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perfection [2017/11/22 23:27]
gm_seb
perfection [2018/06/06 22:09]
gm_seb
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   * All spells cost one Essence.   * All spells cost one Essence.
-  * Gain two Essence.+  * Starting level Perfection Weavers begin with 2 Essence.
   * Essence is restored between encounters. ​   * Essence is restored between encounters. ​
 +
 +==Planar Influence==
 +
 +  * When travelling in Perfection, you may, once per encounter, choose to gain Essence equal to your maximum spell charges. ​
 +  * When travelling in Erosion, your Essence is halved (rounded up). 
  
 ===Rituals=== ===Rituals===
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   * Weavers with the ritual skill can collaborate to bring about a more complex or powerful effect.   * Weavers with the ritual skill can collaborate to bring about a more complex or powerful effect.
   * Each weaver must be performing a ritual of the same level.   * Each weaver must be performing a ritual of the same level.
-  ​* For each weaver collaborating in this way, add one black bead to the bead bag. +  * Weavers of opposing planes (Conflict <-> Connection; Erosion <-> Perfection) ​may collaborate ​at an extra disadvantage of one black bead for each opposition.
-  ​* Weavers of opposing planes (Conflict <-> Connection; Erosion <-> Perfection) ​cannot ​collaborate.+
  
 ====Spells==== ====Spells====
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 ==Cast off Erosion'​s Shackles== ==Cast off Erosion'​s Shackles==
-  * Call [[:​nonstandardcalls#​PARTY|PARTY]] ​FIGHT ON! +  * Call MASS FIGHT ON!
- +
-==Glimpse of Perfection== +
-  * You show others a glimpse of the perfect world. +
-  * You may call MASS FEAR. +
- +
-==Perfect the Space== +
-  * Once per encounter, with 30s concentration:​ you may perfect your immediate surroundings by moving things to their perfect place and refining their nature. +
-  * You gain a DODGE against every monster as the space disorientates them but lends you a superlative grace. +
- +
-===Level 2===+
  
 ==Essential Nature== ==Essential Nature==
   * You may attempt to divine the essential nature of an object or natural thing.   * You may attempt to divine the essential nature of an object or natural thing.
   * This requires you to be touching the object but you may then ask the GM what single thing most defines it.   * This requires you to be touching the object but you may then ask the GM what single thing most defines it.
-==Comprehension of Peril== +  ​You are then under the FEAR effect from the object for the rest of the encounter and can never unsee what you have seen. This effect can reoccur at player discretion.  
-  ​When you take any amount ​of damage from a single source ​you may choose to convert it into a STUN.  + 
-  * You may also convert any call you take into a QUAD instead. +==Perfidious words==
-==Golden Chorus==+
   * You summon a chorus from the plane of perfection talking of things just beyond comprehension. ​   * You summon a chorus from the plane of perfection talking of things just beyond comprehension. ​
-  * You may call STUN 60 against a target as they are enraptured ​by the song+  * You may call STUN against a target as their minds are scoured, as if by cleansing light.  
 +===Level 2=== 
 + 
 + 
 +==Comprehension of Peril== 
 +  * Ten seconds into your death count you may call HEAL 5 on yourself. 
 +  * If you do so, you will forever more remember dying in this particular way with exquisite clarity. 
 +  * You may only do this once per encounter. 
 +==Glimpse of Perfection== 
 +  * You show others a glimpse of the true world beyond their comprehension. 
 +  * You may call MASS FEAR. 
 + 
 +==Moment'​s clarity== 
 +  * Up to four times per adventure you may call a TIME FREEZE. 
 +  * You and the rest of the party can then discuss your plans before timing back in in the same positions.  
 +  * There is no strict time limit on this ability, but GMs may impose one at their discretion to keep the adventure moving 
 ===Level 3=== ===Level 3===
 ==Purify the Mortal Form== ==Purify the Mortal Form==
   * You attempt to drive impurities from a mortal form.    * You attempt to drive impurities from a mortal form. 
   * This can instantly heal an affliction of strong potency or less.   * This can instantly heal an affliction of strong potency or less.
-  * The person will be left permanently changed in some minor way, however, as a small part of their imperfection ​is also removed.+  * The person will be left permanently changed in some minor way, however, as a small part of their humanity ​is also removed.
  
