
 +====Blast X====
 +Duration: Instant
 +
 +  * An explosion has erupted at the point where you have been struck. ​
 +  * When hit by a BLAST X, you should immediately call MASS X.
 +  * This MASS call affects you as well. 
 +  * This MASS call cannot be ARCed. ​
 +  * BLAST calls cannot be modified with prefix modifiers. ​
 +  * You cannot RESIST this call. 
  
 ====Arc==== ====Arc====
-Prefix 
  
   * This call modifies an existing call, e.g. ARC STAGGER.   * This call modifies an existing call, e.g. ARC STAGGER.
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   * Unless otherwise specified, the person making the call is unaffected.   * Unless otherwise specified, the person making the call is unaffected.
  
-====Indefinite====+====Party==== 
 + 
 + 
 +  * This call affects everybody in the player'​s adventuring party who can hear the call.  
  
-  * This is a special kind of call that replaces a duration, e.g. WOUND INDEFINITE RIGHT ARM. 
-  * Calls with indefinite duration last until the end of the encounter. 
nonstandardcalls.txt · Last modified: 2019/05/07 08:24 by gm_seb