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perfection [2018/06/20 21:56]
gm_seb
perfection [2018/10/24 19:13]
gm_seb
Line 31: Line 31:
  
 ==Essential Nature== ==Essential Nature==
-  * You may attempt to divine the essential nature of an object or natural ​thing. +  * You may attempt to divine the essential nature of an object or living ​thing. 
-  * This requires you to be touching ​the object but you may then ask the GM what single thing most defines it+  * This requires you to touch the object
-  * You are then under the FEAR effect from the object ​for the rest of the encounter and can never unsee what you have seen. This effect can reoccur at player discretion. ​+  * Speak to a GM. This will typically return a very broad general category or categories, e.g. "​living",​ "​nonliving",​ "​human",​ "​forest",​ "​ichor", ​but may produce more information at GM discretion.  
 +  * Coming into this fundamental understanding is not without risk. An entity of power may use this opportunity to reach out to the Weaver, in turn. The abyss also stares back.  
 +  * At base, this experience is unsettling. ​You are under the ROLEPLAY:​SHAKEN call for the rest of the encounter and can never unsee what you have seen. This effect can reoccur at player discretion. ​
  
 ==Perfidious words== ==Perfidious words==
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   * The Weaver'​s vision is overlayed with the plane to which they are aligned. ​   * The Weaver'​s vision is overlayed with the plane to which they are aligned. ​
   * This allows weavers of all types to sense the intrusion of any plane into the waking world.   * This allows weavers of all types to sense the intrusion of any plane into the waking world.
 +  * You can sense other Weavers and what alignment they are.
 +  * You can sense if someone has a perfection affliction, its severity, and gain some insight into what it does. 
 +  * You can see and interact with familiars from your plane.
  
 ===Familiar=== ===Familiar===
perfection.txt · Last modified: 2019/05/06 12:46 by gm_seb