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perfection [2018/07/02 11:03]
gm_seb
perfection [2019/05/06 12:46] (current)
gm_seb
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 ===Rituals=== ===Rituals===
   * Rituals give weavers the ability to try more freeform magic to have greater or more long-lasting effects than normal spells. ​   * Rituals give weavers the ability to try more freeform magic to have greater or more long-lasting effects than normal spells. ​
-  * The ritualist will specify an outcome they hope to attain by peforming ​the ritual. +  * The ritualist will specify an outcome they hope to attain by performing ​the ritual. 
-  * A bead bag is usedBy default, the bag contains two white and one black bead. +  * A standard ritual takes 2 minutes to castThe ritualist mayif they wish, choose instead to cast the ritual instantaneously. This is not without risk and carries ​50% chance of something going seriously wrong with the ritual. 
-  * Then, the ritualist must draw beads from the bag until they draw white or black bead. +  * Ritual cast times are halved in complimentary plane and doubled in an opposing ​plane
-  * A white bead indicates success. +
-  * A black bead indicates failure. +
- +
-==Collaboration== +
- +
-  * Weavers ​with the ritual ​skill can collaborate to bring about a more complex or powerful effect+
-  * Each weaver must be performing ​ritual of the same level. +
-  * Weavers of opposing ​planes (Conflict <-> Connection; Erosion <-> Perfection) may collaborate at an extra disadvantage of one black bead for each opposition.+
  
 ====Spells==== ====Spells====
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   * You may attempt to divine the essential nature of an object or living thing.   * You may attempt to divine the essential nature of an object or living thing.
   * This requires you to touch the object.   * This requires you to touch the object.
-  * Speak to a GM. This will typically return a very broad general category, e.g. "​living",​ "​nonliving",​ "​human",​ "​forest",​ "​ichor",​ but may offer more information at GM discretion. ​+  * Speak to a GM. This will typically return a very broad general category ​or categories, e.g. "​living",​ "​nonliving",​ "​human",​ "​forest",​ "​ichor",​ but may produce ​more information at GM discretion. ​
   * Coming into this fundamental understanding is not without risk. An entity of power may use this opportunity to reach out to the Weaver, in turn. The abyss also stares back.    * Coming into this fundamental understanding is not without risk. An entity of power may use this opportunity to reach out to the Weaver, in turn. The abyss also stares back. 
   * At base, this experience is unsettling. You are under the ROLEPLAY:​SHAKEN call for the rest of the encounter and can never unsee what you have seen. This effect can reoccur at player discretion. ​   * At base, this experience is unsettling. You are under the ROLEPLAY:​SHAKEN call for the rest of the encounter and can never unsee what you have seen. This effect can reoccur at player discretion. ​
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   * The Weaver'​s vision is overlayed with the plane to which they are aligned. ​   * The Weaver'​s vision is overlayed with the plane to which they are aligned. ​
   * This allows weavers of all types to sense the intrusion of any plane into the waking world.   * This allows weavers of all types to sense the intrusion of any plane into the waking world.
 +  * You can sense other Weavers and what alignment they are.
 +  * You can sense if someone has a perfection affliction, its severity, and gain some insight into what it does. 
 +  * You can see and interact with familiars from your plane.
  
 ===Familiar=== ===Familiar===
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 ===Nascent Ritualist=== ===Nascent Ritualist===
-  * Once per adventureyou can attempt to perform ​rituals ​of minor power.+  * You have become adept at using the powers of the planes for more freeform but minor utility effects. 
 +  * Three times per adventure you may cast rituals ​to achieve ​minor effects within the purview of your plane.
  
 ====Lv 2==== ====Lv 2====
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 //Pre-req: Nascent Ritualist// //Pre-req: Nascent Ritualist//
   * Once per adventure, you can attempt to perform rituals of moderate power.   * Once per adventure, you can attempt to perform rituals of moderate power.
-===Reckless Ritualist=== 
-//Pre-req: Nascent Ritualist// 
-  * After drawing a white bead during a ritual casting, you may elect to draw from the bead bag again. ​ 
-  * Doing so increases the power of the ritual by one rank (minor->​moderate->​major) 
-  * Major rituals gain no benefit from this skill. ​ 
- 
 ====Lv4==== ====Lv4====
 ===Duality of Mind=== ===Duality of Mind===
perfection.1530529387.txt.gz · Last modified: 2018/07/02 11:03 by gm_seb