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perfection [2018/07/02 11:03] gm_seb |
perfection [2019/05/06 12:46] (current) gm_seb |
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| ===Rituals=== | ===Rituals=== | ||
| * Rituals give weavers the ability to try more freeform magic to have greater or more long-lasting effects than normal spells. | * Rituals give weavers the ability to try more freeform magic to have greater or more long-lasting effects than normal spells. | ||
| - | * The ritualist will specify an outcome they hope to attain by peforming the ritual. | + | * The ritualist will specify an outcome they hope to attain by performing the ritual. |
| - | * A bead bag is used. By default, the bag contains two white and one black bead. | + | * A standard ritual takes 2 minutes to cast. The ritualist may, if they wish, choose instead to cast the ritual instantaneously. This is not without risk and carries a 50% chance of something going seriously wrong with the ritual. |
| - | * Then, the ritualist must draw beads from the bag until they draw a white or black bead. | + | * Ritual cast times are halved in a complimentary plane and doubled in an opposing plane. |
| - | * A white bead indicates success. | + | |
| - | * A black bead indicates failure. | + | |
| - | + | ||
| - | ==Collaboration== | + | |
| - | + | ||
| - | * Weavers with the ritual skill can collaborate to bring about a more complex or powerful effect. | + | |
| - | * Each weaver must be performing a ritual of the same level. | + | |
| - | * Weavers of opposing planes (Conflict <-> Connection; Erosion <-> Perfection) may collaborate at an extra disadvantage of one black bead for each opposition. | + | |
| ====Spells==== | ====Spells==== | ||
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| * You may attempt to divine the essential nature of an object or living thing. | * You may attempt to divine the essential nature of an object or living thing. | ||
| * This requires you to touch the object. | * This requires you to touch the object. | ||
| - | * Speak to a GM. This will typically return a very broad general category, e.g. "living", "nonliving", "human", "forest", "ichor", but may offer more information at GM discretion. | + | * Speak to a GM. This will typically return a very broad general category or categories, e.g. "living", "nonliving", "human", "forest", "ichor", but may produce more information at GM discretion. |
| * Coming into this fundamental understanding is not without risk. An entity of power may use this opportunity to reach out to the Weaver, in turn. The abyss also stares back. | * Coming into this fundamental understanding is not without risk. An entity of power may use this opportunity to reach out to the Weaver, in turn. The abyss also stares back. | ||
| * At base, this experience is unsettling. You are under the ROLEPLAY:SHAKEN call for the rest of the encounter and can never unsee what you have seen. This effect can reoccur at player discretion. | * At base, this experience is unsettling. You are under the ROLEPLAY:SHAKEN call for the rest of the encounter and can never unsee what you have seen. This effect can reoccur at player discretion. | ||
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| * The Weaver's vision is overlayed with the plane to which they are aligned. | * The Weaver's vision is overlayed with the plane to which they are aligned. | ||
| * This allows weavers of all types to sense the intrusion of any plane into the waking world. | * This allows weavers of all types to sense the intrusion of any plane into the waking world. | ||
| + | * You can sense other Weavers and what alignment they are. | ||
| + | * You can sense if someone has a perfection affliction, its severity, and gain some insight into what it does. | ||
| + | * You can see and interact with familiars from your plane. | ||
| ===Familiar=== | ===Familiar=== | ||
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| ===Nascent Ritualist=== | ===Nascent Ritualist=== | ||
| - | * Once per adventure, you can attempt to perform rituals of minor power. | + | * You have become adept at using the powers of the planes for more freeform but minor utility effects. |
| + | * Three times per adventure you may cast rituals to achieve minor effects within the purview of your plane. | ||
| ====Lv 2==== | ====Lv 2==== | ||
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| //Pre-req: Nascent Ritualist// | //Pre-req: Nascent Ritualist// | ||
| * Once per adventure, you can attempt to perform rituals of moderate power. | * Once per adventure, you can attempt to perform rituals of moderate power. | ||
| - | ===Reckless Ritualist=== | ||
| - | //Pre-req: Nascent Ritualist// | ||
| - | * After drawing a white bead during a ritual casting, you may elect to draw from the bead bag again. | ||
| - | * Doing so increases the power of the ritual by one rank (minor->moderate->major) | ||
| - | * Major rituals gain no benefit from this skill. | ||
| - | |||
| ====Lv4==== | ====Lv4==== | ||
| ===Duality of Mind=== | ===Duality of Mind=== | ||