skip to content
User Tools
Log In
Site Tools
Search
Tools
Show page
Old revisions
Backlinks
Recent Changes
Media Manager
Sitemap
Log In
>
Recent Changes
Media Manager
Sitemap
Trace:
perfection
WARNING: This is a player-visible page!
======Perfection====== ====Class Feature: Powered by Perfection==== * All spells cost one Essence. * Gain two Essence. * Essence is restored between encounters. ===Rituals=== * Rituals give weavers the ability to try more freeform magic to have greater or more long-lasting effects than normal spells. * The ritualist will specify an outcome they hope to attain by peforming the ritual. * A bead bag is used. By default, the bag contains two white and one black bead. * Then, the ritualist must draw beads from the bag until they draw a white or black bead. * A white bead indicates success. * A black bead indicates failure. ==Collaboration== * Weavers with the ritual skill can collaborate to bring about a more complex or powerful effect. * Each weaver must be performing a ritual of the same level. * For each weaver collaborating in this way, add one black bead to the bead bag. * Weavers of opposing planes (Conflict <-> Connection; Erosion <-> Perfection) cannot collaborate. ====Spells==== ===Level 1=== ==Cast off Erosion's Shackles== * Call [[:nonstandardcalls#PARTY|PARTY]] FIGHT ON! ==Glimpse of Perfection== * You show others a glimpse of the perfect world. * You may call MASS FEAR. ==Perfect the Space== * Once per encounter, with 30s concentration: you may perfect your immediate surroundings by moving things to their perfect place and refining their nature. * You gain a DODGE against every monster as the space disorientates them but lends you a superlative grace. ===Level 2=== ==Essential Nature== * You may attempt to divine the essential nature of an object or natural thing. * This requires you to be touching the object but you may then ask the GM what single thing most defines it. ==Comprehension of Peril== * When you take any amount of damage from a single source you may choose to convert it into a BREAK. * You may also convert any call you take into a QUAD instead. ==Golden Chorus== * You summon a chorus from the plane of perfection talking of things just beyond comprehension. * You may call BREAK against a target as they are enraptured by the song. ===Level 3=== ==Purify the Mortal Form== * You attempt to drive impurities from a mortal form. * This can instantly heal an affliction of strong potency or less. * The person will be left permanently changed in some minor way, however, as a small part of their imperfection is also removed. ==Cast out of Time's Flow== * You may call [[:nonstandardcalls#stasis|STASIS]] 30. ===Level 4=== ==Defy Entropy== * Call MASS [[:nonstandardcalls#stasis|STASIS]]. ==Judgement== * Few things are held in higher regard within perfection than the law and all things not perfected are guilty. * Nominate a target: * Declare one specific action they cannot take, in the form: "ABJURATION (Action they cannot take)". * This act must declare both a specific action and a specific target. i.e. "Stay away from that book of poetry" counts, "Stay away from all books" would not. * If they break this ABJURATION you must call DEC upon them. * If this ABJURATION is something that only they can judge, they must call DEC upon themselves when appropriate. ===Level 5=== ==Cares Fall Away== * Mundane cares fall away as you approach perfection. * During this time you may not make offensive calls. * For the next 20s you may call IMMUNE to all damage. * Immediately afterwards, you take an unavoidable BREAK as you fall deliriously from grace. ==Seclusion== * Take a [[:nonstandardcalls#stasis|STASIS]] 15; * You may then call HEAL 12 on yourself. =====Skills===== ====Lv1==== ===Growth=== * You undergo a ritual attempting to cleanse yourself of all imperfection and become more worthy of your plane. * You may only ever perform this ritual once. * A pillar of golden light transfixes your body which begins to change: * Take a [[:nonstandardcalls#stasis|STASIS]] 10. * At the end of this time you are transformed. Your eyes become bigger and metallic in hue. * Regain all your hits. * +1 essence. * +1 hit. * Your death count is now 120 seconds. ===Plane Sight=== * The Weaver's vision is overlayed with the plane to which they are aligned. * This allows weavers of