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perfection [2018/07/02 11:03] gm_seb |
perfection [2019/05/06 12:45] gm_seb |
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===Rituals=== | ===Rituals=== | ||
* Rituals give weavers the ability to try more freeform magic to have greater or more long-lasting effects than normal spells. | * Rituals give weavers the ability to try more freeform magic to have greater or more long-lasting effects than normal spells. | ||
- | * The ritualist will specify an outcome they hope to attain by peforming the ritual. | + | * The ritualist will specify an outcome they hope to attain by performing the ritual. |
- | * A bead bag is used. By default, the bag contains two white and one black bead. | + | * A standard ritual takes 2 minutes to cast. The ritualist may, if they wish, choose instead to cast the ritual instantaneously. This is not without risk and carries a 50% chance of something going seriously wrong with the ritual. |
- | * Then, the ritualist must draw beads from the bag until they draw a white or black bead. | + | * Ritual cast times are halved in a complimentary plane and doubled in an opposing plane. |
- | * A white bead indicates success. | + | |
- | * A black bead indicates failure. | + | |
==Collaboration== | ==Collaboration== | ||
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* You may attempt to divine the essential nature of an object or living thing. | * You may attempt to divine the essential nature of an object or living thing. | ||
* This requires you to touch the object. | * This requires you to touch the object. | ||
- | * Speak to a GM. This will typically return a very broad general category, e.g. "living", "nonliving", "human", "forest", "ichor", but may offer more information at GM discretion. | + | * Speak to a GM. This will typically return a very broad general category or categories, e.g. "living", "nonliving", "human", "forest", "ichor", but may produce more information at GM discretion. |
* Coming into this fundamental understanding is not without risk. An entity of power may use this opportunity to reach out to the Weaver, in turn. The abyss also stares back. | * Coming into this fundamental understanding is not without risk. An entity of power may use this opportunity to reach out to the Weaver, in turn. The abyss also stares back. | ||
* At base, this experience is unsettling. You are under the ROLEPLAY:SHAKEN call for the rest of the encounter and can never unsee what you have seen. This effect can reoccur at player discretion. | * At base, this experience is unsettling. You are under the ROLEPLAY:SHAKEN call for the rest of the encounter and can never unsee what you have seen. This effect can reoccur at player discretion. | ||
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* The Weaver's vision is overlayed with the plane to which they are aligned. | * The Weaver's vision is overlayed with the plane to which they are aligned. | ||
* This allows weavers of all types to sense the intrusion of any plane into the waking world. | * This allows weavers of all types to sense the intrusion of any plane into the waking world. | ||
+ | * You can sense other Weavers and what alignment they are. | ||
+ | * You can sense if someone has a perfection affliction, its severity, and gain some insight into what it does. | ||
+ | * You can see and interact with familiars from your plane. | ||
===Familiar=== | ===Familiar=== | ||
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===Nascent Ritualist=== | ===Nascent Ritualist=== | ||
- | * Once per adventure, you can attempt to perform rituals of minor power. | + | * You have become adept at using the powers of the planes for more freeform but minor utility effects. |
+ | * Three times per adventure you may cast rituals to achieve minor effects within the purview of your plane. | ||
====Lv 2==== | ====Lv 2==== |