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perfection [2018/03/22 10:13]
gm_seb
perfection [2018/10/24 19:13]
gm_seb
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   * Starting level Perfection Weavers begin with 2 Essence.   * Starting level Perfection Weavers begin with 2 Essence.
   * Essence is restored between encounters. ​   * Essence is restored between encounters. ​
 +
 +==Planar Influence==
 +
 +  * When travelling in Perfection, you may, once per encounter, choose to gain Essence equal to your maximum spell charges. ​
 +  * When travelling in Erosion, your Essence is halved (rounded up). 
  
 ===Rituals=== ===Rituals===
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   * Weavers with the ritual skill can collaborate to bring about a more complex or powerful effect.   * Weavers with the ritual skill can collaborate to bring about a more complex or powerful effect.
   * Each weaver must be performing a ritual of the same level.   * Each weaver must be performing a ritual of the same level.
-  * For each weaver collaborating in this way, add one black bead to the bead bag. 
   * Weavers of opposing planes (Conflict <-> Connection; Erosion <-> Perfection) may collaborate at an extra disadvantage of one black bead for each opposition.   * Weavers of opposing planes (Conflict <-> Connection; Erosion <-> Perfection) may collaborate at an extra disadvantage of one black bead for each opposition.
  
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 ===Level 1=== ===Level 1===
- 
-==Cast off Erosion'​s Shackles== 
-  * Call [[:​nonstandardcalls#​PARTY|PARTY]] FIGHT ON! 
  
 ==Essential Nature== ==Essential Nature==
-  * You may attempt to divine the essential nature of an object or natural ​thing. +  * You may attempt to divine the essential nature of an object or living ​thing. 
-  * This requires you to be touching ​the object but you may then ask the GM what single thing most defines it+  * This requires you to touch the object
-  * You are then under the FEAR effect from the object ​for the rest of the encounter and can never unsee what you have seen. This effect can reoccur at player discretion. ​+  * Speak to a GM. This will typically return a very broad general category or categories, e.g. "​living",​ "​nonliving",​ "​human",​ "​forest",​ "​ichor", ​but may produce more information at GM discretion.  
 +  * Coming into this fundamental understanding is not without risk. An entity of power may use this opportunity to reach out to the Weaver, in turn. The abyss also stares back.  
 +  * At base, this experience is unsettling. ​You are under the ROLEPLAY:​SHAKEN call for the rest of the encounter and can never unsee what you have seen. This effect can reoccur at player discretion. ​
  
 ==Perfidious words== ==Perfidious words==
   * You summon a chorus from the plane of perfection talking of things just beyond comprehension. ​   * You summon a chorus from the plane of perfection talking of things just beyond comprehension. ​
   * You may call STUN against a target as their minds are scoured, as if by cleansing light. ​   * You may call STUN against a target as their minds are scoured, as if by cleansing light. ​
 +
 +==Moment'​s clarity==
 +  * Up to four times per adventure you may call a TIME FREEZE.
 +  * You and the rest of the party can then discuss your plans before timing back in in the same positions. ​
 +  * There is no strict time limit on this ability, but GMs may impose one at their discretion to keep the adventure moving. ​
 +
 ===Level 2=== ===Level 2===
  
 +==Cast off Erosion'​s Shackles==
 +  * For the next 10s you may call FIGHT ON! by melee blow.  ​
 +
 +==Flies in Amber==
 +  * Call MASS [[:​nonstandardcalls#​stasis|STASIS]].
  
-==Comprehension of Peril== 
-  * Ten seconds into your death count you may call HEAL 5 on yourself. 
-  * If you do so, you will forever more remember dying in this particular way with exquisite clarity. 
 ==Glimpse of Perfection== ==Glimpse of Perfection==
   * You show others a glimpse of the true world beyond their comprehension.   * You show others a glimpse of the true world beyond their comprehension.
   * You may call MASS FEAR.   * You may call MASS FEAR.
- 
-==Moment'​s clarity== 
-  * Up to four times per adventure you may call a TIME FREEZE. 
-  * You and the rest of the party can then discuss your plans before timing back in in the same positions. ​ 
-  * There is no strict time limit on this ability, but GMs may impose one at their discretion to keep the adventure moving. ​ 
  
 ===Level 3=== ===Level 3===
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   * This can instantly heal an affliction of strong potency or less.   * This can instantly heal an affliction of strong potency or less.
   * The person will be left permanently changed in some minor way, however, as a small part of their humanity is also removed.   * The person will be left permanently changed in some minor way, however, as a small part of their humanity is also removed.
- 
  
 ==Perfection of Action== ==Perfection of Action==
   * You push your body beyond its limits moving with unnatural grace    * You push your body beyond its limits moving with unnatural grace 
-  ​* Once per encounter you may with 15s concentration during which you may not move activate this ability. +  * You gain a DODGE which may be used to dodge range calls as well as melee blows. 
-  ​* You gain a DODGE against every monster physrep in the encounter.+
 ===Level 4=== ===Level 4===
-==Flies in Amber== + 
-  * Call MASS [[:​nonstandardcalls#​stasis|STASIS]].+==Comprehension of Peril== 
 +  * Ten seconds into your death count you may call HEAL 5 on yourself. 
 +  * If you do so, you will forever more remember dying in this particular way with exquisite clarity. 
 +  * You may only do this once per encounter.
  
 ==Cast out of Time's Flow== ==Cast out of Time's Flow==
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 ==Cares Fall Away== ==Cares Fall Away==
   * Mundane cares fall away as you approach perfection.   * Mundane cares fall away as you approach perfection.
-  * For the next 20s you may call IMMUNE ​to all damage but may not make any offensive calls.+  * For the next 10s you may call VOID to all damage ​and calls but may not make any offensive calls.
   * You can hit people for damage though.   * You can hit people for damage though.
-  * Immediately afterwards, you take an unavoidable STUN as you fall deliriously from grace. ​+  * Immediately afterwards, you take an unavoidable STUN as you fall deliriously from grace. ​
  
 ==Seclusion== ==Seclusion==
-  * Take a [[:​nonstandardcalls#​stasis|STASIS]] ​15 as you transition into perfection;​ +  * Take a [[:​nonstandardcalls#​stasis|STASIS]] as you transition into perfection;​ 
-  * You may then call HEAL 12 on yourself.+  * You may then call HEAL on yourself.
   * Upon your return the world and its inhabitants seem discordant and degraded.   * Upon your return the world and its inhabitants seem discordant and degraded.
  
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   * The Weaver'​s vision is overlayed with the plane to which they are aligned. ​   * The Weaver'​s vision is overlayed with the plane to which they are aligned. ​
   * This allows weavers of all types to sense the intrusion of any plane into the waking world.   * This allows weavers of all types to sense the intrusion of any plane into the waking world.
 +  * You can sense other Weavers and what alignment they are.
 +  * You can sense if someone has a perfection affliction, its severity, and gain some insight into what it does. 
 +  * You can see and interact with familiars from your plane.
  
 ===Familiar=== ===Familiar===
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   * Regain all your hits.   * Regain all your hits.
   * +1 essence. ​   * +1 essence. ​
-  * +hits. +  * +hits. 
   * You death count is now 120 seconds.   * You death count is now 120 seconds.
   * In addition, gain the following Downtime ability: ​   * In addition, gain the following Downtime ability: ​
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   * Regain all your hits.   * Regain all your hits.
   * +1 essence.   * +1 essence.
-  * +hits. +  * +hits. 
   * Your death count is now 150 seconds. ​   * Your death count is now 150 seconds. ​
  
perfection.txt · Last modified: 2019/05/06 12:46 by gm_seb