all types to sense the intrusion of any plane into the waking world. ===Familiar=== //Req: Plane Sight// * You have formed a bond with a being native to your plane. * Only you can see and hear your familiar. * They are a sentient intelligent creatures who spend most of their time about their own business in the plane. * They cannot normally interact with the material world but they can strengthen your spirit: * +1 psyche. ===Nascent Ritualist=== * Once per adventure, you can attempt to perform rituals of minor power. ====Lv 2==== ===Switch=== //Pre-req: Familiar// * Once per adventure you may switch places with your familiar. * You may do this even on your death count if you wish. * Your spirit flung deep into the plane whilst theirs takes over your body. * For the rest of the encounter you roleplay as your familiar. There personality is upto you to define but should in some way be shaped by their plane. * They have the same stats as you, but you regain your hits, per-encounter abilities and resources as though this was the start of a new encounter. * At the end of the encounter, you switch places again. ===Ritual Chamber (Downtime)=== * As a Downtime action: you can perform a ritual of a power level you have mastered. ===Planar Lore=== * You understand the nature of your own plane well. * If you ever find yourself there you gain all the benefits of the [[:general_skills#survivalist|Survivalist]] skill. ====Lv3==== ===Chrysalis (Downtime)=== //Pre-req: Growth// * You undergo a ritual attempting to cleanse yourself of all imperfection and become more worthy of your plane. * You may only ever cast this ritual once. * A pillar of golden light transfixes your body which begins to change: * Take a [[:nonstandardcalls#stasis|STASIS]] 20. * At the end of this time you are transformed. Your body proportion is noticeably different to other humans - it is uncanny to them, but to you it is perfect. * Regain all your hits. * +1 essence. * +2 hits. * You death count is now 240 seconds. * In addition, gain the following Downtime ability: * Nominate a goal or objective. * You spend a prolonged period of time pursuing the perfection of yourself as you contemplate this goal. * At the end of this period you will come to understand what the next step is you must take to achieve this goal, or else, if the goal is impossible. ===Shared Knowledge=== * You familiar is able to give helpful knowledge on a topic upon which it has expertise. * Pick two subjects which your familiar is an expert in. * You count as having access to the [[:general_skills#knowledge|Knowledge]] skill for that subject. ===Awakened Ritualist=== //Pre-req: Nascent Ritualist// * Once per adventure, you can attempt to perform rituals of moderate power. ===Reckless Ritualist=== //Pre-req: Nascent Ritualist// * After drawing a white bead during a ritual casting, you may elect to draw from the bead bag again. * Doing so increases the power of the ritual by one rank (minor->moderate->major) * Major rituals gain no benefit from this skill. ====Lv4==== ===Duality of Mind=== //Pre-req: Familiar// * Gain one MENTAL RESIST per encounter. ===Master Weaver=== * You understand the nature of all of the planes and their interaction with the mundane world. ====Lv5==== ===Metamorphosis=== //Pre-req: Chrysalis// * You undergo a ritual attempting to cleanse yourself of all imperfection and become more worthy of your plane. * You may only ever cast this ritual once. * A pillar of golden light transfixes your body which begins to change: * Take a [[:nonstandardcalls#stasis|STASIS]] 30. * At the end of this time you are transformed, your features becoming akin to a blank mask and your voice a song: * Regain all your hits. * +1 essence. * +3 hits. * Your death count is now 480 seconds. ===Master Ritualist=== //Pre-req: Awakened Ritualist// * Once per adventure, you can attempt to perform rituals of major power. ===Assumption=== //Pre-req: Master Weaver & Master Ritualist// * Once per adventure, you may, with 5 minutes of concentration, find a point that lets you travel physically to your plane. * You may, if you wish, take your party with you. * Alternatively you may attempt to permanently merge the local region with your plane.
perfection.1514986015.txt.gz
· Last modified: 2018/01/03 13:26 by
gm_matthew
Page Tools
Show page
Old revisions
Backlinks
Back to top