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perfection [2018/01/03 13:26] gm_matthew |
perfection [2018/07/02 11:05] gm_seb |
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* All spells cost one Essence. | * All spells cost one Essence. | ||
- | * Gain two Essence. | + | * Starting level Perfection Weavers begin with 2 Essence. |
* Essence is restored between encounters. | * Essence is restored between encounters. | ||
+ | |||
+ | ==Planar Influence== | ||
+ | |||
+ | * When travelling in Perfection, you may, once per encounter, choose to gain Essence equal to your maximum spell charges. | ||
+ | * When travelling in Erosion, your Essence is halved (rounded up). | ||
===Rituals=== | ===Rituals=== | ||
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* Weavers with the ritual skill can collaborate to bring about a more complex or powerful effect. | * Weavers with the ritual skill can collaborate to bring about a more complex or powerful effect. | ||
* Each weaver must be performing a ritual of the same level. | * Each weaver must be performing a ritual of the same level. | ||
- | * For each weaver collaborating in this way, add one black bead to the bead bag. | + | * Weavers of opposing planes (Conflict <-> Connection; Erosion <-> Perfection) may collaborate at an extra disadvantage of one black bead for each opposition. |
- | * Weavers of opposing planes (Conflict <-> Connection; Erosion <-> Perfection) cannot collaborate. | + | |
====Spells==== | ====Spells==== | ||
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===Level 1=== | ===Level 1=== | ||
- | ==Cast off Erosion's Shackles== | + | ==Essential Nature== |
- | * Call [[:nonstandardcalls#PARTY|PARTY]] FIGHT ON! | + | * You may attempt to divine the essential nature of an object or living thing. |
+ | * This requires you to touch the object. | ||
+ | * Speak to a GM. This will typically return a very broad general category or categories, e.g. "living", "nonliving", "human", "forest", "ichor", but may produce more information at GM discretion. | ||
+ | * Coming into this fundamental understanding is not without risk. An entity of power may use this opportunity to reach out to the Weaver, in turn. The abyss also stares back. | ||
+ | * At base, this experience is unsettling. You are under the ROLEPLAY:SHAKEN call for the rest of the encounter and can never unsee what you have seen. This effect can reoccur at player discretion. | ||
- | ==Glimpse of Perfection== | + | ==Perfidious words== |
- | * You show others a glimpse of the perfect world. | + | * You summon a chorus from the plane of perfection talking of things just beyond comprehension. |
- | * You may call MASS FEAR. | + | * You may call STUN against a target as their minds are scoured, as if by cleansing light. |
- | ==Perfect the Space== | + | ==Moment's clarity== |
- | * Once per encounter, with 30s concentration: you may perfect your immediate surroundings by moving things to their perfect place and refining their nature. | + | * Up to four times per adventure you may call a TIME FREEZE. |
- | * You gain a DODGE against every monster as the space disorientates them but lends you a superlative grace. | + | * You and the rest of the party can then discuss your plans before timing back in in the same positions. |
+ | * There is no strict time limit on this ability, but GMs may impose one at their discretion to keep the adventure moving. | ||
===Level 2=== | ===Level 2=== | ||
- | ==Essential Nature== | + | ==Cast off Erosion's Shackles== |
- | * You may attempt to divine the essential nature of an object or natural thing. | + | * For the next 10s you may call FIGHT ON! by melee blow. |
- | * This requires you to be touching the object but you may then ask the GM what single thing most defines it. | + | |
- | ==Comprehension of Peril== | + | ==Flies in Amber== |
- | * When you take any amount of damage from a single source you may choose to convert it into a BREAK. | + | * Call MASS [[:nonstandardcalls#stasis|STASIS]]. |
- | * You may also convert any call you take into a QUAD instead. | + | |
- | ==Golden Chorus== | + | ==Glimpse of Perfection== |
- | * You summon a chorus from the plane of perfection talking of things just beyond comprehension. | + | * You show others a glimpse of the true world beyond their comprehension. |
- | * You may call BREAK against a target as they are enraptured by the song. | + | * You may call MASS FEAR. |
===Level 3=== | ===Level 3=== | ||
==Purify the Mortal Form== | ==Purify the Mortal Form== | ||