-==Cast out of Time's Flow== + 
-  * You may call [[:​nonstandardcalls#​stasis|STASIS]] 30.+==Perfection ​of Action== 
 +  * You push your body beyond its limits moving with unnatural grace  
 +  * You gain a DODGE which may be used to dodge range calls as well as melee blows.
  
 ===Level 4=== ===Level 4===
-==Defy Entropy==+==Flies in Amber==
   * Call MASS [[:​nonstandardcalls#​stasis|STASIS]].   * Call MASS [[:​nonstandardcalls#​stasis|STASIS]].
  
-==Judgement== +==Cast out of Time's Flow== 
-  * Few things are held in higher regard within ​perfection ​than the law and all things not perfected are guilty+  * You may call [[:​nonstandardcalls#​stasis|STASIS]] as you throw another into perfection. 
-  * Nominate a target: +  * When they return ​you must call STUN
-  * Declare one specific action ​they cannot take, in the form: "​ABJURATION (Action they cannot take)"​. ​  +
-  * This act must declare both a specific action and a specific target. i.e. "Stay away from that book of poetry"​ counts, "Stay away from all books" would not. +
-  * If they break this ABJURATION ​you must call Dec upon them. +
-  * If this ABJURATION is something that only they can judge, they must call Dec upon themselves when appropriate+
- +
 ===Level 5=== ===Level 5===
 +
 ==Cares Fall Away== ==Cares Fall Away==
   * Mundane cares fall away as you approach perfection.   * Mundane cares fall away as you approach perfection.
-  * During this time you may not make offensive calls.  +  * For the next 10s you may call VOID to all damage and calls but may not make any offensive calls. 
-  * For the next 20s you may call IMMUNE to all damage. +  * You can hit people for damage ​though
-  * Immediately afterwards, you take an unavoidable ​BREAK as you fall deliriously from grace. ​+  * Immediately afterwards, you take an unavoidable ​STUN 5 as you fall deliriously from grace. ​
  
 ==Seclusion== ==Seclusion==
-  * Take a [[:​nonstandardcalls#​stasis|STASIS]] 15; +  * Take a [[:​nonstandardcalls#​stasis|STASIS]] 15 as you transition into perfection
-  * You may then call HEAL 12 on yourself.+  * You may then call HEAL on yourself
 +  * Upon your return the world and its inhabitants seem discordant and degraded.
  
 =====Skills===== =====Skills=====
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   * +1 essence.   * +1 essence.
   * +1 hit.   * +1 hit.
-  * Your death count is now 120 seconds.+  * Your death count is now 90 seconds.
  
 ===Plane Sight=== ===Plane Sight===
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   * Regain all your hits.   * Regain all your hits.
   * +1 essence. ​   * +1 essence. ​
-  * +hits.  +  * +hits.  
-  * You death count is now 240 seconds.+  * You death count is now 120 seconds.
   * In addition, gain the following Downtime ability: ​   * In addition, gain the following Downtime ability: ​
   * Nominate a goal or objective.   * Nominate a goal or objective.
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 ===Duality of Mind=== ===Duality of Mind===
 //Pre-req: Familiar// //Pre-req: Familiar//
-  * Gain one MENTAL ​RESIST per encounter.+  * Gain one RESIST per encounter.
 ===Master Weaver=== ===Master Weaver===
   * You understand the nature of all of the planes and their interaction with the mundane world.   * You understand the nature of all of the planes and their interaction with the mundane world.
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   * Regain all your hits.   * Regain all your hits.
   * +1 essence.   * +1 essence.
-  * +hits.  +  * +hits.  
-  * Your death count is now 480 seconds. ​+  * Your death count is now 150 seconds. ​
  
 ===Master Ritualist=== ===Master Ritualist===
perfection.txt · Last modified: 2019/05/06 12:46 by gm_seb