* You attempt to drive impurities from a mortal form. | * You attempt to drive impurities from a mortal form. | ||
* This can instantly heal an affliction of strong potency or less. | * This can instantly heal an affliction of strong potency or less. | ||
- | * The person will be left permanently changed in some minor way, however, as a small part of their imperfection is also removed. | + | * The person will be left permanently changed in some minor way, however, as a small part of their humanity is also removed. |
- | ==Cast out of Time's Flow== | + | ==Perfection of Action== |
- | * You may call [[:nonstandardcalls#stasis|STASIS]] 30. | + | * You push your body beyond its limits moving with unnatural grace |
+ | * You gain a DODGE which may be used to dodge range calls as well as melee blows. | ||
===Level 4=== | ===Level 4=== | ||
- | ==Defy Entropy== | ||
- | * Call MASS [[:nonstandardcalls#stasis|STASIS]]. | ||
- | ==Judgement== | + | ==Comprehension of Peril== |
- | * Few things are held in higher regard within perfection than the law and all things not perfected are guilty. | + | * Ten seconds into your death count you may call HEAL 5 on yourself. |
- | * Nominate a target: | + | * If you do so, you will forever more remember dying in this particular way with exquisite clarity. |
- | * Declare one specific action they cannot take, in the form: "ABJURATION (Action they cannot take)". | + | * You may only do this once per encounter. |
- | * This act must declare both a specific action and a specific target. i.e. "Stay away from that book of poetry" counts, "Stay away from all books" would not. | + | |
- | * If they break this ABJURATION you must call DEC upon them. | + | ==Cast out of Time's Flow== |
- | * If this ABJURATION is something that only they can judge, they must call DEC upon themselves when appropriate. | + | * You may call [[:nonstandardcalls#stasis|STASIS]] as you throw another into perfection. |
- | + | * When they return you must call STUN. | |
===Level 5=== | ===Level 5=== | ||
+ | |||
==Cares Fall Away== | ==Cares Fall Away== | ||
* Mundane cares fall away as you approach perfection. | * Mundane cares fall away as you approach perfection. | ||
- | * During this time you may not make offensive calls. | + | * For the next 10s you may call VOID to all damage and calls but may not make any offensive calls. |
- | * For the next 20s you may call IMMUNE to all damage. | + | * You can hit people for damage though. |
- | * Immediately afterwards, you take an unavoidable BREAK as you fall deliriously from grace. | + | * Immediately afterwards, you take an unavoidable STUN 5 as you fall deliriously from grace. |
==Seclusion== | ==Seclusion== | ||
- | * Take a [[:nonstandardcalls#stasis|STASIS]] 15; | + | * Take a [[:nonstandardcalls#stasis|STASIS]] as you transition into perfection; |
- | * You may then call HEAL 12 on yourself. | + | * You may then call HEAL 6 on yourself. |
+ | * Upon your return the world and its inhabitants seem discordant and degraded. | ||
=====Skills===== | =====Skills===== | ||
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* +1 essence. | * +1 essence. | ||
* +1 hit. | * +1 hit. | ||
- | * Your death count is now 120 seconds. | + | * Your death count is now 90 seconds. |
===Plane Sight=== | ===Plane Sight=== | ||
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* Regain all your hits. | * Regain all your hits. | ||
* +1 essence. | * +1 essence. | ||
- | * +2 hits. | + | * +1 hits. |
- | * You death count is now 240 seconds. | + | * You death count is now 120 seconds. |
* In addition, gain the following Downtime ability: | * In addition, gain the following Downtime ability: | ||
* Nominate a goal or objective. | * Nominate a goal or objective. | ||
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===Duality of Mind=== | ===Duality of Mind=== | ||
//Pre-req: Familiar// | //Pre-req: Familiar// | ||
- | * Gain one MENTAL RESIST per encounter. | + | * Gain one RESIST per encounter. |
===Master Weaver=== | ===Master Weaver=== | ||
* You understand the nature of all of the planes and their interaction with the mundane world. | * You understand the nature of all of the planes and their interaction with the mundane world. | ||
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* Regain all your hits. | * Regain all your hits. | ||
* +1 essence. | * +1 essence. | ||
- | * +3 hits. | + | * +2 hits. |
- | * Your death count is now 480 seconds. | + | * Your death count is now 150 seconds. |
===Master Ritualist=== | ===Master Ritualist=== |